Aeson
Matrix Hero

Posts: 784
Joined: 8/30/2013 Status: offline
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quote:
OP asked about fighter/bombers. Does anyone here use the missile bombers? Iirc long range torpedo ones are slower/powerful, and shorter range missiles are faster/less powerful? Does it matter... It doesn't really matter. The main reason to choose one type of bomber over the other is which type of long-range weapon you're developing - if missiles, then use missile bombers. If torpedoes, then use torpedo bombers. Otherwise, you'll have to research techs that you weren't planning to make use of within your fleet; if I spend time researching Assault Missiles so that I can get Advanced Missile Bombers when my standard long-range weapon for my navy is one type or another of torpedo, then I just wasted a lot of research which could have been better applied to a weapon system that I'm actually using. It should nevertheless be mentioned that the tech required to unlock carriers requires you to research a little way up the torpedo bomber line, which requires that you at least research the first tech in the torpedo tree. There is one other consideration to bear in mind: I believe that the game will use whichever type of bomber was most recently unlocked, if the bomber is at about the same tech level. Thus, if you want your end-game carriers to use torpedo bombers rather than missile bombers, I believe that you need to either not research the high-end missile bomber techs at all, or research them before you research the high-end torpedo bomber techs. quote:
Point defense weapons are the best vs. fighters. Would it be worth making anti fighter carriers loaded with bombers? So the carrier doesnt standoff it moves as anti star fighter platform with 100% bomber wing? No. If you want to change the balance of fighters and bombers in your carrier fleet to anything other than a 50-50 split between your most recently researched bomber and your most recently researched fighter (I think that's the balance the game goes for, though I'm not positive), you need to do it manually on a carrier by carrier basis, and you need to do it every time your carrier loses a fighter (or bomber) because the carrier will replace the lost craft with whatever sends the balance back towards 50-50. There is no setting anywhere in the game that lets me say "I want 33% fighters, 25% torpedo bombers, and the rest should be missile bombers" or "I want 25% fighters and 75% bombers," and the game doesn't remember the fighter and bomber balance that you set manually by removing all the unwanted fighters and bombers and manually ordering the replacements. quote:
Beams and torps are also good stand-off weapons (range similar to fighters/bombers), but hadn't considered the alternate target concept. Good point. So now I've got another research area diverting me from those maxed out Titan Beams! Blasters very much do not have comparable range to fighters and bombers. Blasters do have comparable ranges to the ranges of the weapons carried by the fighters and bombers, but what's missing is that fighters and bombers can launch from their carriers from well beyond the range of a mere blaster and can engage targets even beyond their normal launch ranges. Also, as far as diverting you from a research goal goes? It's probably better to pick one standard weapon and fully upgrade it than to have many mid-level weapon systems. Titan Beams have fairly similar ranges to Shockwave Torpedoes but have significantly better DPS (especially per unit size), and you can probably get Titan Beams with a focused research effort developing blasters to the exclusion of all else at about the same time you'd get Shockwave Torpedoes with a less focused research effort that improves torpedoes and one or two other weapon systems (say, blasters and fighters) in parallel. That said, it is certainly not a bad idea to have a standard close-range weapon and a standard long-range weapon at similar degrees of development. quote:
Unless I read it wrong, missile bombers have nearly twice the range (but half the dmg) of torpedo bombers. So I guess the choice of which to pick depends on the range of your enemy's weapons. The only weapons which are really threatening to fighters and bombers most of the time are point defense weapons and enemy fighters. All other weapons will preferentially target real ships if there's one in range, and regardless are generally fairly ineffective against fighters and bombers anyways. I would also point out that the choice between the two types of bombers is not exclusively one of which is safer from the weapons of your enemies. A torpedo bomber is much more likely to punch through enemy armor with its higher per shot damage than the missile bomber is, if the torpedo is fired from a sufficiently short range that its damage decay hasn't degraded the shot damage too far. There is also the question of what weapon systems you have; if you have fully developed the torpedo line but haven't touched the missile line, then torpedo bombers are much easier to develop than missile bombers (especially the high-end versions) because you've already developed the prerequisite technologies, and the reverse is true if you've fully developed the missile line but haven't touched the torpedo line. A further consideration here is that you must have at least developed the initial torpedo bomber line if you have access to carriers (unless you're using a tech tree mod that changes this), while unlocking carriers does not require you to have developed missile bombers at all. A counterargument here is that if you're using fighter bays on ships which are not dedicated carriers, then it's easier to fully upgrade your missile bombers than it is to fully upgrade your torpedo bombers, because advanced missile bombers do not require the tech that provides improved fighter bays and unlocks carriers whereas advanced torpedo bombers do require that tech (again, assuming you aren't using a tech tree mod that changes this, and also assuming that I'm remembering the tech tree correctly). Also, while missile bombers carry a weapon system with greater range than the weapon system carried by torpedo bombers, missile bombers do not have twice the effective range of torpedo bombers as the carrier will launch either type of bomber (as well as the fighters) from the same range. So if the missile bombers use 600 range missiles and the torpedo bombers use 400 range torpedoes, and the carrier launches fighters at 500 range and recalls them if the target is more than 800 range away, then the missile bombers have an initial engagement range of 1100 range, compared to the torpedo bombers' 900 range, and a maximum engagement range of 1400 range compared to 1200 for the torpedo bombers; this is a considerably smaller advantage than the 50% range advantage that the missile bombers would seem to have in the bomber statistics, especially if both bombers can engage from beyond the range of enemy point defense systems or if neither can (or does). Please note that these numbers are just random numbers I made up, not actual in-game ranges, either for where the carrier launches/recalls fighters or for how far the weapons on the bombers can fire.
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