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Opinions Wanted - 8/3/2014 7:10:05 PM   
slane_slith

 

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I currently have BF’s and aircraft stationed at bases between Pearl and Townsville. They won’t stop any force the AI sends to take them so I was thinking about sending a few YMS to each island to alert me if the bad guys come-a-callin’ and removing the planes and BF’s. Ideally I’d leave a platoon of infantry on each island but you can’t divide forces to that level.

If I am going to do this, I’m going to use the YMS’s because I have a bunch just sitting around.

What’s the opinion of the group.


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RE: Opinions Wanted - 8/3/2014 7:22:01 PM   
Alfred

 

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What is the point of basing anything there in the first place.

Alfred

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RE: Opinions Wanted - 8/3/2014 7:32:05 PM   
pmelheck1

 

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I tend to keep a small air bridge between pearl and australia for transfer of aircraft with the range to island hop. It only takes a few of the small BF's and you can put some search planes on some of those islands if you were so inclined.


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RE: Opinions Wanted - 8/3/2014 7:33:27 PM   
jmalter

 

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A YMS on patrol in a base might detect an enemy sub, & may soak up an anti-ship air strike, but it has NO recon capacity, except for the combat report that tells you what sank it. If you create a local minesweeping TF, it'll need fuel to function.

It's a good idea to evacuate exposed BFs, but what those islands need is a disbanded, loaded APD & a subgroup of PBYs doing NavSearch. As your assets increase, add add'l APDs & flying boats.


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RE: Opinions Wanted - 8/3/2014 7:37:42 PM   
AW1Steve


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deleted

< Message edited by AW1Steve -- 8/5/2014 10:58:06 PM >


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RE: Opinions Wanted - 8/3/2014 8:20:54 PM   
slane_slith

 

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quote:

ORIGINAL: Alfred

What is the point of basing anything there in the first place.

Alfred


They're there to protect my supply line between Pearl and Australia. I haven't had an attack on the "line" in months, that's why I was thinking about pulling the units out of there. I can use them in New Guinea.


quote:

ORIGINAL: jmalter

A YMS on patrol in a base might detect an enemy sub, & may soak up an anti-ship air strike, but it has NO recon capacity, except for the combat report that tells you what sank it. If you create a local minesweeping TF, it'll need fuel to function.

It's a good idea to evacuate exposed BFs, but what those islands need is a disbanded, loaded APD & a subgroup of PBYs doing NavSearch. As your assets increase, add add'l APDs & flying boats.




My idea was yes i'd lose the YMS but i'd know the enemy was there. I could then send in whatever size force I needed to retake the island.


quote:

ORIGINAL: AW1Steve

What you've done is create a line between Pearl and Oz. Build it up. Make it an inpenatratable line which can safeguard convoys running to Oz, allow a "lily pad" approach to ferrying aircraft across the Pacific , and a series of fueling/emergency repair bases. I use YMS's as pickets , PC's and SC's later (which also can be used as localized asw patrols) subs and lots of PA type air craft. FP's make localized ASW aircraft hunting groups at "choke points".

By detecting anything approaching "the line" , you can run if something too big comes (like the KB) and kill anything smaller. Think of it as a WW2 version of the Cold war DEW LINE. You likk or suppress anything approaching it , depriving your opponent of intelligence on anything happening below it. It's the only way to survive during the period of Japanese superiority. And you can keep your CV TF's "short stopping" behind the line. Once you've built up suffient LBA , backed up by CV TF's , even the KB won't be able to penetrate it.

One key point. If the base isn't big enough to hold a division of troops , don't build it up or garrison it. Use AVD's, AV's and other auxiliaries to make up you base. On the bigger islands, go all out. Start with an infantry division then add whatever you can. Especially LBA.

Feel free to email or PM me if you'd like more suggestions.


What you describe is what I've been doing up to this point but other than sub attacks I haven't had anything but air attacks from the AI. I haven't fought a surface battle in quite a while and the only land combat has been when I land on enemy islands. Now I have these BF's and planes sitting on these little island and I could use their support and AV in other areas. I don't want to abandon the island but I don't want to waste a division either.

