Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Lets burn Kangaroo land. MrKane(J) vs JocMeister(A)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Lets burn Kangaroo land. MrKane(J) vs JocMeister(A) Page: <<   < prev  1 2 3 [4] 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Lets burn Kangaroo land. MrKane(J) vs JocMeister(A) - 9/6/2014 9:59:55 PM   
MrKane


Posts: 790
Joined: 3/9/2013
From: West Poland
Status: offline
Situation Report July 11, 1942.

Burma

5th, 33rd, 64th and 203rd Sentais fly over Calcutta. 72 Ki-43-IIa, 39 Ki-43-IIb engage 96 Hurricanes I & II b/c. Returning pilots report 13 Hurricanes shot down and 9 Oscars down.


South Pacific

Several night engagements near Wellington. Two group of my CAs fail to find enemy, only light ships engaged allied cruises. It did not go well, allied destroyers scored several torpedo hits on my destroyers. :(. At day allied bombers try to him my withdrawing ships without positive results.


Night Time Surface Combat, near Wellington at 112,191, Range 1,000 Yards

Japanese Ships
CL Sendai, Shell hits 1
CL Naka
CL Jintsu, Shell hits 3, on fire
DD Akigumo
DD Kagero
DD Kuroshio
DD Oyashio
DD Hatsukaze
DD Natsushio
DD Yukikaze, Shell hits 5, Torpedo hits 1, and is sunk

Allied Ships
CA Indianapolis
CA Northampton
CA Salt Lake City, Shell hits 1
CA Vincennes, Shell hits 8, Torpedo hits 2, on fire, heavy damage
DD Dunlap, Shell hits 1
DD Fanning
DD Case, Shell hits 5, heavy fires
DD Conyngham, Shell hits 2


Night Time Surface Combat, near Wellington at 112,191, Range 2,000 Yards

Japanese aircraft
no flights

Japanese aircraft losses
E7K2 Alf: 1 destroyed

Japanese Ships
CL Sendai, Shell hits 6, heavy fires, heavy damage
CL Naka, Shell hits 3
CL Jintsu, Shell hits 21, and is sunk
DD Akigumo, Shell hits 1
DD Kagero, Shell hits 5, heavy fires
DD Kuroshio, Shell hits 1
DD Oyashio
DD Hatsukaze, Shell hits 12, Torpedo hits 1, and is sunk
DD Natsushio, Shell hits 1

Allied Ships
CL Achilles, Shell hits 3
CL Perth, Shell hits 3
DD Woodworth, Shell hits 3
DD Jarvis, Shell hits 2
DD McCall, Shell hits 2
DD Benham, Shell hits 1, on fire
DD Tucker, Shell hits 4
DD Litchfield, Shell hits 12, heavy fires, heavy damage


Night Time Surface Combat, near Wellington at 112,191, Range 8,000 Yards

Allied aircraft
no flights

Allied aircraft losses
SOC-1 Seagull: 2 destroyed

Japanese Ships
CL Isuzu
CL Kinu
CL Abukuma
CL Kiso, Shell hits 1
DD Hayashio
DD Maikaze, Shell hits 1
DD Isokaze
DD Shiranui
DD Amatsukaze
DD Tokitsukaze
DD Urakaze
DD Hamakaze

Allied Ships
CA Vincennes, Shell hits 47, Torpedo hits 2, and is sunk
DD Case, Shell hits 21, and is sunk
DD Conyngham, Shell hits 4, on fire

Night Time Surface Combat, near Wellington at 112,191, Range 5,000 Yards

Japanese Ships
CL Isuzu
CL Kinu
CL Abukuma
CL Kiso
DD Hayashio
DD Maikaze
DD Isokaze
DD Shiranui
DD Amatsukaze
DD Tokitsukaze
DD Urakaze
DD Hamakaze

Allied Ships
DD McCall, Shell hits 4, on fire, heavy damage
DD Litchfield, Shell hits 3, and is sunk


Night Time Surface Combat, near Wellington at 112,191, Range 6,000 Yards

Japanese Ships
CL Isuzu, Shell hits 1
CL Kinu
CL Abukuma
CL Kiso, Shell hits 1
DD Hayashio
DD Maikaze
DD Isokaze
DD Shiranui
DD Amatsukaze
DD Tokitsukaze
DD Urakaze
DD Hamakaze

Allied Ships
CA Indianapolis, Shell hits 7
CA Northampton
CA Salt Lake City
DD Dunlap
DD Fanning




(in reply to MrKane)
Post #: 91
RE: Lets burn Kangaroo land. MrKane(J) vs JocMeister(A) - 9/6/2014 10:03:08 PM   
MrKane


Posts: 790
Joined: 3/9/2013
From: West Poland
Status: offline
Situation Report July 12, 1942.

South Pacific

Jocke sneak his cruisers into Coral Sea :(

Day Time Surface Combat, near Rennell Island at 109,147, Range 22,000 Yards

Japanese Ships
PB Ginyo Maru, Shell hits 19, and is sunk
SC Ch 24, Shell hits 2, and is sunk
SC Ch 27, Shell hits 9, and is sunk
xAK Kansai Maru, Shell hits 22, and is sunk
xAK Kashii Maru, Shell hits 13, Torpedo hits 1, and is sunk
xAK Akagane Maru, Shell hits 16, and is sunk
xAK Ehime Maru, Shell hits 11, heavy fires, heavy damage
xAK Achou Maru, Shell hits 8, Torpedo hits 1, and is sunk
xAK Kashu Maru, Shell hits 8, heavy fires, heavy damage
xAK Koyo Maru, Shell hits 6, Torpedo hits 1, and is sunk
PB Nikki Maru, Shell hits 8, and is sunk
PB America Maru, Shell hits 11, heavy fires, heavy damage
PB Toyokuni Maru, Shell hits 8, and is sunk
SC Ch 33, Shell hits 6, and is sunk

Allied Ships
CL Concord
CL Raleigh
CL Detroit
CL Trenton
DD Morris
DD Ellet
DD Reid
DD Phelps
DD Balch



China

One more Chinese Corp surrender near Kineko.

