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Maintenance costs for units in production

 
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Maintenance costs for units in production - 8/23/2014 12:22:04 AM   
amtrick

 

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Joined: 12/30/2013
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Don't know if this is part of the last patch (I don't think so) but I just noticed this. I was setting up an army into the production queue and happened to be looking at the tally of available production points currently available and available next turn, when I noticed the current available production points dropped by 20 (expected), but the PPs becoming available on the next turn dropped by 4 at the same time (not expected). I fiddled with the management screen a bit and realized that my maintenance costs went up by 4 when I put the unit into the queue. But that means I'm paying 16 PPs (it takes 4 turns to produce the unit) for a unit I don't have!

I shudder to think about what happens when I put a bomber (7 turns to produce) into a production queue. Maybe not such a big deal now since so many countries don't have maintenance costs to start with (except poor old Germany ), but in the next release this could be a real issue.

Is this a bug or is game functioning as designed. And if the latter, can someone explain the rationale to me?

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RickD
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RE: Maintenance costs for units in production - 8/23/2014 2:22:04 AM   
operating


Posts: 3158
Joined: 1/19/2013
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quote:

ORIGINAL: amtrick

Don't know if this is part of the last patch (I don't think so) but I just noticed this. I was setting up an army into the production queue and happened to be looking at the tally of available production points currently available and available next turn, when I noticed the current available production points dropped by 20 (expected), but the PPs becoming available on the next turn dropped by 4 at the same time (not expected). I fiddled with the management screen a bit and realized that my maintenance costs went up by 4 when I put the unit into the queue. But that means I'm paying 16 PPs (it takes 4 turns to produce the unit) for a unit I don't have!

I shudder to think about what happens when I put a bomber (7 turns to produce) into a production queue. Maybe not such a big deal now since so many countries don't have maintenance costs to start with (except poor old Germany ), but in the next release this could be a real issue.

Is this a bug or is game functioning as designed. And if the latter, can someone explain the rationale to me?

Never was crazy about paying "full" upkeep /maintenance for a unit in development versus units already deployed (this upkeep should be scaled down till time of deployment). Plus to boot: That the unit in development does not get any of the upgrades, should they become available, until after they become deployable. My feeling is; that units should be able to be upgraded while still in the production queue, automatically or even if there are additional costs to do so.

Many are the times, where I have a brand new ship/sub that is deployable, however, I have to keep it in port for an extra turn because of a previous upgrade which happened while in production. Result: waste of upkeep PPs and use of unit is limited or not of it's fullest potential. This could be said to just about any unit in this situation. I was in the military shipbuilding industry, we constantly got "change orders" to improve a ship's design while in production, which could apply to just about anything else.

(in reply to amtrick)
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