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RE: Once Again into the Breech - Mike (J) vs. tc464 (A)

 
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RE: Once Again into the Breech - Mike (J) vs. tc464 (A) - 11/5/2013 8:53:57 PM   
obvert


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quote:

ORIGINAL: Lokasenna

I like the Ki-100-II, it looks like a great bomber killer with SR1. Note that the Ki-61 upgrades straight through the line to the Ki-100-II at the end.

Thanks Obvert. Pretty definitive "skip it" on the Ki-93 and therefore the Ha-42 engine.

I look at the Nick-a and Nick-c as pretty much a wash. The Nick-c is a bit slower, -1 maneuver, but a little upgunned with a CL 37mm cannon vs. 2x12.7mm MGs. That looks like a good bomber killer to me, while the Nick-a looks better if it has to tangle with fighters. The Nick-c arrives in 43/5, so even without R&D on it you can get it in service by August of 1943, which could help against hordes of 2Es and B-17s *cough* Mike-in-New-Guinea *cough*. Though even the Nick-a is OK against bombers, and I suppose the George or M3 Jack is even better than the Nick-c.

Note: what does "TR-mounted" mean?


Turret Rear I think? That's what I always assumed anyway, not that it matters as Japanese planes don't hit anything defensively.

The 37mm cannon has only a 6 accuracy, and that should mean it hits about 1/20 as often as the 2 x 12.7mm machine guns on the centerline in Nick Ia version. I'd like to do some tests, as when it does hit things must go boom, but I'd like to see if it's bad as I assume.

The George N1K1 is a great bomber killer, but at service 3 not so good on islands with small bases. The canons give it punch but the CL MGs will hit often. The J2M2-3-5 are all good with 2 x 20mm on the wings but the best climb rate for the IJN until the Sam arrives. Numerous times I saw the Jack climb above sweepers and get good results even against some of the best of the Allied planes in a base with radar. It also lets them all get up to the bombers quickly when scrambling.

Yeah, the other thing on the Ki-93 is the 75mm cannon but with (I think) accuracy 6 as well. Not going to hit much, and the only other gun is one MG. Looks designed for CAS missions which don't work so well in game.

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RE: Once Again into the Breech - Mike (J) vs. tc464 (A) - 11/7/2013 6:24:43 AM   
Mike Solli


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I need to digest all that info on planes. Makes me crazy.

Anyway, on to something that makes more sense to me - the economy.

As of 14 Nov 42, here is what I have in the Home Islands:

10.35M resources (9.9 month supply)
2.19M oil (9.9 month supply)
2.04M fuel (8 month supply)

Note that I use allocate only 50% of the fuel to the economy. The rest is for fleet ops. I suspect >50% is actually used for the economy because I don't pull fuel for fleet ops other than the merchant ships that work in the area.

If I convert the oil to fuel, then the total fuel increases to 4.02M points, so about 2M is available for the economy. That increases the fuel to a 16 month supply.

Note that this doesn't include fuel/oil currently in TKs on it's way to Japan. There is ~280k on it's way right now. There's also another 400k+ in the Singapore/Palembang complex. I'm just keeping up with shipping out the production there. A few more big TKs would be nice. Unfortunately, that's not happening any time soon. I am considering using my slow replenishment fleet to haul some fuel to the Home Islands. It's full right now and I don't expect to use it anytime soon. I may dump the fuel in Japan and send it to Singapore to refill.

Edit: The slow replenishment fleet has a 56k capacity.


< Message edited by Mike Solli -- 11/7/2013 7:26:42 AM >


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RE: Once Again into the Breech - Mike (J) vs. tc464 (A) - 11/7/2013 12:45:54 PM   
FOW

 

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Gun positions in an aircraft-

TR = Top, Rear facing
BR = Bottom, Rear facing





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RE: Once Again into the Breech - Mike (J) vs. tc464 (A) - 11/8/2013 3:17:33 AM   
PaxMondo


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quote:

ORIGINAL: Mike Solli
There is ~280k on it's way right now. There's also another 400k+ in the Singapore/Palembang complex.