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RE: Opinions Wanted - 8/3/2014 11:02:06 PM   
jmalter

 

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You've not said your campaign date. Starting SW from PH, it's good to have as much air NavSearch coverage as you can provide over the 'southern convoy route' from WC to Oz. Some islands are only useful as expendable advance bases, esp if they are in the Japanese expansion zone. Others (Noumea, Suva, Pago) are needing garrisons & construction (USMC Defense Battalions, AA battalions, SeaBee battalions, USN Port Svc detachments).

AW1Steve's analogy to the 'DEW line' is apt.

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RE: Opinions Wanted - 8/4/2014 1:18:27 PM   
slane_slith

 

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quote:

ORIGINAL: jmalter

You've not said your campaign date. Starting SW from PH, it's good to have as much air NavSearch coverage as you can provide over the 'southern convoy route' from WC to Oz. Some islands are only useful as expendable advance bases, esp if they are in the Japanese expansion zone. Others (Noumea, Suva, Pago) are needing garrisons & construction (USMC Defense Battalions, AA battalions, SeaBee battalions, USN Port Svc detachments).

AW1Steve's analogy to the 'DEW line' is apt.


I'm in June 43, Allies vs. AI.

Based on what everyone's said I'm thinking now that I'll move the USMC Defense Battalions to the islands instead...

Thanks for everyone's help

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RE: Opinions Wanted - 8/4/2014 1:34:29 PM   
Trugrit


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Quote from slane:
They are there to protect my supply line

I’ve never really understood this. I’ve read books on Guadalcanal that say the Japanese were building an airfield on Guadalcanal to “cut the allied supply line to Australia”.

I have never understood how this was possible. Slow it down maybe, but the Pacific is a big ocean and God knows how many Japanese planes and ships it would take to achieve that. Maybe someone can explain it to me.

That said. I like to see the Japanese expand their perimeter as much as possible. Remember that for every hex the Japanese expand they add two hexes to their supply chain. The ships have to go out and back. I like to see the Japanese burn supply and fuel to upkeep bases in “no money” hexes.

By no “no money hexes” I mean places where there are no resources or oil.
That would be a net drain on the Japanese supply.

I understand that if you are playing for victory points there are certain bases you would want to control.

If you want to form an aircraft leap frog across the south pacific then you will need aviation support.
You will have to supply those bases.
The allies have the fuel, supplies and manpower to do that.

I think Alfred’s point is well taken. A lot of trouble for little gain.

I don’t think the AI or even a PBEM opponent is going to try to capture a bunch of small bases.
That would be a time and resource consuming endeavor.



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RE: Opinions Wanted - 8/4/2014 1:50:47 PM   
AW1Steve


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quote:

ORIGINAL: Trugrit


Quote from slane:
They are there to protect my supply line

I’ve never really understood this. I’ve read books on Guadalcanal that say the Japanese were building an airfield on Guadalcanal to “cut the allied supply line to Australia”.

I have never understood how this was possible. Slow it down maybe, but the Pacific is a big ocean and God knows how many Japanese planes and ships it would take to achieve that. Maybe someone can explain it to me.

That said. I like to see the Japanese expand their perimeter as much as possible. Remember that for every hex the Japanese expand they add two hexes to their supply chain. The ships have to go out and back. I like to see the Japanese burn supply and fuel to upkeep bases in “no money” hexes.

By no “no money hexes” I mean places where there are no resources or oil.
That would be a net drain on the Japanese supply.

I understand that if you are playing for victory points there are certain bases you would want to control.

If you want to form an aircraft leap frog across the south pacific then you will need aviation support.
You will have to supply those bases.
The allies have the fuel, supplies and manpower to do that.

I think Alfred’s point is well taken. A lot of trouble for little gain.

I don’t think the AI or even a PBEM opponent is going to try to capture a bunch of small bases.
That would be a time and resource consuming endeavor.





