Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

What determines auto construction ship priorities?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> What determines auto construction ship priorities? Page: [1]
Login
Message << Older Topic   Newer Topic >>
What determines auto construction ship priorities? - 8/24/2014 10:19:36 PM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
Status: offline
Mine on auto seem to be focusing on hydrogen mining when what I really need is caslon! Im having huge shortages of caslon fuel when there are plenty of sources around! Seems their first focus should always be caslon or your whole economy will shut down. Whats worse is they dont stay focused on local improvements but fly away far off if your explorers find stuff way out. If I don't take my constuctors off auto and manaully control them I really struggle! On that note constructors and explorers on auto should be programmed to work there way outward spirating from inward so that all local systems are covered first while focusing on the most needed early resources for empire growth. Poor AI! Can this be improved?

< Message edited by Tanaka -- 8/24/2014 11:40:35 PM >


_____________________________

Post #: 1
RE: What determines auto construction ship priorities? - 8/25/2014 8:02:59 AM   
CaptainBipto1

 

Posts: 28
Joined: 8/10/2014
Status: offline
I control my automated constructors by queuing strings of projects. I play pirates so it is easier early on until you "find" more construction ships:p

(in reply to Tanaka)
Post #: 2
RE: What determines auto construction ship priorities? - 8/25/2014 9:15:28 AM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
Status: offline

quote:

ORIGINAL: CaptainBipto1

I control my automated constructors by queuing strings of projects. I play pirates so it is easier early on until you "find" more construction ships:p


Thanks for the tip how exactly do you que projects?

_____________________________


(in reply to CaptainBipto1)
Post #: 3
RE: What determines auto construction ship priorities? - 8/25/2014 9:53:55 AM   
Aeson

 

Posts: 784
Joined: 8/30/2013
Status: offline
quote:

Thanks for the tip how exactly do you que projects?

Control + right-click, should be an option at the bottom of the menu that says something like "queue next mission," which should lead to a submenu where you can select something like "build gas mining station here." Note that this will tack the assignment onto the end of any existing mission queue, and as such will not necessarily result in the construction ship making the new mining station its priority immediately after it completes its current project.

(in reply to Tanaka)
Post #: 4
RE: What determines auto construction ship priorities? - 8/25/2014 12:06:51 PM   
Hikikomori

 

Posts: 62
Joined: 8/16/2014
Status: offline
I also always build manually, its a pain in the butt, but i am a control freak.

Queuing 2 or 3 projects keeps them busy for a while. Same goes with explorers, at least early on, later they get a sector to cover each and then i automate them completely.

Only problem is keeping track of projects to do and destroyed bases to rebuild/repair. Would be nice to have a "repair/replace only" automation.

(in reply to Aeson)
Post #: 5
RE: What determines auto construction ship priorities? - 8/26/2014 11:02:06 AM   
Skasski

 

Posts: 18
Joined: 10/12/2013
Status: offline
As far as I noticed they seem focus on "Resource Targets by Galaxy Priority". That's the third entry in the "Expansion Planner (F3)" drop-down menu.

Perhaps this should be a setting in the "Economy and Trade" or the "Construction" categories in the "Empire Policy" screen? By default races that are open and trade with other empires would focus on "galaxy priority" while isolationist races that oppose trade would focus on "your empire priority".

(in reply to Hikikomori)
Post #: 6
RE: What determines auto construction ship priorities? - 8/26/2014 1:05:01 PM   
DustyMonk

 

Posts: 8
Joined: 4/11/2012
Status: offline
Personally I just like to stop them automatically building research stations.

(in reply to Skasski)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> What determines auto construction ship priorities? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.984