Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Component #256 = Crash

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tech Support >> Component #256 = Crash Page: [1]
Login
Message << Older Topic   Newer Topic >>
Component #256 = Crash - 9/4/2014 5:30:28 AM   
No New Messages
fierceking
Matrix Trooper


 

Posts: 235
Joined: 7/24/2010
Status: offline
This does not work.

- increased maximum number of components from 170 to 300 (components.txt)

At component #256 = error

Anything above 255 components, my mod crashes even if I just copy and paste tech #1 and change the number to 256. (Not applying the #256 component in any line in the research.txt just to let you know)


Is this an integer error? Is this why it can't go pass 255?

I'm using Distant Worlds 1.9.5.8 Beta.
Post #: 1
RE: Component #256 = Crash - 11/28/2014 5:45:32 PM   
No New Messages
fierceking
Matrix Trooper


 

Posts: 235
Joined: 7/24/2010
Status: offline
This has not been fixed with 1.9.5.10.

The cap was increased from 300 to 400 but did not fix the actual problem.

I cannot add another component above 256. So increasing the cap is kinda pointless at the moment.

(in reply to fierceking)
Post #: 2
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tech Support >> Component #256 = Crash Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.797