Deleted


< Message edited by AW1Steve -- 8/5/2014 10:58:39 PM >


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RE: Opinions Wanted - 8/4/2014 2:42:32 PM   
AW1Steve


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deleted

< Message edited by AW1Steve -- 8/5/2014 10:59:11 PM >


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RE: Opinions Wanted - 8/4/2014 5:56:39 PM   
Trugrit


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Maybe I’m dense and that’s O.K. even mentally challenged old folks like me can enjoy the game without being at your very superior level.

I think we were talking about small bases. I don’t consider Noumea and Suva to be small in a tactical sense.

About the YMS: The YMS needs fuel to do all this mine sweeping and running scared from the big bad gator and getting blasted and limping around to find cover and finally sinking. You are going to have to haul some fuel to the small bases unless you run them back and forth.

And by the way, you don’t need 100 kates and 100 vals to kill a YMS or a cargo convoy.
Japanese heavy cruisers will be able to wipe all the small base YMS’s to heaven and gone.

Cargo convoys can't out run the KB in any case. The Japanese will use spotter planes from subs to locate
the convoy.

I agree, don't waste units on small bases. Better than YMS would be a seaplane tender. Float planes can
spot the KB from much longer distances.

The allies have cargo ships capable of hauling fuel and supplies all the way across the Pacific.
If you are going to take the chance of getting whacked by the gator why stop or even pass through a small base that could be mined. You would want to run close to them in case of trouble but that’s all.

And we are really only talking about 1942 and into 1943. Maybe 365+ turns out of 1,634 turns? At some point in the war the allies are going to have the capability to kill the gator and all his cousins. At that point the big bad gator is the endangered species in southern waters.

And by the way, New Zealand is not at the South Pole, I hear it’s ice free all year long.

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RE: Opinions Wanted - 8/4/2014 7:03:47 PM   
AW1Steve


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quote:

ORIGINAL: Trugrit

Maybe I’m dense and that’s O.K. even mentally challenged old folks like me can enjoy the game without being at your very superior level.

I think we were talking about small bases. I don’t consider Noumea and Suva to be small in a tactical sense.

About the YMS: The YMS needs fuel to do all this mine sweeping and running scared from the big bad gator and getting blasted and limping around to find cover and finally sinking. You are going to have to haul some fuel to the small bases unless you run them back and forth.

And by the way, you don’t need 100 kates and 100 vals to kill a YMS or a cargo convoy.
Japanese heavy cruisers will be able to wipe all the small base YMS’s to heaven and gone.

Cargo convoys can't out run the KB in any case. The Japanese will use spotter planes from subs to locate
the convoy.

I agree, don't waste units on small bases. Better than YMS would be a seaplane tender. Float planes can
spot the KB from much longer distances.

The allies have cargo ships capable of hauling fuel and supplies all the way across the Pacific.
If you are going to take the chance of getting whacked by the gator why stop or even pass through a small base that could be mined. You would want to run close to them in case of trouble but that’s all.

And we are really only talking about 1942 and into 1943. Maybe 365+ turns out of 1,634 turns? At some point in the war the allies are going to have the capability to kill the gator and all his cousins. At that point the big bad gator is the endangered species in southern waters.

And by the way, New Zealand is not at the South Pole, I hear it’s ice free all year long.



deleted


< Message edited by AW1Steve -- 8/5/2014 10:59:37 PM >


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RE: Opinions Wanted - 8/4/2014 7:14:03 PM   
btd64


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AW1Steve, I like your gator/duck thing. Good points though....GP

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RE: Opinions Wanted - 8/4/2014 8:43:38 PM   
Trugrit


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Yes Steve I would love to play you at some point.
I consider you to be one of the very best players of this game.

No joke, It would be an honor to be beaten into the dust by you.
I too have trouble with the production system.

Consider this. The Japanese can take anything they want in 1942. Including the picket line.
It just turns out that the Japanese will usually want the DEI more than small bases.
The question is can they hold what they take? That's the problem that the Japanese face.

Kates and Vals don't have to kill the first thing they see. It's a choice.
Dive bombers and torpedo bombers can be set to stand down and the fighters can maintain cap cover.
The KB can go right through a YMS picket line like it was butter and you will never know they are there.

