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RE: Japanese land in OZ!!

 
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RE: Japanese land in OZ!! - 8/19/2014 8:32:24 AM   
Bullwinkle58


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quote:

ORIGINAL: JocMeister


When I talked to him about it sometime ago he said that if we stopped playing at(if) AV we were just wasting time. Don´t want to bail out on him because I believe AV is unavoidable.

Moral dilemma to say the least. I guess the only easy solution is to try and force myself to continue playing to avoid AV and hope you guys slap me on the fingers if I don´t.



On the first part, I know that's a common thought around here. The first year is hard and kind of tedious for both sides due to all the expanding, falling back, initial building and logistics, pilot training, etc, etc. But OTOH, auto-vic is set at a ratio where if you get to it you really did lose. It takes an Allied position so much worse than history that it's pretty hard to come back to even an average position by 1945. OTOOH though, as I never get tired of saying, the Allies have to get one to win at all. If you did get one in, say, Feb. 1945, he would want to keep playing into 1946 just because you can? I don't know the answer to that.

On the second part I don't consider it a moral dilemma. I save that word for pretty important things. Maybe an ethical dilemma. Or maybe not even that. If you did your best and got beat inside the parameters of the game there's no dilemma I really see. Quitting early is a different question, and simply disappearing, as so many people around here do, is despicable. But in any game--tennis, poker, soccer--when you reach the end and a winner is declared you don't keep playing. If you lose a tennis match in straight sets nobody would consider you unethical if you declined to keep hitting the ball over without keeping score, getting smash after smash in return.

Then there's the question of time and the question of learning. If he gets AV in early 1943 what would it take to "finish" the war to summer 1945? 1500 lifespan hours? More? A standard work year over here is 2000 hours as a point of comparison. Which is up to you, if you're learning new things and it's interesting. Is it? If it's not, if it's painful to lose every day, and you play to AV and it goes against you, there's no obligation to volunteer 1500 hours you could spend with your wife and kids. As I said before, start a new game, maybe with him, maybe another, maybe same set-up and scenario, maybe another. And learn new things.

I've had two times in my game with Loka where I felt like quitting. I told him both times, probably sounded whiny. But I got past it and he was a gentleman about it. If, however, he gets to AV, I don't see the value in playing on. Some might relish trying to take Kwajalein in 1945, but I don't see the point. If you baked in that much bad throw the cake out and mix a new one.

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RE: Japanese land in OZ!! - 8/19/2014 8:38:46 AM   
Spidery

 

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You inflicted about 300 VP in air loss on the Japanese last month so that makes for about 2,000 VP you should get with just keeping the current tempo of air combat. Have you built all the Soviet bases?

So Rangoon by itself would be enough, or Noumea plus the losses you inflict if he defends it.

You could try everything to get Rangoon, or set up the invasion of Noumea and start raids elsewhere, see if you can distract the KB. Or send surface forces out to clear any pickets he has out and then raid in the North Pacific. If he gets lucky, LBA may sink a carrier, but to do that he will lose 200 planes and that leaves you ahead as far as preventing AV.

I wouldn't launch mad cap adventures (attacking Noumea in the face of the KB) but just increase the tempo of actions to try and get more VP, even at a 2 to 1 loss ratio. Lowpe's game is unusual but at the end of 1942 I think there were something like 5000 air loss VP. If you could get to 5000 air loss on both sides by the end of 1942 that would almost be enough to avoid AV. The Japanese has few counters to Lightnings and 4E during 1942 and in the 2nd half you should be getting enough to rack up some VP.

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RE: Japanese land in OZ!! - 8/19/2014 8:53:50 AM   
Spidery

 

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At the end of June 1942 in my game against MrKane the VP ratio stood at 23194::8026.
At the end of December 1942 it stood at 37550::12975.