You start with game with about 500K total oil capability (TK and AO). If you have 280K on it way from Singers, I think you may not be optimized yet. I'd take a look at it.

You have to allot about 75K for your fast AO to support the KB. That leaves you let's say 400K for the rest. For each run to the HI from Singers, Palembang can be done 3 times and Medan/Balikpapan about 10 times and Miri about 5 times. So, let's just say your feeder work 5x faster. I think you can put another 40K or so into your Singer/HI convoy.

By June '42 you should have another 25K of TK. And another 40K by year end.

Just my thoughts ...

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Post #: 2044
RE: Once Again into the Breech - Mike (J) vs. tc464 (A) - 1/11/2014 6:50:31 AM   
Mike Solli


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Hi guys. Wow, it's been 2 months. Been out of the loop. I've had internet access but no access to the forum. Anyway, we've been playing sporadically. We're nearing the end of November 42. Lots of updates that I'll start tonight.

Pax, that 280k of fuel/oil heading to Japan is only the full hulls. The rest were heading back to Singapore. Here's a pretty good guess (I don't have the data in front of me) of how my TKs are allocated to Singapore for movement to the Home Islands:

4x Tonan Whalers (1 was torpedoed a while ago off Okinawa. She spent a couple months at Naha repairing what damage she could and now is a day or 2 out of Hong Kong to repair the major damage.)
8x 12.8k TKs
11x 11.6k TKs
5x 8150 TKs
That gives me ~330k capacity for movement to the Home Islands. That's just about keeping up with Singapore, which draws all the fuel/oil from Sumatra and Burma. In addition, I have some of the fast 18kt xAKs that have a 300 liquid capacity that haul resources/oil & sometimes fuel as well. Singapore and the region typically has 4-500k fuel/oil waiting for TKs to haul it, most of it in Singapore.

I also have a string of the 8150 TKs (Type 1 TM I believe) that are nearing completion that will be added to the above.

The rest of the war is plodding along. I have KB sitting west of the Aleutians waiting for an amphibious assault on Adak. They've been there for a couple of weeks and will probably sit for a week or so longer if necessary. I'd love to catch an amphibian TF. We'll see what happens. It's just a hunch that he's coming though. There is definitely a build-up of forces at Dutch Harbor. My subs see a constant flow of well escorted TFs heading there.

In Burma, his ground forces are still stuck around Akyab and Cox's Bazaar by my ground forces. My air controls the skies. He opposes me on occasion but can't wear me down.

In SE Fleet region, I'm holding my own over Gasmata, Shortlands and Rabaul but his bombers are usually unopposed over PNG. I've pulled most of my good troops out of there and he's eventually going to take Lae. He's moving slowly on the ground though. Not much I can do there against his 4E bombers with my Tojo IIa, Oscar IIa and A6M2.

I'm producing the A6M5 but they will outfit KB, with MKB getting the A6M3a and eventually the A6M5. The land based Zeros get the left overs.

I'm doing much better with my air R&D by managing my engine pools better. More to come later.


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RE: Once Again into the Breech - Mike (J) vs. tc464 (A) - 1/11/2014 7:06:54 AM   
witpqs


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Good to hear from you!

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RE: Once Again into the Breech - Mike (J) vs. tc464 (A) - 1/11/2014 8:03:22 AM   
Mike Solli


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Thanks. It's good to be "back" but I'm still not back. Soon though, then I can get back to my normal lifestyle. Until then, still the sporadic ability to hang out here and blather on about the one fascination I have: Japanese production.

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RE: Once Again into the Breech - Mike (J) vs. tc464 (A) - 1/13/2014 8:46:58 PM   
Xargun

 

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quote:

ORIGINAL: Mike Solli

Thanks. It's good to be "back" but I'm still not back. Soon though, then I can get back to my normal lifestyle. Until then, still the sporadic ability to hang out here and blather on about the one fascination I have: Japanese production.


There are other fascinations ?

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RE: Once Again into the Breech - Mike (J) vs. tc464 (A) - 2/13/2014 7:40:00 PM   
Lokasenna


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Hey Mike, how's it going?

