Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Railgun FX???

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> Railgun FX??? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Railgun FX??? - 7/19/2014 11:35:31 AM   
Unforeseen


Posts: 608
Joined: 3/26/2013
From: United States of Disease
Status: offline
So I decided to do some research on actual railguns while i was bored and i quickly realized that the DW portrayal of a railgun is completely wrong. They should be MORE effective against armor, not less. But that aside I'm curious if anyone has any more realistic Rail Gun FX sitting around collecting dust. The current vanilla option for it simply isn't a rail gun projectile..

_____________________________

Post #: 1
RE: Railgun FX??? - 7/19/2014 12:05:36 PM   
ParagonExile

 

Posts: 210
Joined: 6/9/2014
Status: offline
Wouldn't a real railgun capable of being used in space travel like, at relativistic velocities and have hundreds of thousands of Kilometres of range on moving targets? And millions or billions on "static" targets"?

Nope, we get slow projectiles with no range and no hope.

But OT; a railgun wouldn't look like anything, it would be too small to see and move far too fast. They would leave a beastly shockwave in an atmosphere, but in space, naw. Every depiction of them in fiction with visuals is artistic license.

My suggestion we be to use a 2-D version of Mass Effect's magnetic accelerator cannons; link. Basically a long, blue "energy" torpedo thing with a long wispy tail.

< Message edited by ParagonExile -- 7/19/2014 1:18:13 PM >

(in reply to Unforeseen)
Post #: 2
RE: Railgun FX??? - 7/19/2014 12:32:00 PM   
Solarius Scorch


Posts: 180
Joined: 5/25/2013
From: Cracow, Poland
Status: offline
Umm, I'm all for experiments, but show me one game with realistic weapons. :) In reality, the best weapons in space, at least by damage, is a piece of rock travelling at relativistic speeds. An armchair colliding with a spaceship at, say, 0.2 C (light speed) releases so much energy that fitting it with a nuclear bomb would be inconsequential.

Still, perhaps will lead to a better weapon profiling, since what we have now is completely counter-intuitive.

_____________________________

Forever Future 1.7 for Call to Power - the biggest mod for the best Civilization-like game ever!

(in reply to ParagonExile)
Post #: 3
RE: Railgun FX??? - 7/19/2014 1:08:26 PM   
Unforeseen


Posts: 608
Joined: 3/26/2013
From: United States of Disease
Status: offline

quote:

ORIGINAL: ParagonExile
Nope, we get slow projectiles with no range and no hope.

But OT; a railgun wouldn't look like anything, it would be too small to see and move far too fast. They would leave a beastly shockwave in an atmosphere, but in space, naw. Every depiction of them in fiction with visuals is artistic license.

My suggestion we be to use a 2-D version of Mass Effect's magnetic accelerator cannons; link. Basically a long, blue "energy" torpedo thing with a long wispy tail.

Railguns are not fiction: http://www.youtube.com/watch?v=UBnoM3TwD0U While true you wouldn't be able to see it with the naked eye it wouldn't look much like what it does in DW. Will take a look at the mass effect weapon you mentioned!

@Solarius: Let's say we are firing a reasonably sized shell(reasonable as in they are small enough to carry enough of them to be useful in multiple combats)at a large heavily armored spacecraft. The shell itself penetrates the armor and the hull and blows right through the ship. The immediate effect would be damage in that area of the ship. However if we fire the same shell with a nuclear warhead that detonates midway through the ship or even on the hull you create a much larger effect that could destroy the entire craft hypothetically.

I personally believe that projectile weapons WOULD be far superior than energy weapons in a scifi is real type of settings. They just would not be as efficient as the ammo would be finite as opposed to energy weapons which can be fired infinitely as long as their is still a source.

_____________________________


(in reply to ParagonExile)
Post #: 4
RE: Railgun FX??? - 7/19/2014 1:46:59 PM   
ParagonExile

 

Posts: 210
Joined: 6/9/2014
Status: offline

quote:

ORIGINAL: Unforeseen
Railguns are not fiction: http://www.youtube.com/watch?v=UBnoM3TwD0U While true you wouldn't be able to see it with the naked eye it wouldn't look much like what it does in DW. Will take a look at the mass effect weapon you mentioned!


I know they're not fiction, I've actually seen one (incomplete mind you, and a non-functional prototype lol).

