Aeson
Matrix Hero

Posts: 784
Joined: 8/30/2013 Status: offline
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The Colonization technology unlocks the Colonization module, allowing you to build colony ships. You can colonize worlds of whatever type your main species (Human, Kiadian, Sluken, Ackdarian, Mortalen, etc) natively inhabits. As a result, if you're playing as Ackdarians, who natively inhabit Ocean worlds, you will not need to research Ocean Colonization before you can colonize ocean worlds; your species natively inhabits that planet type and can thus make use of any such world they come across. Native planet types are listed in the species description. You can also acquire the ability to colonize worlds which your main species cannot natively inhabit by acquiring worlds with sufficiently large populations of species which natively inhabit planet types which your main species does not; as long as you have a colony where the dominant species is Human and the population is greater than a few hundred million, you can build colony ships at that world to colonize whatever world types Humans natively inhabit and whatever world types for which you have the appropriate colonization technology. To answer your question more directly: You started the game playing a species that can natively inhabit continental worlds. Then you researched Continental Colonization, which means that if you find a sufficiently large independent colony of a species that cannot natively inhabit continental worlds, you can now use that population to create continental colonies, in addition to using population from worlds dominantly populated by your main species. Continental Colonization is also required for some more advanced colonization technologies; the most immediate one that comes to mind is Desert Colonization, so you may want to keep an eye out for good desert worlds because those and marshy swamp worlds are your next most easily researched colonization techs. I don't know that researching Continental Colonization provides any benefit for species that can natively inhabit a world, but then, species that can natively inhabit a planet type have spent the past hundred thousand years evolving to make good use of their native planet type anyways, and to reflect that they already have a 10% bonus to the maximum population on their native planet types. Another thing that you're missing is that not all species can colonize continental worlds from game start. Most species, in fact, cannot do so; of the 20 playable species in the unmodded game, only five species (Atuuk, Humans, Ikkuro, Kiadians, Zenox) can colonize continental worlds from game start. This is the most common native planet type, but three quarters of all the species in the game still have to research Continental Colonization or conquer an independent world to acquire a population that can natively inhabit continental worlds before they can colonize such planets. In case you're interested, the other native world types are as follows: Ocean - Ackdarian, Quameno, Wekkarus Volcanic - Boskara, Gizurean, Shandar Desert - Dhayut, Mortalen, Securan, Teekan Marshy Swamp - Haakonish, Ketarov, Sluken Ice - Naxxilian, Ugnari One more thing - continental worlds tend to be among the highest-quality worlds you can find but also tend to be relatively rare. They also tend to have sources of polymer, chromium, and carbon fiber, which are relatively rare and important resources for your empire.
< Message edited by Aeson -- 8/4/2014 10:32:53 PM >
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