AEWHistory
Posts: 63
Joined: 8/6/2014 Status: offline
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in Re: to the artillery I would try to think abstract. I view each regular inf unit as a corps. As such, one can assume that each corps has organic support forces that give it it's combat value. OTOH, the artillery units I would view as larger, purer, more concentrated artillery units. So I don't think the game is conceptualizing art as only being available to one, two, or three areas/units. Instead the game is making the argument that a given nation could only concentrate a potentially decisive amt of artillery in a limited fashion. This is actually very accurate, especially for the First World War. I get some of your other points, but I think you're missing that the game does these things either in an abstract fashion or tangentially. Take trenches: the game does allow you to build them by positioning your units and letting them dig in. In fact, I would argue that the game is very generous. The reality was that those trenches took a huge amt of resources to maintain in wood, metal, and so on. It was not uncommon for there to be weak areas--there is some good material on the French defenses around Verdun having been neglected despite the French sitting in that vicinity for many months (over 15 if memory serves). I think you're also referring to being able to build and keep trenches that aren't occupied, but the above point answers that problem. It was difficult enough to maintain hundreds of miles of trenches, interconnecting, interlocking and many lines deep without adding into the equation maintaining unused trenches in less important areas. About combat odds, I'd like to ask about this as well. I THINK the combat predictor is meant to be an estimate of how your generals think they will do and sometimes they are wrong, but I admit that sometimes it is frustrating. I don't know if that helps, but this is my two cents... quote:
ORIGINAL: zakblood for me a few scale issues are stopping the game / sim from being a all time classic, getting these thing right would alter a lot for me and maybe others, first artillery doesn't seem right for the scale of the conflict, instead of the odd unit for me all infantry units of a set size should have them embedded into them, instead of independent ones. i feel the scale of gun and bombardment doesn't really come into the game, you don't get the mass gun effect of the time or loose the scale somewhat with only the odd artillery unit shown or firing, i'd like more or less ie integrate them, if an army unit is a corp size etc, then add arty to it or bigger etc what ever the scale is etc, if it small don't, then you more than increase the guns on the battlefield / map without the clutter of too many extra icons on it... not being able to make your own trenches etc Resources being lower than needed most of the time for you only, Germany wasn't the king of production to this much degree.... the choice of shell types to fire in any fight or be dropped by plane etc some countries seem to be way better with a lot less of everything, while bigger ones seem to be more handicapped than maybe they should be for the time... some combat odds seem way off from the predicted ones... i could go on, but as the game / sims develops most if not all will be changed im sure anyway, but enjoying it so far... have only played for a few hours but like what i see so far, and only played the allies as germany seem far to strong early on to be a serious choice for a beginner like me oh and no i haven't read the manual yet so forgive me if im wrong above about everything as it won't be the first or last time either tbh p.s, i'd also so like the ability to remove same games from inside the game, instead of having to manually delete them from the save game folder on the pc, no big deal tbh but when you mod as you already know, you make a few save games so my folder has more than a few in it
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