Aeson
Posts: 784
Joined: 8/30/2013 Status: offline
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quote:
I give some to my powerful neighbour and it keeps telling me to cancel it, but I suppose it also tells me to put out pirate contracts to trash their bases, which I guess confirms what we already know to wit the AI adviser has suicidal tendencies. But it also keeps telling me to cancel supply to my second best friend. Why would it do that? Go to the diplomacy screen, select your big neighbor or your second best friend. Now look at the line where your faction is listed. Look at what the relations status is claimed to be (see if it says 'pleased,' 'annoyed,' 'friendly,' et cetera). If your faction has negative feelings towards your friends or the people that you're trying to keep happy, then the computer will give you advice that will make your empire behave the way that a computer empire will in this kind of situation - namely, it'll advise you to act in an unfriendly manner to those that your faction does not like. The empires that your faction likes are not necessarily the factions that like you (and which are therefore the factions that you're most closely connected to as a human player). quote:
Come to think of it, why would you not trade the stuff to everyone you don't want to deliberately tick off since all it seems to do is add extra plus points to your relationship? The superluxuries are a major source of income both as a traded commodity and as a consumed commodity. If I recall correctly, they improve the development rating of any world that has access to a supply of the superluxury beyond what could be attained with just the 10 regular luxury items, and this directly increases tax revenues. The descriptions for the three superluxuries also imply that there might be further benefits, such as increased growth due to improved lifespans, but I am not sure that such benefits actually exist within the game. As a result, if you control access to a superluxury and deny access to it to certain factions, you are denying them access to something that can improve their economies both through the direct tax revenue bonus from improved planet development and from the trade tariff revenues for importing the stuff to their planets and, possibly, secondary export of those superluxuries. There is also a possibility that you may not have sufficient production of the superluxury or superluxuries that you control to justify freely selling it to all your neighbors; after all, you may want to have enough of it for your empire's consumption in addition to raking in the profits from exporting such an obscenely expensive resource.
< Message edited by Aeson -- 8/2/2014 9:32:56 PM >
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