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NEW PUBLIC RELEASE: BUILD 562

 
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NEW PUBLIC RELEASE: BUILD 562 - 8/28/2014 7:46:42 PM   
Dimitris

 

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This is a recommended update for all existing players.

Fixed:
---------
- 0006849: F/A-18F Cannot Refuel each other with Buddy store
- 0007998: Aircraft refueling logic (SH-to-SH buddy)
- 0007811: [553] Wooden Leg Refueling Issues
- 0007901: Weird behaviour during in flight refueling
- 0006980: [501] KA-6D tanker problem
- 0003147: Countering "overbooking" in air refuelling
- 0007602: [536] Units forget the RTB order after going defensive
- 0006618: [486] Refueling Issues
- 0006847: Refueling Case: Multiple Refueling Aircraft on station with Refueling ROE set to on = Crashed aircraft
- 0007988: Aircraft refuses to refuel from nearest tanker
- 0006772: Serious tanker doctrine issues - set scen/mission/group/unit default to false
- 0008067: [Build 556] Exception Error
- 0006454: [483] Support mission, 1 time loop and refueling logic
- 0008069: Refueling: E-3 crashes as it can't seem to link up with KC-135E
- 0003072: Aircraft assigned to the same mission should go to the same tanker
- 0004974: Aircraft running out of fuel and crashing. Not refueling
- 0005517: When Group Refueling ROE is set, individuals aren't inheriting it when the group breaks up to RTB
- 0005253: Tankers RTB too late
- 0008072: [557] Sub trying to attack sonobouy
- 0008087: [Build 553] Refueling Sentry keeps hooking up
- 0008086: [558 Refueling] Most Vipers want to keep refueling than return to patrol zone
- 0007974: Need to add color depth check at startup
- 0007880: Crash when using zones
- 0007910: Freezes during tutorial after activation of No-Nav Zone
- 0008088: Tanking fix broke 3rd rule
- 0008058: Dipping Passive Sonar (Build 554)
- 0008091: [560] Units in ferry missions stay with the tankers instead of follow the mission


This update is defined by two significant improvements.

1) Speed. Major portions of the core execution pipeline have been re-architected to optimize performance and scalability. The boost is most noticeable on "heavy" scenarios (not just in terms of number of units but also activity, e.g. numerous concurrent pathfinding processes, everybody jamming and scanning everybody etc.). Stability is also improved.

2) Air Refueling fixes. You asked for smarter and more dependable refueling AI & mechanics, and we listened.
The list of tweaks & improvements is too long to list here, but three major changes stand out:
a) Crews are now context-aware in their logic of picking the most suitable tanker. Depending on what the aircraft is supposed to be doing (enroute to mission, returning, free-roaming, on patrol, on support circuit etc.) the optimal choice is often significantly different.
b) Tankers are now smart enough to avoid overbooking (and thus getting completely drained). They now reject refuelling requests that they estimate they will not be able to service.
c) Aircraft returning from a mission (e.g. strikers on the RTB leg) will opt to bypass available tankers and head straight for their home bases if possible. This lightens the load on available tanker assets and eliminates the need to manually change the "use refuel" doctrine mid-mission. If they do need to refuel on the return leg they do as before.

You can download the update HERE or HERE . You must first have Command v1.04 installed before applying this update.

< Message edited by Sunburn -- 9/6/2014 10:32:50 PM >


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RE: NEW PUBLIC RELEASE: BUILD 562 - 8/28/2014 8:24:56 PM   
Randomizer


Posts: 1473
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Excellent! Thank you.

-C

(in reply to Dimitris)
Post #: 2
RE: NEW PUBLIC RELEASE: BUILD 562 - 8/28/2014 8:31:37 PM   
frosen


Posts: 52
Joined: 1/8/2014
From: Sweden
Status: offline
Wow! You guys really work fast (and manage to keep my addiction )

(in reply to Randomizer)
Post #: 3
RE: NEW PUBLIC RELEASE: BUILD 562 - 8/28/2014 8:52:41 PM   
Coiler12

 

Posts: 1203
Joined: 10/13/2013
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Downloaded, installed, and tried a totally automated mission that required aerial refueling. Worked like a charm, and I didn't need to do anything except put the tanker in the right spot.

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Post #: 4
RE: NEW PUBLIC RELEASE: BUILD 562 - 8/28/2014 9:00:49 PM   
Dide


Posts: 156
Joined: 5/10/2009
From: Italy
Status: offline
Great!