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RE: Once Again into the Breech - Mike (J) vs. tc464 (A) - 3/25/2014 5:11:50 AM   
Sabre21


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Well I would like to say thanks as I have just finished reading through this entire thread from start to end over the last 3 weeks. This has been one heck of a learning experience seeing how Mike has orchestrated the Japanese economy, not to mention all those others that have contributed so much to this thread like Pax, Obvert, and Lokasenna just to name a few.

I've owned the game from its release but have just now found the time to really dive into it and plan on playing a campaign soon as the Japanese, both against the AI and a friend. I've actually cut and pasted a good amount of info and various comments into a number of word documents titled as Plane RD, Engine RD, Ship conversions, and Prod tips that will be used as my guide to help me organize my own setup.

This has been a very insightful read not to mention very entertaining, one that I enjoyed very much.

So thanks again Mike and to the rest of you JFB's that have made this game such a worthwhile endeavor.

I am looking forward to the continuation of this AAR and wish you safe journey home Mike and hope you have a good retirement. Don't think though you will have more free time to game, I retired 14 years ago from the Army and just only now getting into this one :)

By the way, has anyone ever finished a full game through 46 in single day increments?

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RE: Once Again into the Breech - Mike (J) vs. tc464 (A) - 3/25/2014 10:17:02 AM   
obvert


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quote:

ORIGINAL: Sabre21

Well I would like to say thanks as I have just finished reading through this entire thread from start to end over the last 3 weeks. This has been one heck of a learning experience seeing how Mike has orchestrated the Japanese economy, not to mention all those others that have contributed so much to this thread like Pax, Obvert, and Lokasenna just to name a few.

I've owned the game from its release but have just now found the time to really dive into it and plan on playing a campaign soon as the Japanese, both against the AI and a friend. I've actually cut and pasted a good amount of info and various comments into a number of word documents titled as Plane RD, Engine RD, Ship conversions, and Prod tips that will be used as my guide to help me organize my own setup.

This has been a very insightful read not to mention very entertaining, one that I enjoyed very much.

So thanks again Mike and to the rest of you JFB's that have made this game such a worthwhile endeavor.

I am looking forward to the continuation of this AAR and wish you safe journey home Mike and hope you have a good retirement. Don't think though you will have more free time to game, I retired 14 years ago from the Army and just only now getting into this one :)

By the way, has anyone ever finished a full game through 46 in single day increments?


This is a great AAR isn't it! Kudos and thanks to Mike, and we hope to see you around again soon.

As for getting to the end, I believe Ersted/Aztez got there recently, ending in 46. Yeah, found it. Scenario 1 as well!

[Ahh, but just checked. It was two day turns.]
http://www.matrixgames.com/forums/fb.asp?m=3362876

Now I'm not sure if any have with one days turns.

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RE: Once Again into the Breech - Mike (J) vs. tc464 (A) - 3/25/2014 4:34:01 PM   
Lokasenna


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quote:

ORIGINAL: obvert


quote:

ORIGINAL: Sabre21

Well I would like to say thanks as I have just finished reading through this entire thread from start to end over the last 3 weeks. This has been one heck of a learning experience seeing how Mike has orchestrated the Japanese economy, not to mention all those others that have contributed so much to this thread like Pax, Obvert, and Lokasenna just to name a few.

I've owned the game from its release but have just now found the time to really dive into it and plan on playing a campaign soon as the Japanese, both against the AI and a friend. I've actually cut and pasted a good amount of info and various comments into a number of word documents titled as Plane RD, Engine RD, Ship conversions, and Prod tips that will be used as my guide to help me organize my own setup.

This has been a very insightful read not to mention very entertaining, one that I enjoyed very much.

So thanks again Mike and to the rest of you JFB's that have made this game such a worthwhile endeavor.

I am looking forward to the continuation of this AAR and wish you safe journey home Mike and hope you have a good retirement. Don't think though you will have more free time to game, I retired 14 years ago from the Army and just only now getting into this one :)

By the way, has anyone ever finished a full game through 46 in single day increments?