Gators are compelled to eat ducks the Japanese are not.



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RE: Opinions Wanted - 8/4/2014 9:28:22 PM   
AW1Steve


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quote:

ORIGINAL: Trugrit


Yes Steve I would love to play you at some point.
I consider you to be one of the very best players of this game.

No joke, It would be an honor to be beaten into the dust by you.
I too have trouble with the production system.

Consider this. The Japanese can take anything they want in 1942. Including the picket line.
It just turns out that the Japanese will usually want the DEI more than small bases.
The question is can they hold what they take? That's the problem that the Japanese face.

Kates and Vals don't have to kill the first thing they see. It's a choice.
Dive bombers and torpedo bombers can be set to stand down and the fighters can maintain cap cover.
The KB can go right through a YMS picket line like it was butter and you will never know they are there.

Gators are compelled to eat ducks the Japanese are not.





deleted

< Message edited by AW1Steve -- 8/5/2014 11:00:17 PM >


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RE: Opinions Wanted - 8/4/2014 9:34:09 PM   
AW1Steve


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quote:

ORIGINAL: General Patton

AW1Steve, I like your gator/duck thing. Good points though....GP

Thanks General! Much appreciated.

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RE: Opinions Wanted - 8/5/2014 1:22:14 AM   
slane_slith

 

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Well if nothing else you all have given me some things to think about. Feels like a waste just letting these fighters buzz around in the middle of nowhere but I definitely have to protect my convoys. I’m not sure what to do now but thanks for your help.

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RE: Opinions Wanted - 8/5/2014 7:36:41 AM   
Buckrock

 

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quote:

ORIGINAL: Trugrit
I’ve never really understood this. I’ve read books on Guadalcanal that say the Japanese were building an airfield on Guadalcanal to “cut the allied supply line to Australia”.

I have never understood how this was possible. Slow it down maybe, but the Pacific is a big ocean and God knows how many Japanese planes and ships it would take to achieve that. Maybe someone can explain it to me.


I've seen claims of the Guadalcanal airfield being built to cut the Allied supply line to Australia as well. As you noted, having an operational airbase there wasn't actually going to do much in that respect.

The reasons stated by the Japanese in building that airfield were threefold:-
1) To provide fighter cover for the (then) important forward naval staging base at Tulagi.
2) To project the airpower needed to help secure that area of the Coral Sea from Allied Naval movements.
3) To act as a support and staging airbase for the long planned FS Operation which was intended to capture the New Hebrides, New Caledonia, Fiji and Samoa.

Had Operation FS been carried out and somehow succeeded, the supply line from the US West Coast and Australia, while not being cut, would certainly have been strained by the extra sailing miles then needed.

So by Six Degrees of Separation, the Guadalcanal airfield is connected with an attempt to somewhat "cut the supply line to Australia".

Interestingly, the Japanese at this time (mid '42) actually saw the "cutting" of the Allied supply route to Australia through the Indian Ocean as a greater priority than attempts to deal with the one through the South Pacific.

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RE: Opinions Wanted - 8/5/2014 11:12:53 AM   
Trugrit


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Buchrock,

Yes,
It is an interesting question: Can you cut a supply line at sea?
You can strain it for sure, at least until the line up and goes somewhere else.

Maybe you can on a smaller scale. The Japanese used the Tokyo Express but only at night because of allied local air superiority. It was never completely shut down even in an area as small as the slot.

Could you do it with total night and day air superiority?
What would it take to get that in the South Pacific?

I remember when the Malaysian airliner was lost a lot of news commentators were asking:
“How can you lose an airliner”?

What they don’t get is this: You can lose the whole state of Rhode Island out there.







Attachment (1)

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RE: Opinions Wanted - 8/5/2014 1:26:24 PM   
Chickenboy


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Trugrit,

I think Steve is mostly on the right track here. The only thing I'd add is that the AI may not appreciate the facility and ease of removing some of those pickets. As a human player, when I see an obvious picket line (PB, AMc, YMS, etc.) near an opponent's 'base of interest', I judge the merits of plucking out that eye from time to time.