During that time he lost China and regained Noumea and some of the Northern Australia territory. Just gives a feel for how many VP the Allies can gain in the second half of 1942:

         Japan                   Allied
         July 1st   Jan 1st      July 1st   Jan 1st
Air:     1340       3314         1496       3847
Land:    8771       14425        579        1196
Base:    9969       15628        5231       6155
Sea:     2138       3368         963        2040 
Strat:   414        414          0          0


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Post #: 873
RE: Japanese land in OZ!! - 8/19/2014 2:19:19 PM   
Lokasenna


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quote:

ORIGINAL: Spidery

You inflicted about 300 VP in air loss on the Japanese last month so that makes for about 2,000 VP you should get with just keeping the current tempo of air combat. Have you built all the Soviet bases?

So Rangoon by itself would be enough, or Noumea plus the losses you inflict if he defends it.

You could try everything to get Rangoon, or set up the invasion of Noumea and start raids elsewhere, see if you can distract the KB. Or send surface forces out to clear any pickets he has out and then raid in the North Pacific. If he gets lucky, LBA may sink a carrier, but to do that he will lose 200 planes and that leaves you ahead as far as preventing AV.

I wouldn't launch mad cap adventures (attacking Noumea in the face of the KB) but just increase the tempo of actions to try and get more VP, even at a 2 to 1 loss ratio. Lowpe's game is unusual but at the end of 1942 I think there were something like 5000 air loss VP. If you could get to 5000 air loss on both sides by the end of 1942 that would almost be enough to avoid AV. The Japanese has few counters to Lightnings and 4E during 1942 and in the 2nd half you should be getting enough to rack up some VP.


+10. Don't be afraid to get your hands dirty. Meet him with things you can afford to lose - P-39s, P-40s, even some B-17s and B-25s, etc. Sweep him if he's not attacking you. Bomb his airfields at night. Bomb his ports at night. Anything, anything... even if you give him 10 points for every 5 or 8 that you gain, you're still making progress towards avoiding AV. And, as you well know, the point totals and losses in 1942 are as nothing to the monster battles of 1944 and 1945 - if it means a chance at getting an AV of your own in 1945, are 2000 or even 4000 extra points for him in 1942 really going to make that much of a difference to you? Compared to losing to an AV in 1943?

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RE: Japanese land in OZ!! - 8/19/2014 3:28:24 PM   
Lowpe


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quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: Spidery

Lowpe's game is unusual but at the end of 1942 I think there were something like 5000 air loss VP.


+10. Don't be afraid to get your hands dirty. Meet him with things you can afford to lose - P-39s, P-40s, even some B-17s and B-25s, etc. Sweep him if he's not attacking you. Bomb his airfields at night. Bomb his ports at night. Anything, anything... even if you give him 10 points for every 5 or 8 that you gain, you're still making progress towards avoiding AV. And, as you well know, the point totals and losses in 1942 are as nothing to the monster battles of 1944 and 1945 - if it means a chance at getting an AV of your own in 1945, are 2000 or even 4000 extra points for him in 1942 really going to make that much of a difference to you? Compared to losing to an AV in 1943?


Try 7700 victory points.

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RE: Japanese land in OZ!! - 8/19/2014 4:48:15 PM   
Bullwinkle58


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I agree with everyone that Jocke needs to chip away. It's psychologically hard to lose, lose, lose at 2: 1 and still tell yourself you're "making progress." He can't get there on planes, but he can help. HE REALLY needs to sink some ships, but Mr. K. has been very close to the vest.

His major issue IMO, and why this situation is very different than most glide path AARs on the issue of auto-vic, is the strat VPs. Mr. K. has over 5000. Jocke can't get those back, and he can't inflict same for years. That's a huge number; it's what? 8 full sunk CVs with air wings? With that 5000 plus a fully finished China he's going to be on thin ice for a long, long time.

Alfred always said that too many players worry too much about auto-vic on 1/1/43. That's hard, and rare. Far more danger in the summer of 1943 when the ratio is exactly the same, but third-phase mega-campaigns are coming to fruition in Oz, India, what have you. And if real progress is not made in 1943 the door slams on 1/1/44. It's an Allied treadmill if one gets way behind as Jocke has, and I have in my Lokasenna game.