(in reply to MrKane)
Post #: 92
RE: Lets burn Kangaroo land. MrKane(J) vs JocMeister(A) - 9/6/2014 10:18:23 PM   
MrKane


Posts: 790
Joined: 3/9/2013
From: West Poland
Status: offline
Situation Report July 13, 1942.

A/C looses today summary: 53(A) 43(J)

SS Swordfish launches 2 torpedoes at DD Akigumo ...


Australia

3rd Kukotai(36 A6M3a) fly over Sydney. Allied welcome party include 94 P-39D, 13 13 P-400, 8 P-40E, 16 Hurricanes IIb. 8 Zeros lost for 4 Airacobras and one 1 Warhawk.

6th Kukotai(35 A6M5) fly over Sydney. Allied welcome party include 79 P-39D, 13 10 P-400, 5 P-40E, 15 Hurricanes IIb. 4 Zeros lost for 4 Airacobras and one 1 Hurricane.

Burma

5th, 64th and 203rd Sentais sweep Calcutta. 39 Ki-45KAIa and 64 Ki-43-IIa/b engage 55 Hurricanes I & IIc. Returning pilots report 5 Hurricanes and 2 Oscars shot down.

China

Two more Chinese Corp surrender near Kineko.

(in reply to MrKane)
Post #: 93
RE: Lets burn Kangaroo land. MrKane(J) vs JocMeister(A) - 9/6/2014 10:42:42 PM   
MrKane


Posts: 790
Joined: 3/9/2013
From: West Poland
Status: offline
Situation Report July 14, 1942.

A/C looses today summary: 1(A) 4(J)

Very quiet day. My air units needs a few days rest. I am quit happy with result of one week long air offensive. Allied losses ~163 a/c, Japanese losses 140 a/c and 21 pilots. He will very miss all those a/c in near future. Over 70 kills belong to Ki-45KAIa.

(in reply to MrKane)
Post #: 94
RE: Lets burn Kangaroo land. MrKane(J) vs JocMeister(A) - 9/9/2014 10:15:49 AM   
MrKane


Posts: 790
Joined: 3/9/2013
From: West Poland
Status: offline
Situation Report Aug 15 - Sep 1, 1942.

A/C looses summary: 53(A) 79(J)

I had long version, but I lost it due magic key located in south west corner of my keyboard. :(

South Pacific

Jocke bombed Noumea port, 3 DD sunk, several warships and AKE damaged. I did not have CAP at that time. ( forgot to fly them from Talugi )

Australia

Jocke's armored column is advancing towards Maryborough. Both side are using bombers for ground support. My units managed to stop in bloody tank battle.

Ground combat at 95,157 (near Maryborough)

Allied Shock attack

Attacking force 4483 troops, 6 guns, 474 vehicles, Assault Value = 262

Defending force 5150 troops, 47 guns, 166 vehicles, Assault Value = 172

Allied adjusted assault: 132

Japanese adjusted defense: 305

Allied assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), experience(-)
Attacker: shock(+)

Japanese ground losses:
42 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 3 destroyed, 11 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 63 (19 destroyed, 44 disabled)

Allied ground losses:
176 casualties reported
Squads: 0 destroyed, 8 disabled
Non Combat: 4 destroyed, 50 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (2 destroyed, 0 disabled)
Vehicles lost 99 (33 destroyed, 66 disabled)

Assaulting units:
2/11th Armoured Car Regiment
754th Tank Battalion
2/8th Armoured Regiment
2/4th Armoured Regiment
2/6th Armoured Regiment
2/5th Armoured Regiment
2/10th Armoured Regiment

Defending units:
23rd Tank Regiment
8th Tank Regiment
21st Ind.Mixed Brigade
4th RF Gun Battalion


China

Japanese forces CAPTURE Kweiyang !!! at 29th Aug.

38 Blenheim IV shot down in CAP trap by Ki-43-IIa.

(in reply to MrKane)
Post #: 95
RE: Lets burn Kangaroo land. MrKane(J) vs JocMeister(A) - 9/9/2014 5:26:26 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: MrKane

I had long version, but I lost it due magic key located in south west corner of my keyboard. :(


Why I type AAR posts in an editor. Otherwise sometimes the Internet eats it, sometimes I trash it!

_____________________________


(in reply to MrKane)
Post #: 96
RE: Lets burn Kangaroo land. MrKane(J) vs JocMeister(A) - 9/9/2014 8:20:10 PM   
MrKane


Posts: 790
Joined: 3/9/2013
From: West Poland
Status: offline

quote:

ORIGINAL: witpqs

quote:

ORIGINAL: MrKane

I had long version, but I lost it due magic key located in south west corner of my keyboard. :(


Why I type AAR posts in an editor. Otherwise sometimes the Internet eats it, sometimes I trash it!


Good idea. But looks like I am not going to need. It seems this AAR will end tomorrow.
Jocke just informed me that he will probably trow towel tomorrow :(

(in reply to witpqs)
Post #: 97
It's a trap. MrKane(J) vs JocMeister(A) - 9/9/2014 8:26:29 PM   
MrKane


Posts: 790
Joined: 3/9/2013
From: West Poland
Status: offline
Situation Report Sep 8, 1942.