Sure, I get it, both sides have beaucoup picket-worthy craft that can be employed in this sense. But it's really quite easy to task a two-ship DD element to patrol these commonly-frequented 'picket lanes' and sweep 'em up too. Do this from time to time when your opponent puts them on 'auto-pilot' and forgets about them and it ups the cost of this approach.

Yes, the DD task force is subject to bombardment or interdiction by a superior force if its arrival is anticipated. But this just adds another element to the cat and mouse game and the complexity. Does your opponent really want to have a squadron of DBs relegated to standing by to nab such small prey? Is it worthwhile to have a CL/DD superior TF nearby in the event that a two-ship element of DDs takes out a picket or two? What about naval or aerial support? Airfield status? Will it support such a counter-counter-operation?

Point being: pickets are a fact of life. They are not invulnerable. Expendable? Depends on your POV. They have a purpose. They also have counters that are relatively simple to implement. These counters may require counters of their own to reduce. Whether or not your opponent judges that next chess move worthy of addressing depends on the value placed on the pickets to begin with.

Of course, all of this is against another human player. I've really no idea whether the AI would 'sweep' pickets as an intentional plan or not. In general, I'd advise avoiding 'bad habits' that the AI may not counter, but a human opponent does. Lest you be unpleasantly surprised when you take the PBEM plunge.

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RE: Opinions Wanted - 8/5/2014 5:33:40 PM   
jmalter

 

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quote:

ORIGINAL: Buckrock
I've seen claims of the Guadalcanal airfield being built to cut the Allied supply line to Australia as well. As you noted, having an operational airbase there wasn't actually going to do much in that respect.

I think it was USN's fear of having that line cut, rather than IJ intentions, that were the driver. IJ Kawanishi flying-boats were based at Tulagi, even before they began construction of what would become Henderson Field on Guadalcanal.

One of the initial US/British strategic req'ments was to maintain the SLOC from USA WC to Oz, while maintaining the 'Germany first' stance. Adm. King grabbed a lot of available USArmy units & USAAF planes to protect that sea-lane (including some earmarked for Iceland & North Ireland), in addition to the entire USMC.

An operational Nettie base at Guadalcanal would've added weeks of sailing-time to US/OZ convoys, effectively reducing transport capacity at a time when US cargo shipping & escort availability was already over-stretched.

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RE: Opinions Wanted - 8/5/2014 5:45:56 PM   
jmalter

 

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quote:

ORIGINAL: slane
Well if nothing else you all have given me some things to think about. Feels like a waste just letting these fighters buzz around in the middle of nowhere but I definitely have to protect my convoys. I’m not sure what to do now but thanks for your help.

slane,
fighters on CAP mission will gain EXP, even if they never fight the enemy. OTOH, it's useless to guard a tiny island w/ 1 fighter group, which can only get creamed if KB shows up & smothers the base.

the AI is a variable thing - IIRC it chooses randomly from 12 available 'scripts' when you start a GC game against it. These scripts have been updated, presumably they each have different 'intentions', but they are also quite capable of throwing you an unexpected curve-ball. Deep-penetration Surf or Bomb TFs can hurt you. A robust chain of NavSearch can provide early warning.

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RE: Opinions Wanted - 8/5/2014 6:01:20 PM   
Trugrit


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Chickenboy,

Yes,you are correct. I didn’t mean to imply that pickets were totally useless in the game.

They have their place and can be extremely useful. Yard Mine Sweepers should be in a defended yard sweeping for mines, not in some remote undefended front line base or on the open ocean just to soak up hundreds of enemy dive bombers.

I prefer subs, float and search planes as advanced warning pickets.

Like I say, my problem is I’m dense. I want to play the game like I would if I was back on active duty as a real naval officer. The Aux ships are valuable assets to the navy. The other factor is that they have men on board. I like to protect my assets and men.

You tell 150 men that they are going to have to die to get a scrap of intelligence that may in the long run prove to be useless and you are on your way out as a naval commander and a human being.