This is a great AAR isn't it! Kudos and thanks to Mike, and we hope to see you around again soon.

As for getting to the end, I believe Ersted/Aztez got there recently, ending in 46. Yeah, found it. Scenario 1 as well!

[Ahh, but just checked. It was two day turns.]
http://www.matrixgames.com/forums/fb.asp?m=3362876

Now I'm not sure if any have with one days turns.


See me in 3 years...

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RE: Once Again into the Breech - Mike (J) vs. tc464 (A) - 8/27/2014 5:27:55 PM   
Mike Solli


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Hi guys. Just talked to Ted and we're firing this back up. I got home from deployment in March and after about a month off, went back to work with the Dept. of Defense, my civilian job. I officially retired from the Guard on 29 July. It was an interesting time, but I'm ready to put it behind me. Anyway, I've been working, spending time with the family and trying to pare down a year long honey do list. At home I'm pretty busy, but I kept thinking of AE at work, when I couldn't do anything about it. Anyway, my daughter had her wisdom teeth out today and I had the day off, so I'm going to fire up AE and get things going. We may switch to the beta. Any comments on that would be appreciated.

It's good to be back among you goofballs.

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RE: Once Again into the Breech - Mike (J) vs. tc464 (A) - 8/27/2014 5:37:25 PM   
Simonsez


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Welcome back and thanks for your service. You've probably served others more than yourself over the years, but if you find yourself missing it, check out Team Rubicon if you don't already know about it, I bet they could make use of your logistics background. I don't have any skills or prior military service that allow me to volunteer for them, so they just get a check every month. Glad to see you back in the saddle with the game. Looking forward to your notes and observations as they helped me greatly in understanding the mystery of the evil empire....

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RE: Once Again into the Breech - Mike (J) vs. tc464 (A) - 8/27/2014 5:42:10 PM   
Lokasenna


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quote:

ORIGINAL: Simonsez

Welcome back and thanks for your service. You've probably served others more than yourself over the years, but if you find yourself missing it, check out Team Rubicon if you don't already know about it, I bet they could make use of your logistics background. I don't have any skills or prior military service that allow me to volunteer for them, so they just get a check every month. Glad to see you back in the saddle with the game. Looking forward to your notes and observations as they helped me greatly in understanding the mystery of the evil empire....


I know the Team Rubicon guys (proud to say the organization I first worked for funded their startup ). They are amazing.


@Mike - get the beta! It has many great fixes. I don't even know where to begin on that, except to say check out the change log in the first post of the beta thread. The last few (or last dozen) iterations don't have much to them, but taken altogether it's a big step forward.

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RE: Once Again into the Breech - Mike (J) vs. tc464 (A) - 8/27/2014 6:07:53 PM   
Mike Solli


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Team Rubicon sounds vaguely familiar, but that's about it. I'll have to check it out.

My last turn entry was 10 Nov 42. I have notes through 28 Nov, but I don't remember any details. I'll give a brief summary but that's probably all it'll be. I figure it'll take a few days to get somewhat reacquainted with what's going on. I'll try to get a turn to Ted by the weekend at the latest though.

I just got an email from Ted. We've decided to stick with the last official patch. We'll switch to the beta when it becomes official.

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RE: Once Again into the Breech - Mike (J) vs. tc464 (A) - 8/27/2014 6:33:53 PM   
ny59giants


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quote:

I just got an email from Ted. We've decided to stick with the last official patch. We'll switch to the beta when it becomes official.


You will miss out on a lot of enhancements and fixes by going this way, IMO.

Welcome home stranger!!

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RE: Once Again into the Breech - Mike (J) vs. tc464 (A) - 8/27/2014 7:36:55 PM   
Richard III


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Welcome back Mike !! Thanks for all your service for us...

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RE: Once Again into the Breech - Mike (J) vs. tc464 (A) - 8/27/2014 9:15:41 PM   
Chickenboy


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quote:

ORIGINAL: Mike Solli
It's good to be back among you goofballs.