Pacific

Combine feet intercepted allied forces near Baker Island today.


--------------------------------------------------------------------------------
Morning Air attack on TF, near Baker Island at 147,136

Weather in hex: Heavy rain

Raid spotted at 20 NM, estimated altitude 15,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A6M5 Zero x 129
B5N2 Kate x 57
D3A1 Val x 48

Allied aircraft
F4F-3A Wildcat x 7
F4F-4 Wildcat x 33

Japanese aircraft losses
A6M5 Zero: 1 destroyed
B5N2 Kate: 1 destroyed, 1 damaged
B5N2 Kate: 1 destroyed by flak
D3A1 Val: 3 destroyed, 3 damaged
D3A1 Val: 1 destroyed by flak

Allied aircraft losses
F4F-3A Wildcat: 1 destroyed
F4F-4 Wildcat: 10 destroyed

Allied Ships
APD Ward, Bomb hits 4, heavy fires, heavy damage
AP W.A. Holbrook, Torpedo hits 2, heavy damage
AP Zeilin, Torpedo hits 3, and is sunk
AP American Legion, Bomb hits 2, Torpedo hits 3, on fire, heavy damage
AP George F. Elliot, Torpedo hits 1, on fire, heavy damage
APD Kennison, Torpedo hits 2, and is sunk
APD Schley, Bomb hits 1, on fire
AP Barnett
AP Heywood, Bomb hits 2, Torpedo hits 3, and is sunk
APD Crane
AP U.S. Grant, Bomb hits 1, Torpedo hits 1, on fire
AP Hunter Liggett, Torpedo hits 1
AP J. Franklin Bell, Bomb hits 2
AP Fuller, Bomb hits 4, heavy fires
AK Fomalhaut, Torpedo hits 1

Aircraft Attacking:
6 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
12 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
2 x A6M5 Zero sweeping at 15000 feet
10 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
24 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
3 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
12 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
4 x A6M5 Zero sweeping at 15000 feet
3 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
7 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
4 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb

CAP engaged:
VF-2 with F4F-4 Wildcat (7 airborne, 0 on standby, 0 scrambling)
(7 plane(s) diverted to support CAP in hex.)
7 plane(s) intercepting now.
Group patrol altitude is 15000
Raid is overhead
VF-6 with F4F-3A Wildcat (7 airborne, 0 on standby, 0 scrambling)
(7 plane(s) diverted to support CAP in hex.)
7 plane(s) intercepting now.
Group patrol altitude is 15000
Raid is overhead
VF-71 with F4F-4 Wildcat (3 airborne, 0 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
3 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
VF-42 with F4F-4 Wildcat (8 airborne, 0 on standby, 0 scrambling)
(8 plane(s) diverted to support CAP in hex.)
8 plane(s) intercepting now.
Group patrol altitude is 15000
Raid is overhead
VF-8 with F4F-4 Wildcat (15 airborne, 0 on standby, 0 scrambling)
(15 plane(s) diverted to support CAP in hex.)
15 plane(s) intercepting now.
Group patrol altitude is 15000
Raid is overhead

Heavy smoke from fires obscuring APD Ward
Heavy smoke from fires obscuring AP American Legion


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Baker Island at 150,134

Weather in hex: Heavy cloud

Raid detected at 80 NM, estimated altitude 19,000 feet.
Estimated time to target is 30 minutes

Japanese aircraft
A6M5 Zero x 165
B5N2 Kate x 114
D3A1 Val x 151

Allied aircraft
Martlet II x 17
F4F-3A Wildcat x 20
F4F-4 Wildcat x 64

Japanese aircraft losses
A6M5 Zero: 4 destroyed
B5N2 Kate: 25 damaged
B5N2 Kate: 2 destroyed by flak
D3A1 Val: 18 destroyed, 15 damaged
D3A1 Val: 4 destroyed by flak

Allied aircraft losses
Martlet II: 2 destroyed
F4F-4 Wildcat: 1 destroyed

Allied Ships
CV Wasp, Bomb hits 1, on fire
CV Hornet, Bomb hits 4, Torpedo hits 1, on fire, heavy damage
CA Portland
CV Yorktown, Bomb hits 6, Torpedo hits 2, heavy fires, heavy damage
CV Illustrious, Bomb hits 8, Torpedo hits 2, on fire, heavy damage
CV Lexington, Bomb hits 1
CV Enterprise, Bomb hits 6, Torpedo hits 1, heavy fires, heavy damage
CLAA Atlanta, Bomb hits 1
BB North Carolina, Bomb hits 12, on fire
DD Blue
CA Astoria
DD Bagley
CA New Orleans, Torpedo hits 1
DD Aaron Ward
CA Chester
CLAA San Juan, Bomb hits 1, on fire

Aircraft Attacking:
12 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
23 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
20 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
4 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
15 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
6 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
15 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
18 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
2 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
18 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
3 x B5N2 Kate bombing from 6000 feet
Naval Attack: 2 x 250 kg SAP Bomb
8 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
6 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
7 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
5 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
15 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
5 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
14 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
12 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
7 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
8 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb

CAP engaged:
VF-2 with F4F-4 Wildcat (0 airborne, 11 on standby, 0 scrambling)
0 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 14000 and 18000.
Time for all group planes to reach interception is 37 minutes
VF-42 with F4F-4 Wildcat (0 airborne, 10 on standby, 0 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 12000 and 18000.
Time for all group planes to reach interception is 36 minutes
VF-6 with F4F-3A Wildcat (0 airborne, 14 on standby, 0 scrambling)
0 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 11000 and 15000.
Time for all group planes to reach interception is 22 minutes
VF-8 with F4F-4 Wildcat (0 airborne, 10 on standby, 0 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 14000 and 21000.
Time for all group planes to reach interception is 18 minutes
VF-71 with F4F-4 Wildcat (0 airborne, 14 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 4 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 19000.
Time for all group planes to reach interception is 29 minutes
No.881 Sqn FAA with Martlet II (0 airborne, 7 on standby, 7 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 17000.
Time for all group planes to reach interception is 48 minutes

Ammo storage explosion on CV Wasp
Heavy smoke from fires obscuring CV Wasp
Heavy smoke from fires obscuring CV Enterprise
Heavy smoke from fires obscuring CLAA San Juan


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Howland Island at 150,132

Weather in hex: Heavy cloud

Raid detected at 74 NM, estimated altitude 20,000 feet.
Estimated time to target is 29 minutes

Japanese aircraft
A6M2 Zero x 48
A6M5 Zero x 111

Allied aircraft
Swordfish I x 11
F4F-3A Wildcat x 13
F4F-4 Wildcat x 51
SBD-3 Dauntless x 163
TBF-1 Avenger x 24

Japanese aircraft losses
A6M5 Zero: 1 destroyed

Allied aircraft losses
Swordfish I: 2 destroyed, 2 damaged
Swordfish I: 1 destroyed by flak
F4F-3A Wildcat: 3 destroyed
F4F-4 Wildcat: 8 destroyed
SBD-3 Dauntless: 46 destroyed, 24 damaged
SBD-3 Dauntless: 1 destroyed by flak
TBF-1 Avenger: 8 destroyed, 3 damaged

Japanese Ships
CA Chokai
CV Kaga
CV Akagi
BB Haruna
BB Hiei, Bomb hits 2
CV Shokaku
CV Zuikaku, Torpedo hits 1
CV Soryu, Bomb hits 2, on fire
CVL Shoho
BB Kongo
CV Hiryu
BB Yamato, Bomb hits 1
CVL Zuiho
BB Kirishima
CA Suzuya
DD Akebono
CVL Ryujo
CA Kumano

Aircraft Attacking:
5 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
5 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
6 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
2 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
5 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22.4in Mk 13 Torp.
5 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
12 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22.4in Mk 13 Torp.
5 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
1 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
8 x Swordfish I launching torpedoes at 200 feet
Naval Attack: 1 x 18in Mk XII Torpedo
1 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
3 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
6 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
5 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb GP Bomb
10 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
1 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
3 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb GP Bomb
4 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb

CAP engaged:
Ominato Ku S-1 with A6M2 Zero (4 airborne, 0 on standby, 0 scrambling)
(5 plane(s) diverted to support CAP in hex.)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 1 being recalled, 4 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 31 minutes
4 planes vectored on to bombers
1st Ku S-1 with A6M2 Zero (1 airborne, 0 on standby, 0 scrambling)
(5 plane(s) diverted to support CAP in hex.)
1 plane(s) intercepting now.
0 plane(s) not yet engaged, 4 being recalled, 4 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 29 minutes
4 planes vectored on to bombers
Junyo-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
(6 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 11 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 8 minutes
4 planes vectored on to bombers
Hiyo-1 with A6M2 Zero (7 airborne, 0 on standby, 0 scrambling)
(7 plane(s) diverted to support CAP in hex.)
7 plane(s) intercepting now.
0 plane(s) not yet engaged, 1 being recalled, 4 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 23 minutes
4 planes vectored on to bombers
Hosho-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
(4 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 7 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 5 minutes
Akagi-1 with A6M5 Zero (0 airborne, 8 on standby, 0 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 12000 and 19000.
Time for all group planes to reach interception is 18 minutes
4 planes vectored on to bombers
Kaga-1 with A6M5 Zero (0 airborne, 8 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 8000 and 17000.
Time for all group planes to reach interception is 28 minutes
12 planes vectored on to bombers
Soryu-1 with A6M5 Zero (0 airborne, 8 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 15000 and 19000.
Time for all group planes to reach interception is 38 minutes
Hiryu-1 with A6M5 Zero (0 airborne, 8 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 14000 and 15000.
Time for all group planes to reach interception is 19 minutes
10 planes vectored on to bombers
Shokaku-1 with A6M5 Zero (0 airborne, 8 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 18000 and 20000.
Time for all group planes to reach interception is 39 minutes
4 planes vectored on to bombers
Zuikaku-1 with A6M5 Zero (3 airborne, 8 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 14000 and 15000.
Time for all group planes to reach interception is 32 minutes
Ryujo-1 with A6M5 Zero (0 airborne, 13 on standby, 0 scrambling)
0 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 12000 and 19000.
Time for all group planes to reach interception is 37 minutes
6 planes vectored on to bombers
Shoho-1 with A6M5 Zero (0 airborne, 8 on standby, 0 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 7000 and 13000.
Time for all group planes to reach interception is 19 minutes
4 planes vectored on to bombers
Zuiho-1 with A6M5 Zero (0 airborne, 8 on standby, 0 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 11000 and 14000.
Time for all group planes to reach interception is 19 minutes
8 planes vectored on to bombers



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Howland Island at 150,132

Weather in hex: Heavy cloud

Raid detected at 32 NM, estimated altitude 17,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
A6M2 Zero x 34
A6M5 Zero x 82