I have trouble even sending subs out with dud torpedoes.
In game terms it does not matter, nobody gets hurt. It’s just a game.
I’m just not comfortable doing something that a real naval officer wouldn’t do.

I think Steve just misunderstood what I was saying.
He got the idea that I was just going to let the Japanese walk into important bases
like Noumea, build up an airfield, and then I was going to run cargo ships under their
air umbrella just because I thought I had ships to spare. That is not what I was saying.
What I was saying is that I was going to move fuel to Australia and the Japanese could not
stop me from doing that even if they had Noumea. Then we sort of went off topic on pickets.

I have nothing against advanced warning tactics; just how to achieve that.

I’m O.K. with the AI, even if Steve thinks I’m a moron. I love the game.
I love moving ships around, repairing them, upgrading them, loading and unloading them, planning operations.
I don’t even care if the Japanese show up I’m having so much fun.
We all get something different out of it.

I don’t care if I’m beaten badly in a PBEM game,bad habits or not,in fact I expect it.
This game has a steep learning curve and I’m all in for that.
I’ll play the game my way,win or lose. Looks like I’m going to lose.

I've got a way to go yet.

Thanks,your kind advice is most welcome.

(in reply to Chickenboy)
Post #: 24
RE: Opinions Wanted - 8/5/2014 6:24:02 PM   
Trugrit


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jmalter,

Thanks for the info.

I would buy that reason considering the strategic situation.

1) The allies were overly afraid because the Japanese looked invincible in 1942.
2) A lack of escort vessels because of "Europe first".
3) A push for emergency supplies to Australia because an invasion by Japan was feared.


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RE: Opinions Wanted - 8/5/2014 6:27:49 PM   
AW1Steve


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quote:

ORIGINAL: Trugrit

Chickenboy,

Yes,you are correct. I didn’t mean to imply that pickets were totally useless in the game.

They have their place and can be extremely useful. Yard Mine Sweepers should be in a defended yard sweeping for mines, not in some remote undefended front line base or on the open ocean just to soak up hundreds of enemy dive bombers.

I prefer subs, float and search planes as advanced warning pickets.

Like I say, my problem is I’m dense. I want to play the game like I would if I was back on active duty as a real naval officer. The Aux ships are valuable assets to the navy. The other factor is that they have men on board. I like to protect my assets and men.

You tell 150 men that they are going to have to die to get a scrap of intelligence that may in the long run prove to be useless and you are on your way out as a naval commander and a human being.

I have trouble even sending subs out with dud torpedoes.
In game terms it does not matter, nobody gets hurt. It’s just a game.
I’m just not comfortable doing something that a real naval officer wouldn’t do.

I think Steve just misunderstood what I was saying.
He got the idea that I was just going to let the Japanese walk into important bases
like Noumea, build up an airfield, and then I was going to run cargo ships under their
air umbrella just because I thought I had ships to spare. That is not what I was saying.
What I was saying is that I was going to move fuel to Australia and the Japanese could not
stop me from doing that even if they had Noumea. Then we sort of went off topic on pickets.

I have nothing against advanced warning tactics; just how to achieve that.

I’m O.K. with the AI, even if Steve thinks I’m a moron. I love the game.
I love moving ships around, repairing them, upgrading them, loading and unloading them, planning operations.
I don’t even care if the Japanese show up I’m having so much fun.
We all get something different out of it.

I don’t care if I’m beaten badly in a PBEM game,bad habits or not,in fact I expect it.
This game has a steep learning curve and I’m all in for that.
I’ll play the game my way,win or lose. Looks like I’m going to lose.

I've got a way to go yet.

Thanks,your kind advice is most welcome.




deleted

< Message edited by AW1Steve -- 8/5/2014 11:00:57 PM >


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(in reply to Trugrit)
Post #: 26
RE: Opinions Wanted - 8/5/2014 9:40:54 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
quote:

I assume that you've heard of destroyers used as RADAR pickets?



