deathnoise
Posts: 39
Joined: 6/6/2014 Status: offline
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1. triggers and ruins separated from the game and put into the .txt files, instead for a greater modding capability 2. resizable windows 3. fixes for the resource generation bugs: http://www.matrixgames.com/forums/tm.asp?m=3646892 4. It would be great to have some degree of control on how the planets are being generated in each and every kind of solar system (galaxy.txt?) with a format similar to what we've already got when it comes to resources.txt, that describes how the resources are being generated when a player chooses to play a new game Something like (with multiple entries): 1. solar system (Main sequence, red giant, super giant star, black hole, etc), 2. Type (0=Planet, 1=Asteroid, 2=GasCloud) 3. SubType: 0=Continental, 1=MarshySwamp, 2=Ocean, 3=Desert, 4=Ice, 5=Volcanic, 6=BarrenRock, 7=GasGiant, 8=FrozenGasGiant, 9=Metal (asteroid), 10=Ammonia, 11=Argon, 12=CarbonDioxide, 13=Chlorine, 14=Helium, 15=Hydrogen, 16=NitrogenOxygen, 17=Oxygen 4. Chance to appear in the specific (1) solar system, min/max amount, min/max quality 5. If the type in (2) is a planet, the player should be able to set one or more, multiple entries that will set up: min/max amount of moons of the specific type for the specific subtype of the planet in the chosen solar system (subtype of moon, min/max amount for the specific planet, min/max chance of of each and one of them to appear, min/max quality) etc etc 5. Allow us to set if the empire-wide bonus effect of the specific facility (in facilities.txt file) should stack up (or - not) with the effect of other facilities and/or ruins that are giving the same kind of bonus 6. a possibility to change some global variables with the editor, AFTER starting the game (influence percentage slider, checkbox for "allow independent colonies to start their own empire", "pirates respawn", etc) 7. An option (checkbox?) on Galaxy Map to filter-out ruins that were already investigated.
< Message edited by deathnoise -- 7/9/2014 12:49:48 PM >
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