Allied aircraft
TBF-1 Avenger x 12

No Japanese losses

Allied aircraft losses
TBF-1 Avenger: 8 destroyed

CAP engaged:
Ominato Ku S-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 19000 and 21000.
Time for all group planes to reach interception is 83 minutes
1st Ku S-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 12000 and 24000.
Time for all group planes to reach interception is 58 minutes
Akagi-1 with A6M5 Zero (0 airborne, 0 on standby, 0 scrambling)
10 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 13000 and 20000.
Time for all group planes to reach interception is 57 minutes
Kaga-1 with A6M5 Zero (0 airborne, 0 on standby, 0 scrambling)
12 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 12000 and 14000.
Time for all group planes to reach interception is 65 minutes
Soryu-1 with A6M5 Zero (0 airborne, 0 on standby, 0 scrambling)
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 13000 and 19000.
Time for all group planes to reach interception is 70 minutes
Hiryu-1 with A6M5 Zero (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 12000.
Time for all group planes to reach interception is 44 minutes
Shokaku-1 with A6M5 Zero (0 airborne, 0 on standby, 0 scrambling)
9 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 12000 and 18977.
Time for all group planes to reach interception is 40 minutes
Zuikaku-1 with A6M5 Zero (0 airborne, 0 on standby, 0 scrambling)
8 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 12000 and 21000.
Time for all group planes to reach interception is 62 minutes
Ryujo-1 with A6M5 Zero (0 airborne, 0 on standby, 0 scrambling)
15 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 12000 and 23000.
Time for all group planes to reach interception is 60 minutes
Junyo-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
10 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 12000 and 18000.
Time for all group planes to reach interception is 65 minutes
Hiyo-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 12000 and 20000.
Time for all group planes to reach interception is 61 minutes
Shoho-1 with A6M5 Zero (0 airborne, 0 on standby, 0 scrambling)
10 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 12000 and 22000.
Time for all group planes to reach interception is 26 minutes
Zuiho-1 with A6M5 Zero (0 airborne, 0 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 18000 and 25000.
Time for all group planes to reach interception is 116 minutes
Hosho-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 13000 and 14000.
Time for all group planes to reach interception is 50 minutes



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Howland Island at 150,132

Weather in hex: Heavy cloud

Raid detected at 41 NM, estimated altitude 18,000 feet.
Estimated time to target is 19 minutes

Japanese aircraft
A6M2 Zero x 30
A6M5 Zero x 75

Allied aircraft
TBF-1 Avenger x 12

No Japanese losses

Allied aircraft losses
TBF-1 Avenger: 3 destroyed

CAP engaged:
Ominato Ku S-1 with A6M2 Zero (0 airborne, 0 on standby, 4 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 19000.
Time for all group planes to reach interception is 41 minutes
1st Ku S-1 with A6M2 Zero (0 airborne, 0 on standby, 5 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 11000 and 23000.
Time for all group planes to reach interception is 36 minutes
Akagi-1 with A6M5 Zero (0 airborne, 0 on standby, 7 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 12000 and 17000.
Time for all group planes to reach interception is 30 minutes
Kaga-1 with A6M5 Zero (0 airborne, 0 on standby, 4 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 12000 and 14000.
Time for all group planes to reach interception is 26 minutes
Soryu-1 with A6M5 Zero (0 airborne, 4 on standby, 2 scrambling)
Group patrol altitude is 15000 , scrambling fighters between 19000 and 22000.
Time for all group planes to reach interception is 46 minutes
Hiryu-1 with A6M5 Zero (0 airborne, 0 on standby, 1 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 12000.
Time for all group planes to reach interception is 24 minutes
Shokaku-1 with A6M5 Zero (0 airborne, 0 on standby, 9 scrambling)
Group patrol altitude is 15000 , scrambling fighters between 15000 and 21000.
Time for all group planes to reach interception is 33 minutes
Zuikaku-1 with A6M5 Zero (4 airborne, 0 on standby, 1 scrambling)
4 plane(s) intercepting now.
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 12000 and 21000.
Time for all group planes to reach interception is 42 minutes
Ryujo-1 with A6M5 Zero (4 airborne, 0 on standby, 11 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 12000 and 21000.
Time for all group planes to reach interception is 43 minutes
Junyo-1 with A6M2 Zero (4 airborne, 0 on standby, 6 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 12000 and 16000.
Time for all group planes to reach interception is 34 minutes
Hiyo-1 with A6M2 Zero (0 airborne, 0 on standby, 4 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 8000 and 20000.
Time for all group planes to reach interception is 33 minutes
Shoho-1 with A6M5 Zero (3 airborne, 0 on standby, 7 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 15000 and 22000.
Time for all group planes to reach interception is 26 minutes
Zuiho-1 with A6M5 Zero (0 airborne, 0 on standby, 5 scrambling)
Group patrol altitude is 15000 , scrambling fighters between 14000 and 18000.
Time for all group planes to reach interception is 25 minutes
Hosho-1 with A6M2 Zero (0 airborne, 0 on standby, 4 scrambling)
Group patrol altitude is 15000 , scrambling fighters between 16000 and 17000.
Time for all group planes to reach interception is 37 minutes



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Howland Island at 150,132

Weather in hex: Heavy cloud

Raid detected at 21 NM, estimated altitude 19,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
A6M2 Zero x 29
A6M5 Zero x 71