(in reply to Coiler12)
Post #: 5
RE: NEW PUBLIC RELEASE: BUILD 562 - 8/28/2014 9:01:58 PM   
frosen


Posts: 52
Joined: 1/8/2014
From: Sweden
Status: offline
Hmm... I can't install the update. When I click on the executable nothing happens. I downloaded it twice and unpacked it before trying. Anybody got any tips?

Btw, running Windows 8.1

< Message edited by frosen -- 8/28/2014 10:03:13 PM >

(in reply to Coiler12)
Post #: 6
RE: NEW PUBLIC RELEASE: BUILD 562 - 8/28/2014 9:04:18 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
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It not an installer. Please copy the files to your command directory. Please make sure you overwrite the files when asked.

Mike

< Message edited by mikmyk -- 8/28/2014 10:06:19 PM >


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RE: NEW PUBLIC RELEASE: BUILD 562 - 8/28/2014 9:09:05 PM   
frosen


Posts: 52
Joined: 1/8/2014
From: Sweden
Status: offline
Thanks Mike! Thought it was like the previous installations so I didn't reflect on that...

It works now!

< Message edited by frosen -- 8/28/2014 10:09:42 PM >

(in reply to mikmykWS)
Post #: 8
RE: NEW PUBLIC RELEASE: BUILD 562 - 8/29/2014 12:04:11 AM   
tommo8993

 

Posts: 116
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Small update BIG fixes, great work guys.

(in reply to frosen)
Post #: 9
RE: NEW PUBLIC RELEASE: BUILD 562 - 8/29/2014 5:36:43 AM   
Marder


Posts: 242
Joined: 10/25/2013
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Thanks!

(in reply to tommo8993)
Post #: 10
RE: NEW PUBLIC RELEASE: BUILD 562 - 8/29/2014 8:37:35 PM   
mllange

 

Posts: 527
Joined: 2/5/2005
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Nice work; I appreciate the continued and timely support.

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There's a simple answer to every complex question - and it's wrong.
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(in reply to Marder)
Post #: 11
RE: NEW PUBLIC RELEASE: BUILD 562 - 8/29/2014 9:18:11 PM   
scottb613


Posts: 186
Joined: 8/9/2014
Status: offline
Hi Folks,

Yeah - tested last night a bit with Raven 21 - tankers ops seemed to go pretty well... I'll have to try it with that downtown Hanoi scenario again...

Thanks for the update...

Regards,
Scott

(in reply to mllange)
Post #: 12
RE: NEW PUBLIC RELEASE: BUILD 562 - 8/29/2014 10:20:11 PM   
jarraya

 

Posts: 321
Joined: 9/10/2007
Status: offline
Thanks guys, great update. I notice that the "planes always RTB when Bingo" hasn't yet been fixed. Wondering if that will be addressed?

Jorge

(in reply to scottb613)
Post #: 13
RE: NEW PUBLIC RELEASE: BUILD 562 - 8/30/2014 5:27:30 AM   
magi

 

Posts: 1529
Joined: 2/1/2014
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Thank you guys... this is a big deal to me....

(in reply to jarraya)
Post #: 14
RE: NEW PUBLIC RELEASE: BUILD 562 - 8/30/2014 5:46:38 AM   
NakedWeasel


Posts: 500
Joined: 1/14/2014
Status: offline
As always, BRAVO ZULU team.


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Though surrounded by a great number of enemies
View them as a single foe
And so fight on!

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Post #: 15
RE: NEW PUBLIC RELEASE: BUILD 562 - 8/30/2014 3:57:36 PM   
RobsenK

 

Posts: 16
Joined: 8/15/2014
Status: offline
Thank you devs. Refuelling is working much better now.

(in reply to NakedWeasel)
Post #: 16
RE: NEW PUBLIC RELEASE: BUILD 562 - 8/30/2014 6:45:27 PM   
Stevechase

 

Posts: 161
Joined: 10/5/2013
Status: offline
Only 3 files in the download? Is that right?

(in reply to RobsenK)
Post #: 17
RE: NEW PUBLIC RELEASE: BUILD 562 - 8/30/2014 8:03:11 PM   
jtoatoktoe

 

Posts: 208
Joined: 10/9/2013
Status: offline
can anyone tell me how i'm doing this wrong? I've downloaded the build (tried both downloads) so I got the command.exe, command.exe.config, and obeservableDictionary.ddl.

