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Cuba 1962 - 8/9/2014 6:23:36 PM   
hellfish6


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I'm working on a Cuba 1962 scenario. I expect it'll cover 48 hours beginning on 1 November 1962, with a 6-hour period for recon before the EXORD is activated and you're allowed to actively target hostile forces. This scenario will specifically deal with OPPLAN 312-62, airstrikes on the Soviet missile forces and associated air defenses. It'll be large - several hundred US aircraft were staged, and almost a hundred US Navy ships participated in the blockade.

I'm expecting the following will be goals:

1. Destroy the Soviet ballistic missile facilities
2. Enforce the blockade (sink the freighters and submarines)
3. Destroy the Soviet/Cuban air defenses
4. Protect Guantanamo Bay
5. Land US commandos (Army SF, CIA, Navy SEALs)

This is designed to be played from the US side. I don't know if it'd be a whole lotta fun to play Cuban/Soviets.

So, before I post anything for testing, does anyone have any sources I might use? I have a ton, but I'm always looking for more. I'll include a bibliography in the scenario.

Anything you'd like to see? Should I enable nukes for the US and Soviet Union? Give the Soviets some "what ifs" like extra subs? Anything else?

< Message edited by hellfish6 -- 8/9/2014 7:24:23 PM >


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RE: Cuba 1962 - 8/9/2014 7:31:27 PM   
Coiler12

 

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You probably already know this, but here's a good site on the subs in the missile crisis.

Nukes: Probably not, if only because it'd under any standard of realism mean escalation. You might have a "nuclear launch" event with a small probability of being fired.
Extra subs: I'm torn. On one hand, it might be fun from a naval standpoint to tangle with more and better (i.e., nuclear and cruise missile) subs. On the other, if the scenario is overloaded already, they might be too much of a problem.

Other comments: I'm worried that this would be a victim of scenario creep. I just think a player could be overloaded (oh ****, tanks towards Guantanamo, subs near my carriers, etc...) and thus not be able to concentrate on the still-difficult task of destroying the missiles and defenses.

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RE: Cuba 1962 - 8/9/2014 11:20:26 PM   
igor7111

 

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Been waiting for this since the game came out. Best of luck with it.

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RE: Cuba 1962 - 8/10/2014 6:26:20 AM   
DeltaIV


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Was planning this scenario myself, since i found this OOB some time ago.

Good luck!

< Message edited by DeltaIV -- 8/10/2014 7:27:12 AM >

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RE: Cuba 1962 - 8/10/2014 3:33:05 PM   
Randomizer


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I have a version of the military option well under way but suspended development due to rampant scenario creep. Being unable to decide how to produce something reasonable but with a more limited scope has proven more difficult than expected so the thing is on the back burner.

My scenario takes place at the beginning of the Crisis presuming that the knee-jerk military option has been selected and where only a handful of missile sites have been detected so more intelligence gathering is required. As for nukes, my solution was No for the Player but Yes for selected Russian units. I created delayed ground-strike missions where selected Russian IRBM/MRBM batteries that survived the US attacks after X-number of hours would launch on a selection of US cities. The destruction of any US city target terminates the scenario with a decisive US defeat. The problem is that the thing just keeps getting bigger; growing to where it has probably become unplayable for a general audience and I cannot decide what parts of it to cut.

So Good Luck, I look forward to trying your version of events.

-C

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RE: Cuba 1962 - 8/10/2014 11:50:27 PM   
Gunner98

 

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As far as sources, its probably not much good but 'Red November, Inside the Secret U.S. - Soviet Submarine War' by W. Craig Reed is a good read (no pun intended) and has several chapters on the Soviet Foxtrot subs that were involved.

B

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RE: Cuba 1962 - 8/11/2014 1:33:12 AM   
hellfish6


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What I'll do is post the scenario once the order of battle is mostly complete so people can use it as they wish; the missions and completed scenario will come later.

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RE: Cuba 1962 - 12/30/2014 6:53:23 PM   
hellfish6


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Uploading what I have now. I haven't tinkered with it in a few months, though, and there are parts of the OOB still missing (like many of the amphibs).

Attachment (1)

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RE: Cuba 1962 - 12/30/2014 10:02:44 PM   
Broncepulido

 

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The charts reflects the ships position (I did use them some years ago for an unfinished Harpoon scenario).
http://www2.gwu.edu/~nsarchiv/NSAEBB/NSAEBB75/#III
As this one:
http://www2.gwu.edu/~nsarchiv/NSAEBB/NSAEBB75/GENERAL_20021030_123109_004.pdf

< Message edited by Broncepulido -- 12/30/2014 11:10:54 PM >

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RE: Cuba 1962 - 12/31/2014 12:02:02 AM   
hellfish6


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I used the 0600 1 Nov 62 map, as the scenario starts 1 Nov.

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RE: Cuba 1962 - 1/5/2015 6:22:17 PM   
Coiler12

 

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Some observations:
-The scenario should probably be updated to the latest DB version.
-This is so that what kind of scenario it is-a grinding bombing campaign that's conventional, a frantic-surge air offensive, or an outright nuclear war-can be determined. Surge vs. sustained makes a huge difference.

-This is more a "map all of the Cuban Missile Crisis out in Command" than a workable scenario for actually using all your units.
-MacDill is hugely overloaded, while air bases closer to Cuba are completely empty.
-A lot of friendly planes are out of reach, following (presumably) complete historical accuracy at the expense of playability-for instance, the A-4s in Puerto Rico can't reach Cuba even with their longest-ranged loadouts.



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RE: Cuba 1962 - 1/5/2015 8:12:48 PM   
hellfish6


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quote:

ORIGINAL: Coiler12

Some observations:
-The scenario should probably be updated to the latest DB version.
-This is so that what kind of scenario it is-a grinding bombing campaign that's conventional, a frantic-surge air offensive, or an outright nuclear war-can be determined. Surge vs. sustained makes a huge difference.

-This is more a "map all of the Cuban Missile Crisis out in Command" than a workable scenario for actually using all your units.
-MacDill is hugely overloaded, while air bases closer to Cuba are completely empty.
-A lot of friendly planes are out of reach, following (presumably) complete historical accuracy at the expense of playability-for instance, the A-4s in Puerto Rico can't reach Cuba even with their longest-ranged loadouts.





All the scenario is right now is an order of battle. I made absolutely no attempt to make something playable out of it yet, and because I don't know if/when I'll have the time, I'm posting it here in case others want to use it. I caveatted that a couple times.

< Message edited by hellfish6 -- 1/5/2015 9:13:41 PM >


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RE: Cuba 1962 - 1/6/2015 3:17:02 AM   
magi

 

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it is a great idea... i hope it comes together......

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