Allied aircraft
TBD-1 Devastator x 7

No Japanese losses

Allied aircraft losses
TBD-1 Devastator: 4 destroyed

CAP engaged:
Ominato Ku S-1 with A6M2 Zero (1 airborne, 0 on standby, 4 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 40 minutes
1st Ku S-1 with A6M2 Zero (1 airborne, 0 on standby, 5 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 17000 and 21000.
Time for all group planes to reach interception is 48 minutes
Akagi-1 with A6M5 Zero (1 airborne, 0 on standby, 7 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 12000 and 17000.
Time for all group planes to reach interception is 44 minutes
Kaga-1 with A6M5 Zero (4 airborne, 0 on standby, 5 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 17000 and 19000.
Time for all group planes to reach interception is 45 minutes
Soryu-1 with A6M5 Zero (0 airborne, 4 on standby, 2 scrambling)
Group patrol altitude is 15000 , scrambling fighters between 8000 and 15000.
Time for all group planes to reach interception is 27 minutes
Hiryu-1 with A6M5 Zero (1 airborne, 0 on standby, 1 scrambling)
1 plane(s) intercepting now.
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 12000 and 22000.
Time for all group planes to reach interception is 40 minutes
Shokaku-1 with A6M5 Zero (0 airborne, 0 on standby, 9 scrambling)
Group patrol altitude is 15000 , scrambling fighters between 14000 and 21000.
Time for all group planes to reach interception is 31 minutes
Zuikaku-1 with A6M5 Zero (0 airborne, 0 on standby, 4 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 12000 and 18000.
Time for all group planes to reach interception is 29 minutes
Ryujo-1 with A6M5 Zero (4 airborne, 0 on standby, 11 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 10000 and 18000.
Time for all group planes to reach interception is 29 minutes
Junyo-1 with A6M2 Zero (4 airborne, 0 on standby, 6 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 12000 and 21000.
Time for all group planes to reach interception is 50 minutes
Hiyo-1 with A6M2 Zero (1 airborne, 0 on standby, 3 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 15000 and 20000.
Time for all group planes to reach interception is 34 minutes
Shoho-1 with A6M5 Zero (3 airborne, 0 on standby, 7 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 8000 and 16000.
Time for all group planes to reach interception is 34 minutes
Zuiho-1 with A6M5 Zero (0 airborne, 0 on standby, 5 scrambling)
Group patrol altitude is 15000 , scrambling fighters between 14000 and 18000.
Time for all group planes to reach interception is 45 minutes
Hosho-1 with A6M2 Zero (0 airborne, 0 on standby, 4 scrambling)
Group patrol altitude is 15000 , scrambling fighters between 15000 and 19000.
Time for all group planes to reach interception is 43 minutes


(in reply to MrKane)
Post #: 98
RE: It's a trap. MrKane(J) vs JocMeister(A) - 9/9/2014 8:34:56 PM   
mind_messing

 

Posts: 3393
Joined: 10/28/2013
Status: offline
Was all your Zero CAP at 15000 ft?

< Message edited by mind_messing -- 9/9/2014 9:35:14 PM >

(in reply to MrKane)
Post #: 99
RE: It's a trap. MrKane(J) vs JocMeister(A) - 9/9/2014 8:43:10 PM   
MrKane


Posts: 790
Joined: 3/9/2013
From: West Poland
Status: offline

quote:

ORIGINAL: mind_messing

Was all your Zero CAP at 15000 ft?


Yes, all.

(in reply to mind_messing)
Post #: 100
RE: It's a trap. MrKane(J) vs JocMeister(A) - 9/9/2014 8:48:17 PM   
MrKane


Posts: 790
Joined: 3/9/2013
From: West Poland
Status: offline
Map




Attachment (1)

(in reply to MrKane)
Post #: 101
RE: It's a trap. MrKane(J) vs JocMeister(A) - 9/9/2014 9:18:29 PM   
Mike McCreery


Posts: 4232
Joined: 6/29/2013
Status: offline
Nicely done Sir!!



_____________________________


(in reply to MrKane)
Post #: 102
RE: It's a trap. MrKane(J) vs JocMeister(A) - 9/9/2014 11:09:08 PM   
DanSez


Posts: 1023
Joined: 2/5/2012
Status: offline
wow.

How many turns back did you detect his fleet building up and did you have any idea all his carriers were in the area?



(in reply to Mike McCreery)
Post #: 103
RE: It's a trap. MrKane(J) vs JocMeister(A) - 9/9/2014 11:38:18 PM   
MrKane


Posts: 790
Joined: 3/9/2013
From: West Poland
Status: offline
I detected carriers 8 days ago. From that moment his fleet was track by patrol aircrafts.

Background:
I have noticed he likes to keep carriers 1-2 hex east of Pago Pago, each time I found his CVs he run towards Baker Island. This is why he lost Sara. So I decided set trap. KB was siting near Tabiteuea. And my subs were hunting around Pago Pago. And suddenly, Emily form Tabiteuea detected huge allied fleet 1 hex south of Baker Island. When I figured out he will land at Tabiteuea I decided intercept his carriers on way back to PH. I was counting that he will put cap down. He didn't. But I am still happy with result.

(in reply to DanSez)
Post #: 104
RE: It's a trap. MrKane(J) vs JocMeister(A) - 9/10/2014 12:12:15 AM   
Mike McCreery


Posts: 4232
Joined: 6/29/2013
Status: offline

quote:

ORIGINAL: MrKane

I detected carriers 8 days ago. From that moment his fleet was track by patrol aircrafts.

Background:
I have noticed he likes to keep carriers 1-2 hex east of Pago Pago, each time I found his CVs he run towards Baker Island. This is why he lost Sara. So I decided set trap. KB was siting near Tabiteuea. And my subs were hunting around Pago Pago. And suddenly, Emily form Tabiteuea detected huge allied fleet 1 hex south of Baker Island. When I figured out he will land at Tabiteuea I decided intercept his carriers on way back to PH. I was counting that he will put cap down. He didn't. But I am still happy with result.


