WildCatNL
Posts: 513
Joined: 3/27/2009 From: Eindhoven, the Netherlands Status: offline
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quote:
ORIGINAL: rjlee Thanks all! Glad you like the format. I am still playing with things so we will see how this goes. The reworked maps are not difficult to do but they do take some time. Red Storm 1 took about 7 hours to complete, with a few more hours of polishing. A disproportionate amount of that number is spent on the road network (not drawing, but identifying the correct route numbers -- Ortelius tracks road "objects" and names them individually). Truthfully this is not entirely necessary but it's a bit of chrome that I like. I do wish that I could figure out a better way to get at the elevation data, as this is what I use to draw each independent terrain level (i.e., I draw plateaus around all the 1s, then around all the 2s, then around all the 3s). What I do now is load the game, turn elevation numbers on, take a series of screen shots, stitch them together for a complete map, and then import into Ortelius. This is perfectly workable but it would be nice to be able to generate otherwise blank hexmaps from the .FP9 files where all the 1s are in bright green, then all the 2s are in bright green, etc. If there is a way to do this in Hexdraw then I may pick that package up. Great looking maps (and markers). I might be able to help out in two ways: - I'm capable of reading the .fp9 files and render maps just containing the elevation colors. You can even specify your colors for the elevation levels. Pls send me a message - I've been making solid steps towards being able to generate valid FCRS maps from GIS data (OpenStreetMap + elevation data) using GIS tooling. This might be even more useful to you, as it would give you good plateau boundaries, city/forest boundaries and all key street names. William
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William On Target Simulations LLC
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