< Message edited by Bullwinkle58 -- 8/19/2014 6:17:03 PM >


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RE: Japanese land in OZ!! - 8/19/2014 5:28:35 PM   
JocMeister

 

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Thanks for the encouragement guys. It helps a lot!

Not sure why I feel so down about the game. I gave it some thought while I was driving home today but I can´t really find a reason for it. I guess I´m just stuck in one of those "downs" that seem to hit me from time to time when playing this game.

I´ll start looking at opportunities to hit him where possible. Perhaps a 85.000 man operation will cheer me up? I havn´t really considered resorting to nightbombing. Usually I try to avoid that when its not STRAT bombing but I guess I can´t really afford not to at this stage right? Tom has certainly not given me any breaks!

As Steve says those 5000 VP (will possible be 6-7k before Tom is done) will be massive. I need 1200-1700 VPs just to counter those. A huge number for an allied player in 42. But looking at Spiderys numbers there seem to be some hope left. Then again Tom is a far better player then I am. But if there is hope... Tom is being a bit careless with his navy at times and perhaps some opportunities will present themselves in the coming months.

Just got home and got the turn off to Tom. I´ll try to do an update after that.





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RE: Japanese land in OZ!! - 8/19/2014 5:44:33 PM   
Bullwinkle58


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Here's my three cents (inflation! ) on Allied night bombing in 1942:

It's less worthless than the alternative.

If you have, say, five 4Es somewhere and you send them by day, without escorts (no range), they get chewed up. You lose most likely one to flak, and 1-2 more damaged and possible ops losses on landing. You probably do no damage. You might shoot down 1-2 Zeros.

If you do night bombing between 1/2 and 2/3 of the time the mission doesn't launch or gets lost. But there are probably no losses over the target. And you probably don't hit anything here either.

You're welcome.

< Message edited by Bullwinkle58 -- 8/19/2014 6:45:22 PM >


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RE: Japanese land in OZ!! - 8/19/2014 6:20:36 PM   
Lokasenna


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quote:

ORIGINAL: Bullwinkle58

Here's my three cents (inflation! ) on Allied night bombing in 1942:

It's less worthless than the alternative.

If you have, say, five 4Es somewhere and you send them by day, without escorts (no range), they get chewed up. You lose most likely one to flak, and 1-2 more damaged and possible ops losses on landing. You probably do no damage. You might shoot down 1-2 Zeros.

If you do night bombing between 1/2 and 2/3 of the time the mission doesn't launch or gets lost. But there are probably no losses over the target. And you probably don't hit anything here either.

You're welcome.


All I'll say here is: DL, DL, DL.... Mr. mind_messing knows what I'm talking about . I've had moderate/reasonable success with night bombing, at least as much as can be expected.

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RE: Japanese land in OZ!! - 8/19/2014 6:36:53 PM   
Lowpe


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quote:

ORIGINAL: Lokasenna


quote:

ORIGINAL: Bullwinkle58

Here's my three cents (inflation! ) on Allied night bombing in 1942:

It's less worthless than the alternative.

If you have, say, five 4Es somewhere and you send them by day, without escorts (no range), they get chewed up. You lose most likely one to flak, and 1-2 more damaged and possible ops losses on landing. You probably do no damage. You might shoot down 1-2 Zeros.

If you do night bombing between 1/2 and 2/3 of the time the mission doesn't launch or gets lost. But there are probably no losses over the target. And you probably don't hit anything here either.

You're welcome.


All I'll say here is: DL, DL, DL.... Mr. mind_messing knows what I'm talking about . I've had moderate/reasonable success with night bombing, at least as much as can be expected.


I agree, also add in altitude. Fly just above the balloons with 9/10 detection level at Brisbane and see what you get against all those parked Betties & Zeroes.

Night bombing is funny, you can get no results with 9 out of 10 attacks, but then that 10th attacks gets snake eyes and you dish out tremendous amounts of damage.

Do it with everything you have. Mass strike with rested planes, air hq, big airfield.

