lurchi
Posts: 319
Joined: 6/10/2014 From: LV-223 Status: offline
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quote:
ORIGINAL: Cmiller So you don't want people setting their research costs lower? No, that's not it. I just want to prevent lower settings people might use due to the huge amount of research projects leading to reaching the final level too fast. quote:
ORIGINAL: Cmiller Also, how feasible will it actually be to actually "reach" level 11 by the end of a game. I don't mind playing long games, but I also don't play sandbox games either. As it is now, I usually never reach the end of my tech trees before setting the game aside for a new one. Not sure if I'll ever get a chance to research the end game techs unless I set costs to abosuluet minimum. But then it becomes a retrofit frenzy when you do that, so, um, yeah... Seems you play really short games, I usually reach the final levels of all important tech trees, and I play on expensive. Well, not that this is required. Anyway, lower settings should keep the gaming time similar to what it was. quote:
ORIGINAL: Cmiller Anyway, its your mod, do what you want. That's just my opinion on the matter. Though if I end up testing your mod, don't expect results of level 11 techs from my side, okay . I probably won't reach them. Try harder! quote:
ORIGINAL: Cmiller quote:
ORIGINAL: lurchi The mod now has 293 components Don't tell me your gonna go over the new 300 limit now, lol. Well... Nah, I guess I'll keep juuust below it.
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