So i click the command.exe in the zip and it gives me the publisher can't be verified do you want to run this software, of course I do, i'll get the little loading circle next to my cursor for a few seconds but nothing happens.

So ok, so I tried the next thing I could think of and that was to just copy the command.exe in the physical game file. (I assume this is the wrong way to put a patch in of course) load the game and it gives me this error.


any suggestions. I haven't done a build update since early after I bought the game and usually just wait for a full release through the game update which I do have 1.04.
If i need to post this in the tech support section, will do. Thanks for any help!

(in reply to Stevechase)
Post #: 18
RE: NEW PUBLIC RELEASE: BUILD 562 - 8/30/2014 8:04:04 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
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Yeah after 1.04 we started a new pile.

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Post #: 19
RE: NEW PUBLIC RELEASE: BUILD 562 - 8/30/2014 8:05:58 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
You need to copy those three files into your command folder. Please overwrite the existing files when asked

Mike

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Post #: 20
RE: NEW PUBLIC RELEASE: BUILD 562 - 8/30/2014 9:28:00 PM   
Stevechase

 

Posts: 161
Joined: 10/5/2013
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quote:

ORIGINAL: mikmyk

You need to copy those three files into your command folder. Please overwrite the existing files when asked

Mike



Cool. Was just curious if my dl manager screwed up.

(in reply to mikmykWS)
Post #: 21
RE: NEW PUBLIC RELEASE: BUILD 562 - 8/31/2014 2:01:11 AM   
jtoatoktoe

 

Posts: 208
Joined: 10/9/2013
Status: offline

quote:

ORIGINAL: mikmyk

You need to copy those three files into your command folder. Please overwrite the existing files when asked

Mike


I guess I coulda tried that too....thanks

(in reply to mikmykWS)
Post #: 22
RE: NEW PUBLIC RELEASE: BUILD 562 - 9/1/2014 3:05:40 PM   
Patmanaut


Posts: 392
Joined: 1/20/2013
Status: offline
Thank you guys. These fixes make my SAC /cold war scenarios more closer to completion.
Please let me know when fuel consumption Vs altitude issues on the B-58 will be ready.

Thanks again


(in reply to jtoatoktoe)
Post #: 23
RE: NEW PUBLIC RELEASE: BUILD 562 - 9/1/2014 3:05:47 PM   
Patmanaut


Posts: 392
Joined: 1/20/2013
Status: offline
accidentally reposted, please erase.
Thanks

P


< Message edited by Patmanaut -- 9/1/2014 4:06:44 PM >

(in reply to jtoatoktoe)
Post #: 24
RE: NEW PUBLIC RELEASE: BUILD 562 - 9/1/2014 7:40:43 PM   
DWReese

 

Posts: 1824
Joined: 3/21/2014
From: Miami, Florida
Status: offline
Are there only three files?

(in reply to Dimitris)
Post #: 25
RE: NEW PUBLIC RELEASE: BUILD 562 - 9/1/2014 8:53:34 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
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Yes

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RE: NEW PUBLIC RELEASE: BUILD 562 - 9/2/2014 5:49:34 AM   
Grubwurm

 

Posts: 41
Joined: 5/20/2000
From: Tampa, FL USA
Status: offline
WTG --- Awesome TYVM.

(in reply to mikmykWS)
Post #: 27
RE: NEW PUBLIC RELEASE: BUILD 562 - 9/5/2014 12:35:06 AM   
ziolo


Posts: 63
Joined: 3/27/2014
From: United Kingdom
Status: offline
Good work! Thank you guys!

(in reply to Grubwurm)
Post #: 28
RE: NEW PUBLIC RELEASE: BUILD 562 - 9/5/2014 9:14:23 PM   
sandy61

 

Posts: 32
Joined: 12/14/2008
Status: offline
Thank you all for the wonderful support that you all provide for this great game.

(in reply to Dimitris)
Post #: 29
RE: NEW PUBLIC RELEASE: BUILD 562 - 9/6/2014 12:27:46 PM   
kneecaps

 

Posts: 135
Joined: 12/27/2006
Status: offline
Just want to add my thanks for all the fantastic improvements! In the past 11 months or so the improvements have been HUGE! Aside from the major improvements, it's the "little things" like the ability to see members of surface groups (the empty green circles! And numerous others that I cannot list here!

Thanks!

(in reply to sandy61)
Post #: 30
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