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[FIXED B689] Weird SSK behavior

 
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[FIXED B689] Weird SSK behavior - 8/17/2014 2:38:51 PM   
hawkeye_de

 

Posts: 51
Joined: 4/19/2009
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Attached you find a small test scenario with one SSK and as a opposite vessel a Krivak FFG.

Following weird stuff goes on:
- the SSK try to hunt (disable manual speed setting) the FFG but in a very dumb way....it just tries to catch following her straight from behind - but does not realize that the battery capacity is not sufficient in doing so
- bug: even when the sub has no battery left, it switches to nuclear energy ;)...that is the simulation ignores the fact that there is no energy left! [<---- MOD NOTE: NO REPRO]

Attachment (1)

< Message edited by Sunburn -- 4/4/2015 4:33:37 PM >
Post #: 1
RE: weird SSK behavior - 8/17/2014 3:54:25 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
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Thanks!

1) Agree we need a sanity check for chases. The unit being chased can change speeds to check needs to be periodic.
2) We have logic that says if a enemy contact is near stay dived which is likely causing this.
3) When it doesn't detect a contact and is patrolling its bouncing too much I think.

Issues added to our list. Thanks Hawkeye!

Mike

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RE: weird SSK behavior - 1/14/2015 6:09:58 PM   
Dimitris

 

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Joined: 7/31/2005
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Unable to reproduce issue in Build 643; sub is immobilized as expected as soon as the battery runs out.

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RE: weird SSK behavior - 1/14/2015 7:26:11 PM   
dusky

 

Posts: 42
Joined: 12/1/2014
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However, I noticed (in build 624) that such sub (completely discharged battery) is still able to change its heading. If a torpedo attacks such "dead" sub it will not move, but it will still rotate in place trying to evade the torpedo. It's a minor bug, but it can affect you as the new heading will reorient the sensor arcs.

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RE: weird SSK behavior - 4/4/2015 3:32:59 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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OP problem fixed in Build 689; Sub captains now evaluate if they'll be able to catch up with their targets and target/drop them accordingly.

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