Mr. Kane is using night bombing a lot against Spidery. Not sure when he started...



< Message edited by Lowpe -- 8/19/2014 7:49:58 PM >

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RE: Japanese land in OZ!! - 8/19/2014 6:55:13 PM   
JocMeister

 

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Something Perhaps?
______________________________________________________________________________

More developments in SOPAC...I always try to punish the Japanese player for using the KB in some way. This time I got a golden opportunity when Tom decided to sail the KB all the way down on the western tip of NZ.

I had a nice little force assembled earlier consisting of 2 IDs + 2 Marine RGTs. I decided to use them to secure Suva/Nadi. Tom has already landed on the island but brought too little to secure Suva proper and is now sitting with a RGT at Nadi. Current situation:

Tom spotted the Amphibs + the CV fleet last turn. He set the KB to full speed and is racing towards Noumea. He will arrive there next turn. How many days will he need to replenish? 1 or 2? Its pretty crucial I get the timing right so I can unload as much as possible before he comes storming in.

I only managed to unload about 26.000 of the 82.000 troops on the first day but I missed one unload phase. I doubt I will be able to unload everything before I have to run like hell though. Most motorized support will probably be left on the ships. But I hope to have around 1400 AV on the island before I have to bug out.

Perhaps Something Something helped here hopefully diverting troops that could have been used to hastily reinforce Nadi to Oz instead. If it did it wasn´t a complete failure.

This is very dangerous and I would have liked to put more combat troops on the island. But I have to do something to turn this around. Even if Tom turns all his attention towards this he can´t bombard with the same ease as Brisbane as he has to travel back and forth from Noumea.






Attachment (1)

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RE: Japanese land in OZ!! - 8/19/2014 6:59:14 PM   
witpqs


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That's the spirit!

One common theme in the various suggestions above is that you have to set him problems to solve, keep doing it, and strive to set him more problems than he can solve successfully.

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RE: Japanese land in OZ!! - 8/19/2014 7:04:26 PM   
Lowpe


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Dangle a cheap cargo ship at Suva and put up as much CAP and LRCAP there as you can.

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RE: Japanese land in OZ!! - 8/19/2014 7:08:52 PM   
JocMeister

 

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Thanks witpqs.

Lowpe, I need to get the AF built up and I´ll put something together.

Quick but important question: Do I dare stay and unload one more day. Can he possible reach Noumea the turn after the screenshot and then depart again the same turn? I´m thinking not but REALLY need to get the ships out in time. He has used full speed for at least 2 full turns so fuel must be low. Noumea has a level 4 port and unknown support ships and troops.


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RE: Japanese land in OZ!! - 8/19/2014 7:14:09 PM   
Lowpe


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How many hexes did he move last turn?

Do you think he merged with tankers/oilers at sea?

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RE: Japanese land in OZ!! - 8/19/2014 7:17:22 PM   
Sangeli


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quote:

ORIGINAL: JocMeister
Quick but important question: Do I dare stay and unload one more day. Can he possible reach Noumea the turn after the screenshot and then depart again the same turn? I´m thinking not but REALLY need to get the ships out in time. He has used full speed for at least 2 full turns so fuel must be low. Noumea has a level 4 port and unknown support ships and troops.

I'd say it's probably safe to stay one more day. Any move he makes today is probably going to be OP point limited thus putting Suva just out of range. That being said, I would only leave enough ships in Suva to fill the port there; everything else is probably going to be unloading too slowly to make it worth the effort.

That being said, if the IJN opts for a partial refuel of the partial KB that was closest to Noumea he could refueled enough last turn make a full speed move today and put your ships at the bottom of the ocean. Shot in the dark says 20% chance this happens so really its up to you if you think it's worth the risk.

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RE: Japanese land in OZ!! - 8/19/2014 7:21:12 PM   
JocMeister

 

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quote:

ORIGINAL: Lowpe

How many hexes did he move last turn?

Do you think he merged with tankers/oilers at sea?


