zakblood
Posts: 22687
Joined: 10/4/2012 Status: offline
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don't look bad to be honest, i agree with thread starter with many points, but also i think it depends on your gaming skill, history knowledge and how much depth or not you like or want in a game / sim, for me it's a balance, too much detail it can look like a fps, not enough it can look bland, too much depth and you have to think about supply and the manual and less about enjoyment and fun playing the game, make it too easy or hard and you already lose some or most of your target audience, so to recap, it also depends on what or who you are aiming for and what age etc, get the balance right and you have a well selling classic, get it wrong and you get a low selling accurate sim that the odd 100 older men play, who will make comments for years about one unit being 2 hexes too far to the left or right.... (please remember i'm in the older age bracket)
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