Could you expand upon the general strategic mistakes your opponent made? You seem to be an excellent player and I find that you win inside the heads of your opponents as much if not even more than on the battlefield ;]






_____________________________


(in reply to MrKane)
Post #: 105
RE: It's a trap. MrKane(J) vs JocMeister(A) - 9/10/2014 12:20:17 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Yes, from day 1 when you sank the Prince of Wales you seemed to be always two steps ahead of the Allies...
but then if you were tracking his ships for 8 days I am stunned that he went ahead with the operation.

Masterful game! Congratulations.



< Message edited by Lowpe -- 9/10/2014 1:21:36 AM >

(in reply to Mike McCreery)
Post #: 106
RE: It's a trap. MrKane(J) vs JocMeister(A) - 9/10/2014 12:25:01 AM   
MrKane


Posts: 790
Joined: 3/9/2013
From: West Poland
Status: offline

quote:

ORIGINAL: Lowpe

Yes, from day 1 when you sank the Prince of Wales you seemed to be always two steps ahead of the Allies...
but then if you were tracking his ships for 8 days I am stunned that he went ahead with the operation.

Masterful game! Congratulations.




Thanks. He had two landings to cover. However I have no clue why he took such risk right now.

(in reply to Lowpe)
Post #: 107
RE: It's a trap. MrKane(J) vs JocMeister(A) - 9/10/2014 12:36:46 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: MrKane
Thanks. He had two landings to cover. However I have no clue why he took such risk right now.


Auto victory was very much on his mind...

(in reply to MrKane)
Post #: 108
RE: It's a trap. MrKane(J) vs JocMeister(A) - 9/10/2014 1:01:48 AM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline

quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: MrKane
Thanks. He had two landings to cover. However I have no clue why he took such risk right now.


Auto victory was very much on his mind...


And there was intel to suggest that part of the KB was returning for upgrades because of a SigInt report of a CV fleet.

(in reply to Lowpe)
Post #: 109
RE: It's a trap. MrKane(J) vs JocMeister(A) - 9/10/2014 1:05:16 AM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: MrKane


quote:

ORIGINAL: Lowpe

Yes, from day 1 when you sank the Prince of Wales you seemed to be always two steps ahead of the Allies...
but then if you were tracking his ships for 8 days I am stunned that he went ahead with the operation.

Masterful game! Congratulations.




Thanks. He had two landings to cover. However I have no clue why he took such risk right now.


Will you provide him your password so he can re-run the turns to see what you saw?

_____________________________

The Moose

(in reply to MrKane)
Post #: 110
RE: It's a trap. MrKane(J) vs JocMeister(A) - 9/10/2014 1:37:56 AM   
njp72

 

Posts: 1372
Joined: 9/20/2008
Status: offline
Congrats, well played, a masterful effort.

How did you get the A6m5s so early? They went through him like a knife through hot butter

(in reply to MrKane)
Post #: 111
RE: It's a trap. MrKane(J) vs JocMeister(A) - 9/10/2014 3:20:59 AM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: MrKane


quote:

ORIGINAL: Lowpe

Yes, from day 1 when you sank the Prince of Wales you seemed to be always two steps ahead of the Allies...
but then if you were tracking his ships for 8 days I am stunned that he went ahead with the operation.

Masterful game! Congratulations.




Thanks. He had two landings to cover. However I have no clue why he took such risk right now.


Will you provide him your password so he can re-run the turns to see what you saw?


I would be interested in seeing the settings on both sides for that CV battle. It was very lopsided, so I'm wondering how much was sheer bad luck for the Allies.

(in reply to Bullwinkle58)
Post #: 112
RE: It's a trap. MrKane(J) vs JocMeister(A) - 9/10/2014 5:52:52 AM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline
Great play Tom!

(in reply to Lokasenna)
Post #: 113
RE: It's a trap. MrKane(J) vs JocMeister(A) - 9/10/2014 8:30:41 AM   
MrBlizzard


Posts: 636
Joined: 4/16/2012
From: Italy
Status: offline
This is another masterpiece Tom! Really impressive, you were waiting for him at Tabiteuea... It's a reverse Midway! It's like Japan broke Allied secret code .
You brought everything, it seems Jocke didn't use some CVEs so you had the double of his planes. It seems also he had few fighters compared to his bombers so he was badly outnumbered both in defence and in offence.
Very well played, congrats again

_____________________________

Blizzard

(in reply to GreyJoy)
Post #: 114
RE: It's a trap. MrKane(J) vs JocMeister(A) - 9/10/2014 11:59:56 AM   
Spidery

 

Posts: 1821
Joined: 10/6/2012
From: Hampshire, UK
Status: offline
Congratulations, but a shame that it came to a sudden end.

I think you applied the opening I used against you with far better operational and strategic acumen than I could manage.

(in reply to MrBlizzard)
Post #: 115
RE: It's a trap. MrKane(J) vs JocMeister(A) - 9/10/2014 12:36:48 PM   
rook749


Posts: 1105
Joined: 12/21/2006
Status: offline
As an Allied player it's time to learn some lessons from this disaster. I will let other people rant about getting the A6M5 so fast, or this or that. As an AFB I need to focus on the piratical how did it happen and what do I do to avoid it.

Before I start this is in no way a criticism of either player and some of items below may or may not have been done (some of the could also be just dumb ). It is an honest attempt to learn as an aggressive Allied player. I don't want to sit until the Hellcat and Essex arrive and do nothing major. First off where is the fun for either side and it just does not "feel" WW2 like for the Allies to hide for 20 months.