Between the 19th and 20th he moved 14 hexes. On the 20th he is still 10 and 15 hexes from Noumea. I have lost track of him on this turn (21st). I am assuming he has to replenish TTs and refuel.

With this in mind I should be safe for at least one more turn, right? He might not even have been able to reach Noumea with the half of KB furthest away? Sounds reasonable?

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RE: Japanese land in OZ!! - 8/19/2014 7:22:35 PM   
witpqs


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First off, when he writes I read Mr Kane's AAR on this game, so I keep my comments very strictly guarded.

In a purely technical sense, looking at the screen shot above, the KB catching the convoy is not merely about the convoy being at Fiji when KB arrives, but how far past Fiji can the KB still catch the convoy?

You ask
quote:

Can he possible reach Noumea the turn after the screenshot and then depart again the same turn?

He can give those orders by using a destination near Fiji and setting a way point at Noumea with 'full refuel' orders for that way point, but that does not mean the refueling/rearming will finish the same turn he arrives. The factors are how big is Noumea port, what support ships, naval support, etc. does he have there, how many ops points will the ships have remaining when they arrive (I saw what you wrote and know you don't have all that data)?

Does the KB need to refuel/rearm at Noumea? If not strictly needed, will he do so out of prudence? If needed, will he skip it anyway and send tankers to Nadi to meet a fuel-less KB? If he skips it and moves direct at full speed, I count 26 hexes from the nearest CV TF (the middle contact) to the Allied carriers SW of Suva. To get even 8 hexes away requires 18 hexes of movement in one day - can the KB do that at this time?

If you choose to stay another day to unload, how fast can your convoy move east at full speed? Are there slower ships that can be detached to allow the others greater escape speed?

Although I have an opinion I won't give it because I've read both sides in the recent past, but these are the questions that I would consider. Hope it's helpful.

< Message edited by witpqs -- 8/19/2014 8:23:54 PM >


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RE: Japanese land in OZ!! - 8/19/2014 7:25:03 PM   
JocMeister

 

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quote:

ORIGINAL: Sangeli


quote:

ORIGINAL: JocMeister
Quick but important question: Do I dare stay and unload one more day. Can he possible reach Noumea the turn after the screenshot and then depart again the same turn? I´m thinking not but REALLY need to get the ships out in time. He has used full speed for at least 2 full turns so fuel must be low. Noumea has a level 4 port and unknown support ships and troops.

I'd say it's probably safe to stay one more day. Any move he makes today is probably going to be OP point limited thus putting Suva just out of range. That being said, I would only leave enough ships in Suva to fill the port there; everything else is probably going to be unloading too slowly to make it worth the effort.

That being said, if the IJN opts for a partial refuel of the partial KB that was closest to Noumea he could refueled enough last turn make a full speed move today and put your ships at the bottom of the ocean. Shot in the dark says 20% chance this happens so really its up to you if you think it's worth the risk.


Well, I would be fairly happy if he left one half of KB behind since my CV fleet is covering the landing. But he knows my CVs are in the area (4/4 DL) 2 turns ago so I think he will wait to join the KB TFs. And the furthest away KB shouldn´t be able to reach Noumea with 15 hexes to go right?

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RE: Japanese land in OZ!! - 8/19/2014 7:31:41 PM   
JocMeister

 

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quote:

ORIGINAL: witpqs

First off, when he writes I read Mr Kane's AAR on this game, so I keep my comments very strictly guarded.

In a purely technical sense, looking at the screen shot above, the KB catching the convoy is not merely about the convoy being at Fiji when KB arrives, but how far past Fiji can the KB still catch the convoy?

You ask
quote:

Can he possible reach Noumea the turn after the screenshot and then depart again the same turn?

He can give those orders by using a destination near Fiji and setting a way point at Noumea with 'full refuel' orders for that way point, but that does not mean the refueling/rearming will finish the same turn he arrives. The factors are how big is Noumea port, what support ships, naval support, etc. does he have there, how many ops points will the ships have remaining when they arrive (I saw what you wrote and know you don't have all that data)?