The Mass Effect/Halo route of "Very fast glowing bullet" is probably your best bet, looks cool too.


quote:

@Solarius: Let's say we are firing a reasonably sized shell(reasonable as in they are small enough to carry enough of them to be useful in multiple combats)at a large heavily armored spacecraft. The shell itself penetrates the armor and the hull and blows right through the ship. The immediate effect would be damage in that area of the ship. However if we fire the same shell with a nuclear warhead that detonates midway through the ship or even on the hull you create a much larger effect that could destroy the entire craft hypothetically.

I personally believe that projectile weapons WOULD be far superior than energy weapons in a scifi is real type of settings. They just would not be as efficient as the ammo would be finite as opposed to energy weapons which can be fired infinitely as long as their is still a source.


A much better way of doing things would be to encapsulate a lead projectile in a casing designed to flatten on impact rather than just shatter. Instead of punching right through the enemy ship and exerting minimal force on it, a flattening projectile would exert the full force of the impact where it landed, and it would explode like a megaton-level nuclear weapon without the expensive internal bomb.

Then there's also the issue of missed shots, which will keep flying until they hit something, whereas a laser would decohere into benign radiation after a few hundred trillion kilometres at most.

You know what's really impractical though? Fighting in space. Damn it would suck.

(in reply to Unforeseen)
Post #: 5
RE: Railgun FX??? - 7/19/2014 2:42:42 PM   
Solarius Scorch


Posts: 180
Joined: 5/25/2013
From: Cracow, Poland
Status: offline
quote:

ORIGINAL: Unforeseen
@Solarius: Let's say we are firing a reasonably sized shell(reasonable as in they are small enough to carry enough of them to be useful in multiple combats)at a large heavily armored spacecraft. The shell itself penetrates the armor and the hull and blows right through the ship. The immediate effect would be damage in that area of the ship. However if we fire the same shell with a nuclear warhead that detonates midway through the ship or even on the hull you create a much larger effect that could destroy the entire craft hypothetically.


No, they'd annihilate with the ship immediately, releasing a f**kton of raw energy. :P Unless we're talking slow missiles, but in space it would be easy to make really fast missiles. (Speed as relative to the target of course.)


quote:

ORIGINAL: Unforeseen
I personally believe that projectile weapons WOULD be far superior than energy weapons in a scifi is real type of settings. They just would not be as efficient as the ammo would be finite as opposed to energy weapons which can be fired infinitely as long as their is still a source.


Yes, exactly. It was nicely done in the Stardrive game, where kinetic weapons were much stronger than energy beams, but the logistics were problematic, while for beams you just needed a working ship reactor.

_____________________________

Forever Future 1.7 for Call to Power - the biggest mod for the best Civilization-like game ever!

(in reply to Unforeseen)
Post #: 6
RE: Railgun FX??? - 8/16/2014 7:59:36 AM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
Status: offline

quote:

ORIGINAL: Unforeseen

So I decided to do some research on actual railguns while i was bored and i quickly realized that the DW portrayal of a railgun is completely wrong. They should be MORE effective against armor, not less. But that aside I'm curious if anyone has any more realistic Rail Gun FX sitting around collecting dust. The current vanilla option for it simply isn't a rail gun projectile..


http://www.matrixgames.com/forums/tm.asp?m=3210900

_____________________________


(in reply to Unforeseen)
Post #: 7
RE: Railgun FX??? - 8/17/2014 10:06:15 PM   
lurchi


Posts: 319
Joined: 6/10/2014
From: LV-223
Status: offline

quote:

ORIGINAL: Unforeseen

However if we fire the same shell with a nuclear warhead that detonates midway through the ship or even on the hull you create a much larger effect that could destroy the entire craft hypothetically.



That sounds very much like a transform cannon from Perry Rhodan.

(in reply to Unforeseen)
Post #: 8
RE: Railgun FX??? - 8/18/2014 12:12:57 AM   
unidterror

 

Posts: 43
Joined: 11/3/2012
Status: offline
i have some railgun graphics, I made awhile back. There is engine thruster, and wave weapons, and torpedos, enhanced beams, they still compatible with any version.

Attachment (1)

(in reply to lurchi)
Post #: 9
RE: Railgun FX??? - 8/18/2014 7:51:17 AM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
Status: offline
quote:

ORIGINAL: unidterror

i have some railgun graphics, I made awhile back. There is engine thruster, and wave weapons, and torpedos, enhanced beams, they still compatible with any version.


Yep yours is the link I posted up above. Thanks for the rest looks great!

< Message edited by Tanaka -- 8/18/2014 8:51:52 AM >


_____________________________


(in reply to unidterror)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> Railgun FX??? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.158