Good to have you back with us, Mike!

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RE: Once Again into the Breech - Mike (J) vs. tc464 (A) - 8/27/2014 9:16:06 PM   
Chickenboy


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Now get to work on your game, dernit!



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RE: Once Again into the Breech - Mike (J) vs. tc464 (A) - 8/27/2014 9:44:47 PM   
Mike Solli


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Ok, it turns out that my notes weren't all that bad. I spent a couple hours looking at everything, did a few things and sent it off to Ted.

Ted and I have had many discussions about using this (or any of the previous) betas. We're worried that something may screw up the game and we don't want to have to start over. We know that we're missing out on a lot but we'd rather wait until it's official before using it.

Ok, here's a brief update to get this up to date...

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RE: Once Again into the Breech - Mike (J) vs. tc464 (A) - 8/27/2014 10:16:24 PM   
Lowpe


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In my game we upgraded from stock to the beta with absolutely no problem....enhanced the game wonderfully. FWIW.


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RE: Once Again into the Breech - Mike (J) vs. tc464 (A) - 8/27/2014 10:40:59 PM   
Mike Solli


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11-13 Nov 42

SE Fleet: 30 J to 20 A fighters, all over my bases so, fortunately, my losses were low.

Burma: Battering Akyab (still isolated by land, air and sea) and Cox's Bazaar, with a smattering of damage to Chittagong.

xAKL Wollongbar sank on 28 Dec 41 (Whoopee!)

Ki-43-IIb accelerated to 2/43
A6M5b accelerated to 3/44

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RE: Once Again into the Breech - Mike (J) vs. tc464 (A) - 8/28/2014 1:55:17 AM   
PaxMondo


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quote:

ORIGINAL: Mike Solli
I just got an email from Ted. We've decided to stick with the last official patch. We'll switch to the beta when it becomes official.

You've been gone a while and this has been discussed in some detail some months back. Google search for the thread, a couple of the devs posted to provide some closure. Here's my synopsis of those discussions.

WitpAE is Henderson's game. Matrix is the distributor, but has no say over content. Of course, Matrix isn't even Matrix anymore, its Slytherine.

For economic reasons, it is not likely that Matrix will ever issue another release. There are significant production costs involved and there is no return on those expenses.

Michael's releases are called "Beta's" for contractual reasons between Henderson and Slytherin; they are, however, officially blessed Henderson updates. There is still an active dev team lurking in the shadows with whom Michael consults with regularly. The "betas" are as official as they will ever get. He only updates the exe, and does so about every 6 weeks or so now. There isn't likely to ever be any future db updates. Andy Mac did an "unofficial" (Henderson approved, but not Matrix issued) one about 18 months back (maybe 24?), I think that's it. EDIT: JWE just issued an "unofficial" fix for Ramree Island and Calcutta about 2 months back. Forgot about that those. Significant gameplay fixes (river crossing/hex type/hex side accessibility issues resolved in the pwhexe)

The number of bug fixes is legion. Some are minor covering rare circumstances, others are MAJOR that affect most games.
The interface improvements are immense. Particularly to the Industry screen and some of the summary screens.
The enhancements to gameplay are remarkable.

Bottom line: Playing with the last Matrix release is like playing with WitP; it works, but given the amount of time you are going to invest why would you not upgrade to WitpAE if you have it?

< Message edited by PaxMondo -- 8/28/2014 2:57:41 AM >


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RE: Once Again into the Breech - Mike (J) vs. tc464 (A) - 8/28/2014 7:28:35 AM   
Lokasenna


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quote:

ORIGINAL: PaxMondo

The number of bug fixes is legion. Some are minor covering rare circumstances, others are MAJOR that affect most games.
The interface improvements are immense. Particularly to the Industry screen and some of the summary screens.
The enhancements to gameplay are remarkable.

Bottom line: Playing with the last Matrix release is like playing with WitP; it works, but given the amount of time you are going to invest why would you not upgrade to WitpAE if you have it?



+12.

