thewood1
Posts: 6529
Joined: 11/27/2005 Status: offline
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ORIGINAL: 76mm quote:
Lets' see...WITP ( a couple iterations), Victory at Sea, Carriers at War (a couple versions), HPS's Naval war series 2 titles), Warship Combat, Uncommon Valor, War Plan Pacific, Storm over the Pacific, Strategic Command to name a few. The last few are strategic games with a heavy naval component. And that's not counting older titles like Great Naval Battles and 1942. I'm not familiar with all of those games you listed, but generally they are: 1) strategic rather than tactical games like CMANO; 2) focused exclusively on the Pacific theater, or even specific campaigns in that theater, rather than the huge sandbox provided by CMANO; and/or 3) many/several years old. As far as I am aware, there is nothing quite like CMANO covering the WWII period. Holy Crap...yeah, there is no exact game like Command for WW2, otherwise it would most likely be Command for WW2. I guess I need to put words in your mouth to define it...a game that has tactical naval combat. As I already pointed out, a couple of those are strategic with a heavy naval element. But even though WITP can be used as a strategic game, I have always played smaller tactical games with it. It is easily capable of it. The rest all have a pretty strong tactical element to them. Excepting the couple I have now pointed out a couple times. I didn't even get exhaustive. Might I suggest you actually check out a few of those. Look at HPS for example. I guess if you realy are going to split hairs, no game is "like" Commmand.
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