Antarian
Posts: 137
Joined: 1/3/2014 From: Victoria, Canada Status: offline
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This same problem existed with the previous version, in fact it was worse. You can either have your ships automated and patrol themselves, in which case they will defend their system well, against military as well as pirate and monster types. ...Or you can full control and get the job done properly with a fleet. Never found any middle ground. The AI fleets seem have been handed the gold plated automation, and we humans get stuck with the lead plated version. In the previous version it was worse, in a big battle you had to constantly re-assign targets to ships. Recently I had a big fleet attack one of my defended bases, and I was very pleased to see my ships constantly acquire new targets and attack as previous ones were destroyed. That is light years ahead of the last version, you often had to micro-manage the ships individually or they would just sit there on coffee break as their buddies were blown up right beside them. Two things this game needed right from the beginning and still need today: - Ability to turn on target tracking in a battle to show all of your ships' current targets. - Ability to have battles carried out in 'slow time', so that months don't go by outside (that you need to be managing) while your trapped in a huge fleet battle. So at some point on zoom in, or perhaps entering some sort of battle mode, time slows to minutes passing instead of days, as per the default clock. You will see the true benefit of this when you get into 3 major fleet battles simultaneously. You will feel like the clown on stage running around trying to keep all the plates on sticks spinning.
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"If there are gods, they do not care, and justice always goes to the strong. But remember this: All that is done before the naked stars is remembered" Klingon proverb.
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