< Message edited by Lokasenna -- 8/28/2014 8:28:55 AM >

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RE: Once Again into the Breech - Mike (J) vs. tc464 (A) - 8/28/2014 10:34:38 PM   
Dante Fierro


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Welcome back Mike! You're like one of those soldiers they discovered 20 years later on a little known island who still thought the war was going on. I look forward to you continuing your AAR, although I forgot everything so will have to reread it all over again. But hey, should be fun.

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RE: Once Again into the Breech - Mike (J) vs. tc464 (A) - 8/28/2014 11:10:29 PM   
Chickenboy


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quote:

ORIGINAL: Mike Solli

Ted and I have had many discussions about using this (or any of the previous) betas. We're worried that something may screw up the game and we don't want to have to start over. We know that we're missing out on a lot but we'd rather wait until it's official before using it.



This has been my logic in playing with only the latest official patch myself and avoiding the betas, Mike. Other opinions vary, but I don't like the idea of having to relearn the game's minutiae that get changed, unchanged, re-changed and then re-unchanged with the different betas.

Analogizing the playing of the latest WiTP:AE official patch with the original game WiTP is an absurdity. The game is very good and very playable with the latest official patch. Don't let anyone tell you otherwise.

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RE: Once Again into the Breech - Mike (J) vs. tc464 (A) - 8/29/2014 2:06:29 AM   
PaxMondo


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quote:

ORIGINAL: Chickenboy


Analogizing the playing of the latest WiTP:AE official patch with the original game WiTP is an absurdity.


Mike, sorry to hijack.

CB: I'm sorry, it isn't absurd. With over 200 bugs fixes and enhancements to the interface, most developer studios would have called it a significant version update and re-released, like WitpAE Ironman or something like that. Henderson didn't, bless them.

You're not playing it by your own admission, so the fact that you offer an opinion is rather interesting. Everyone who does play Henderson's latest release says it is great and does not go back. Haven't seen a single dissenter in almost 2 years (that was the last time Michael had to back out a patch). Not one single post about a game collapsing when that ocurred. The only people not using the latest Henderson release are those who for reasons of their own decide not to try it. That's fine, it is every players decision. But you can no longer 'hide' behind the "official" release excuse. Henderson took that one away. You are playing with a +2 year old official release. Everyone else is playing with the latest official release. That's from the dev's. 3 of them were in that discussion and they were, thankfully, very clear.

Sorry to be blunt, but the "official release" charade is way old.

Now to real heart of the matter. When you are playing with an obsolete version, which you are unless you are playing with 1123x10, if you have a problem you do realize that Henderson is the support not Slytherine? So if your LCU fragments get mixed up during loading/unloading you are going to have to go to Michael to get your save game fixed when that issue was corrected last year in rv1120a. Is that something you are comfortable doing? I'm not.


Some peope like getting the "torpedo failed" message when it actually missed (corrected in 1120a). Some people don't worry about upgrading when all they want to do is to add replacements (1120e). Some people don't care that you can select the wrong ship or be unable to select the ship you want if there are too many in a port (1123e) <that only affexts allies so no one here cares about that one anyway, but Ted might>. Who care if when you choose to build barges in one location you can cause other to disappear? (1123f) No one really needs to see in the LCU detail screen if you are crossing a river or going into an enemy held hex (1123g)

That's just 6 random items out of the +200 ... absurd. Totally.

Rant over. Sorry for the hijack.

< Message edited by PaxMondo -- 8/29/2014 3:34:22 AM >


_____________________________

Pax

(in reply to Chickenboy)
Post #: 2068
RE: Once Again into the Breech - Mike (J) vs. tc464 (A) - 8/29/2014 2:17:09 AM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
He's baaaack. Yes!

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to PaxMondo)
Post #: 2069
RE: Once Again into the Breech - Mike (J) vs. tc464 (A) - 8/29/2014 2:17:38 AM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
Not to mention that, if you make backups of your save on the turn you upgrade to the latest version, it's really not possible to bork your stuff. You have to really try to screw it up to break it.

(in reply to PaxMondo)
Post #: 2070
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