Does the KB need to refuel/rearm at Noumea? If not strictly needed, will he do so out of prudence? If needed, will he skip it anyway and send tankers to Nadi to meet a fuel-less KB? If he skips it and moves direct at full speed, I count 26 hexes from the nearest CV TF (the middle contact) to the Allied carriers SW of Suva. To get even 8 hexes away requires 18 hexes of movement in one day - can the KB do that at this time?

If you choose to stay another day to unload, how fast can your convoy move east at full speed? Are there slower ships that can be detached to allow the others greater escape speed?

Although I have an opinion I won't give it because I've read both sides in the recent past, but these are the questions that I would consider. Hope it's helpful.


I think he will need to rearm since he spent a lot of TTs sinking the old BBs down at NZ. And I doubt he will take on the Allied CVs without TTs. But then again...he might not deem it necessary. I also think he will need to refuel since he went all the way to NZ and then back. At least 2 turns on full speed to reach Noumea and even then he might not have made it with the TF furthest back.

You do make a good point about having to bail out with the merchants though...might be prudent to get the slower ones going right away. They will probably need a head start while I think I´ll leave anything with 16+ knots for another turn...




< Message edited by JocMeister -- 8/19/2014 8:37:38 PM >

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RE: Japanese land in OZ!! - 8/19/2014 7:38:34 PM   
Lowpe


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I would take on Yank carriers with bombs. Wouldn't bother me a bit.


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RE: Japanese land in OZ!! - 8/19/2014 7:39:19 PM   
Lokasenna


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It is entirely possible that what you see as full speed is simply mission speed - I have had KB and other combat TFs go at "full" speed for both movement phases, but only burn "mission" fuel. I.e., 16 hexes in a day, but at normal fuel burn rate.

He doesn't need torpedoes to sink you. The CVs carry plenty of bombs.

Normally I'm advocating an aggressive stance, but you've got to get out, IMO. Now. KB can do a full speed run in from where it is in that screen shot and bomb the crap out of your ships. If it's already been a turn, your time is up. Just hope he doesn't hunt you down on the way out. Scatter as much as possible.

Come back when KB goes elsewhere again.


EDIT: My calculus would come to a different conclusion if you didn't already have overwhelming force on the island. He needs to bring in more to Nadi if he wants to take Suva, even with just what you landed on day 1, largely thanks to the level 3.8 forts. You don't need to hang around to hold Suva. You can save your ships and come back later.

< Message edited by Lokasenna -- 8/19/2014 8:41:41 PM >

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RE: Japanese land in OZ!! - 8/19/2014 7:45:47 PM   
obvert


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quote:

ORIGINAL: JocMeister

Thanks for the encouragement guys. It helps a lot!

Not sure why I feel so down about the game. I gave it some thought while I was driving home today but I can´t really find a reason for it. I guess I´m just stuck in one of those "downs" that seem to hit me from time to time when playing this game.

I´ll start looking at opportunities to hit him where possible. Perhaps a 85.000 man operation will cheer me up? I havn´t really considered resorting to nightbombing. Usually I try to avoid that when its not STRAT bombing but I guess I can´t really afford not to at this stage right? Tom has certainly not given me any breaks!

As Steve says those 5000 VP (will possible be 6-7k before Tom is done) will be massive. I need 1200-1700 VPs just to counter those. A huge number for an allied player in 42. But looking at Spiderys numbers there seem to be some hope left. Then again Tom is a far better player then I am. But if there is hope... Tom is being a bit careless with his navy at times and perhaps some opportunities will present themselves in the coming months.

Just got home and got the turn off to Tom. I´ll try to do an update after that.



It's like you've forgotten our game all of a sudden!!

Our game is the thing that got me through the first six months of my Allied game now. We did not care about harvesting points, but if I had or if we'd not made an agreement in China, you would have been looking at the same kind of VP situation.

You came back from that and played a great game, got to mid-45 in a great position when we stopped. There is no reason to think you can't do the same thing here. Psychologically it is just hard to see that while slogging through this part, I get that.