I think the difference is how the game and RL differ. IRL these 'radar pickets' were not necessarily sacrificial lambs. True they were used as an early warning system, but they were rarely more than 50 miles (1 hex) from the most powerful CV forces the world has ever seen.
Yes, they were pounded, and no I would not have wanted to be there. In game on the other hand some of us might just use them as a 'human' trip wire.

< Message edited by rustysi -- 8/6/2014 5:43:09 AM >


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(in reply to AW1Steve)
Post #: 27
RE: Opinions Wanted - 8/6/2014 9:01:11 AM   
Yaab


Posts: 4552
Joined: 11/8/2011
From: Poland
Status: offline
Trugrit, part of the problem of ahistoric gameplay is the fact how the ships are represented in the game. If a have an LCU, the number of its soldiers are provided. You see named pilots in single-seat aircraft, you see troops on board of merchant veesels, but when you have a BB or CA it is just en empty container - no number of sailors is given. If a ship is damaged it just accumulates i.e. system damage, but no human losses are represented, though they are abstracted in the accumulated damage. When a shell hits a ship, you don't get to read "6 sailors killed", though you get detailed breakdown of losses when troops perform amphibious landing. As a land rat, I have been working under an impression, that WWII merchant and support ships had small crews. Then I read that HMAS Bungaree had a crew of 150 souls, and come to realise I use her as if her crew were ten men.

BTW, apart from ships, the heavy bombers suffer from the some abstraction. They have just a pilot and no crew, thus their attrition rates are higher than in real life.

< Message edited by Yaab -- 8/6/2014 10:01:50 AM >

(in reply to rustysi)
Post #: 28
RE: Opinions Wanted - 8/6/2014 12:15:44 PM   
Trugrit


Posts: 947
Joined: 7/14/2014
From: North Carolina
Status: offline
rustysi and Yaab,

Yes, destroyers are a different animal. They are designed for the open ocean and they thrive there.
They have the speed and the armament to survive a wide range of enemy encounters.

It’s interesting that in terms of “sacrificial lambs”, if we were talking about the Japanese, then my opinion on this would be reversed. The Japanese had a culture of human sacrifice in the line of duty.

In the end I’m just expressing my personal opinion. We are all just big kids playing with our toys.
I’m one of the most inexperienced kids around.

I regret that slane’s thread got high jacked. That’s entirely my fault.
I promise to try harder in the future to mind my own business.

To slane I offer my most sincere apology.

(in reply to rustysi)
Post #: 29
RE: Opinions Wanted - 8/6/2014 5:18:11 PM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline
Trugrit,

No one's calling (or suggesting) that you're a moron. You needn't 'mind your own business' for goodness sake. These comments posted above are very reasonable and fair-minded suggestions and you needn't take offense so easily where none was intended.

Many players use "House Rules" to limit the use of civilian ships in a picket role for the realism rationale you've identified in your game. xAKLs are a 'dime a dozen' for both sides and are considerably more disposable than a DD or PC. However, the fact that they're crewed almost exclusively by civilians raises an eyebrow with some players for the very reasons that you've identified.

It's simply unrealistic to expect most military commanders to order exclusively civilian craft to their certain death, whilest sparing military craft that fate. So my house rules (which most players will have their own derivative thereof) is that only 'military ships' can be used as pickets. This could be PB, PC, DD, AMc, YMS, etc. etc. small craft with a military class type.

This compromise allows for the use of pickets to jibe with realism and common sense.

As for the historical use of these pickets, AW1Steve aptly identified any number of historical uses of this approach through the years. Of course, the Japanese used all manner of pickets too, so it can go both ways.

I like your idea of trying to emulate real-life commander's feelings for the care and well being of their charges. I think we could all benefit from that dose of realism, lest this become a 'spread sheet' war, bereft of historical disdain for blood loss.

But the fact is that real life commanders sent real life men on very dangerous and sometimes terminal missions. It happened all the time. Personally, I don't know if I could have done it in real life. But you've gotta do it in the game if you want to get anywhere outside of a defensive pre-war perimeter. Digital lives will be lost! Put on your big boy pants and pull yourself up with your bootlaces, man! There's a war to fight!

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