1) Need PBY Coverage along your line of withdraw, Baker Island in this case.

2) Fall back to a point with Fighter coverage, 75 P-40E/P-39D at Baker Island would have allowed him to pull back to fighter cover if the PBY spotted the Japanese fleet. Not guaranteed to spot him but it gives you options and this game is all about options.

3) Fighting the Entire Japanese CV + CVE Fleet without your CVE/CVLs puts you at a major disadvantage. If the Hermes and the two CVE's were present it would have added another sixty-four fighters.

4) After the Fighter units on your American CVs expand to 36, make sure to split the Marine Fighter ACU and put 2/3 of a ACU on each of the big carriers for more fighters. If you still have all five of the big US carriers this adds 60 additional fighters.

5) Never withdraw or advance from the same point more than once (in the case Pago Pago to Baker Island) unless you cover it with the PBY's and fighters as noted above. That is a very good catch by Mr. Kane, I bet his a good poker player as well.

6) The A6M5 is very bad news, even worse if he has more fighter than you.

7) Always assume: It's A Trap...., it will remain a trap until the fleet is back at anchor in Peal as the Japaneses player is better than you and knows exactly what you are going to do and when.




Attachment (1)

_____________________________


(in reply to Spidery)
Post #: 116
RE: It's a trap. MrKane(J) vs JocMeister(A) - 9/10/2014 1:57:47 PM   
MrKane


Posts: 790
Joined: 3/9/2013
From: West Poland
Status: offline
Here is a few information, before we start discus about black magic :)


1) Fleet composition

- CarDiv 1 & 2, 3 CV, 1-2 CVL + 2 - 3 BB + 3 - 4 CA + 8 - 10 DD, AAA value over 10K each ( AAA did great job )
fighters escort with CAP 30%, TB&DB: navy, mission search 0%

- CarDiv 3 one hex behind CarDiv 1 & 2, two slow CV + 3 CVE + 3 CS + 6 DD,
fighters LRCAP over CarDiv1, DB Search 100%, 60 Jake search 100% with 180 degree cover in direction where Jocke's fleet, All combat ships Jake search 100% at night.

- Forward cover 9 DD divided by 3, to attract his search planes.

- All carrier Captains were with Navy skill 70, other ships all over 60.

- All fighter pilots experience 70+, Air&Def Skill 70+

- All Bombers pilots experience 60-70, bombing/torpedo/asw/def skills 70+

- No single rookie on my carriers

- Bombers leaders Navy skill 60+, Air 60+, Inspiration 60+

- Fighters leaders Inspiration 65+, Air 65-75

- My squadrons leaders do not fly sorties, so I am not loosing 90% of then each mission. ( squadron reserve )

- All CAP set to 15k alt

- DB set to 15k alt

- TB set to 6k alt

2) Airframes

- Yes I know that A6M5 is better, but during combat I did not notice any difference. My A6M2 did job even better ( maybe LRCAP ? ).

3) Battle

- 15k alt gives my fighters dive bonus in both cases,

- superior numbers are superior numbers
- he send 40 fighters to protect APs 3 hex from his CVs, 20 were lost, rest return damaged during morning phase

- my cap did very poor job, 60+ fighters only get to his bombers and they shot down only 46 DB and few TB, rear gun on TBF,SBD-3 did very well, over 50% attacking fighters were force to break attack

- on other hand 20 Wildcats get to my bombers and I lost over 50
- 29min Radar warning let my Zeros get altitude over incoming strike, dive bonus still rule :(

All others aspect are connected to game magic random numbers lottery.

(in reply to rook749)
Post #: 117
RE: It's a trap. MrKane(J) vs JocMeister(A) - 9/10/2014 2:00:56 PM   
MrKane


Posts: 790
Joined: 3/9/2013
From: West Poland
Status: offline

quote:

ORIGINAL: Sangeli


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: MrKane
Thanks. He had two landings to cover. However I have no clue why he took such risk right now.


Auto victory was very much on his mind...


And there was intel to suggest that part of the KB was returning for upgrades because of a SigInt report of a CV fleet.


Intel ?. I am assuming this is information base on Jocke AAR. If yes please keep it for yourself.
There is still chance that game will be continued.

(in reply to Sangeli)
Post #: 118
RE: It's a trap. MrKane(J) vs JocMeister(A) - 9/10/2014 3:15:02 PM   
rook749


Posts: 1105
Joined: 12/21/2006
Status: offline

quote:

ORIGINAL: MrKane

Here is a few information, before we start discus about black magic :)



But black magic is a much cooler solution......

_____________________________


(in reply to MrKane)
Post #: 119
RE: It's a trap. MrKane(J) vs JocMeister(A) - 9/10/2014 3:40:49 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline
There's no black magic there.
Japan had superior quality, superior numbers and superior tactical position. Not a surprise the overall result.
The allied SDBs aren't borked at all in 1942. It's just a matter of different factors. As someone else has pointed out, if the Escort does its job (keeping the fighters at bay), the allied SDBs can sink the whole KB. But if the escort isn't good enough (here the number of F4Fs on escort was too small)the CAp will simply ruin the aim of the SDB.
Also weather normally has a big part in these battles and luck too.
Don't understand, really, why are you all surprised by this result.
Honestly Joc shouldn't have dared so much in this strategic situation.
We've all gone through these results in our witp career. We know it.

Good Play on Tom's part here! Kudos!

(in reply to rook749)
Post #: 120
Page:   <<   < prev  1 2 3 [4] 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Lets burn Kangaroo land. MrKane(J) vs JocMeister(A) Page: <<   < prev  1 2 3 [4] 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.561