If he doesn't care about AC as a finality, why should you? How much more exciting is it to get to an advantageous position by 45 and possibly even a clear win?



< Message edited by obvert -- 8/19/2014 8:46:34 PM >


_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to JocMeister)
Post #: 893
RE: Japanese land in OZ!! - 8/19/2014 7:49:44 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
Okay guys. Solid info and you are right. No need to take any chances with 1200 AV on the island. I´ll bug out but leave a couple of xAKs under a 100 plane CAP...just in case he really do come!

Out of curiosity and future reference. By my estimate he has traveled about 80 hexes + some extra down around NZ. How long can he go on without refueling? "Ish?"

Will have to wait until tomorrow for the turn though. Been sitting in Idas room for over 1 hour now trying to get her to sleep...

(in reply to Lokasenna)
Post #: 894
RE: Japanese land in OZ!! - 8/19/2014 7:55:58 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
I am not reading Mr. Kanes AAR and I agree -- you have been there long enough.

How is your naval search to the north of Suva?

I would even be willing to throw surface ships at you...

Maybe set aside a select merchant that can dock, and have it disband to port after unloading, but that would be about it.

Do you have any pt boats? Mines (at and near Noumea)? I like the sixteen subs, but I expect the Japanese will steam right thru them...I would send some 7-8 hexes off Suva. Maybe most of them, only a few to cover Noumea.

(in reply to obvert)
Post #: 895
RE: Japanese land in OZ!! - 8/19/2014 7:58:49 PM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline
quote:

ORIGINAL: JocMeister
Okay guys. Solid info and you are right. No need to take any chances with 1200 AV on the island. I´ll bug out but leave a couple of xAKs under a 100 plane CAP...just in case he really do come!

Oh I wasn't aware Suva had so much already; I simply assumed that the ships in Suva were necessary for the island's defense. If you can afford to wait on those transports then definitely pull out. There is no good reason ever to risk transports carrying units to the KB if there is no urgency to land those units.

(in reply to JocMeister)
Post #: 896
RE: Japanese land in OZ!! - 8/19/2014 8:12:58 PM   
aztez

 

Posts: 4031
Joined: 2/26/2005
From: Finland
Status: offline
Cheer up! ...things will get better and forget about AV. You will have fresh look once that burden is off the table.

Everyone who has been playing the for the long haul has been depressed badly! It shows character to keep on grinding and unfortunately many throw in the towel as we have seen in the AAR forum.

I got beaten pretty badly with game vs Dave and can only say that you will learn new stuff by being in the ropes. All I can say that I'am much better player thanks to him.

Pick your battles and make him work hard... one victory, second victory and so on... the tide will turn.

< Message edited by aztez -- 8/19/2014 9:14:04 PM >

(in reply to Sangeli)
Post #: 897
RE: Japanese land in OZ!! - 8/19/2014 8:45:18 PM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline
Some torp armed PBYs at Suva would keep him honest with any bombardment TFs coming your way from Noumea. He has to stage to a position out of range of your short range bombers to hit it and your PBYs would force him to LRCAP that position from Noumea or use the KB to cover them.

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Hans


(in reply to aztez)
Post #: 898
RE: Japanese land in OZ!! - 8/19/2014 8:57:22 PM   
Encircled


Posts: 2024
Joined: 12/30/2010
From: Northern England
Status: offline
Hang in there Joc

Think about the fuel he's using and the system damage he will have taken

On the current situation, you do need to get out now though!

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(in reply to HansBolter)
Post #: 899
RE: Japanese land in OZ!! - 8/20/2014 3:09:34 AM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: Encircled

Hang in there Joc

Think about the fuel he's using and the system damage he will have taken

On the current situation, you do need to get out now though!


It's possible he ran at full speed, but I think it's equally possible that he got "lucky" with mission speed movement and burned normal amounts rather than the full speed tax. Which would also mean minimal system damage.

(in reply to Encircled)
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