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Command v1.05 / Wargame Of The Year edition - 9/26/2014 11:41:58 AM   
Surtur

 

Posts: 435
Joined: 8/6/2013
From: The Netherlands
Status: offline
Hi all,

As of now, Patch 1.05 is now available and as you can see, the changelog is quite extensive again :)

The patch includes a great number of fixes and additions, as noticed/requested by the community.

You can download the patch by launcing the Command update tool, or by clicking here.

Enjoy!

- Surtur


Change History:

V1.05 – September 21, 2014

Fixed/Added:
◦ - 0008123: ASW helo static after retrieving dipping sonar
◦ - 0008135: Strike Planner only works for 1 sortie all following strikes are straight on
◦ - 0007679: AS-9 Kyle hits ships but doesn't cause any damage point loss
◦ - 0007089: HARM hits are not damaging targetted radar
◦ - 0007960: RBU-6000 "no armor penetration"
◦ - 0008102: CBU 87 doesn't hit Inf platoon
◦ - 0007581: Build 521 TLAM-D Bug
◦ - 0007138: Himars/GMLRS accuracy against moving targets very poor
◦ - 0007487: [524] MLRS not killing tanks
◦ - 0008094: Aircraft launch torpedoes against KNOWN targets way too early
◦ - 0004520: Sverdlov armor issues
◦ - 0008117: AARGMs missing active emitters by large margin
◦ - 0007973: BVR cranking
◦ - 0007593: NCTR
◦ - 0008112: Asroc Shot short; Not landing in Torpedo sensor range of target
◦ - 0007862: Cluster Muntions Issues
◦ - 0008100: Weapons Damage model Issues Roundup
◦ - 0004935: Automatic fire vs Armor Issue
◦ - 0008107: 562- Delete Mission Crash
◦ - 0007245: MGs ineffective against Mobile targets
◦ - 0008119: 565: Intercept Mission Issue- Fighters launch due south well away from intercept target
◦ - 0008121: Strange post-crank behaviour
◦ - 0008051: CTD when deleting mission
◦ - 0005633: LOAD LAST RECORD BUTTON CRASH
◦ - 0008129: Exception received while command was running in background
◦ - 0008126: SARH Missiles seem to guide well outside their archs while aircraft is cranking
◦ - 0008127: SARH Amos shots really problematic with cranking
◦ - 0007778: Naval F-117 RCS too small?
◦ - 0007786: DB3k: 948 Elli-Kortaener Helo facilities issue
◦ - 0007787: DB3k: AV-8B Harrier II loadout 1565 issue
◦ - 0007781: DB3k: Need a 2015 Kusnetsov Magazine with Adders
◦ - 0007782: DB3k: DRPK Issues. Missing Najin and Nampo
◦ - 0007752: New J-7's a number of African nations have
◦ - 0001891: Damage Status Window Refresh
◦ - 0003199: Damaged Sub rise to surface issue
◦ - 0003324: DB3K: Swiss Hawker Hunter
◦ - 0006619: AAW Mission Enhancement: Add A response area
◦ - 0004284: SCUD B-100 (Project-T)
◦ - 0006103: Add infantry weapons such as M72, RPG7, Milan, Javelin, etc
◦ - 0006364: DB3k Update: Add Irish Samual Becket class OPV
◦ - 0006508: DB3k Update: Add FLIRS to USGG aircraft
◦ - 0003758: DB3k Update: P31 Eithne Update (Ireland)
◦ - 0003760: DB3k Update: Add P21 Emer/Diedre (Ireland)
◦ - 0007061: Offensive ECM marked as DECM
◦ - 0007453: Mike's tank and IFV's to finish up list
◦ - 0006713: Cragside converted as USN/SOF mothership
◦ - 0007785: DB3k: AT-16 Scallion too slow
◦ - 0007679: AS-9 Kyle hits ships but doesn't cause any damage point loss
◦ - 0007777: Super Frelons (Size Class: Lrg) should be able to take off from Clemenceau-class carriers
◦ - 0007842: Milas failing
◦ - 0007883: Add AN/PAQ-1 to Laser Maverick's director list (and other LGBs)
◦ - 0007885: DB3k: HMS Ocean Upgrade 2014
◦ - 0007902: SLAMER-ATA cannot hit submarine
◦ - 0007829: Add CWDB Platform requests
◦ - 0007822: CWDB: DOB of Chinese Naval Aviation and initial aircraft
◦ - 0008053: DB3k: New LRASM data
◦ - 0007975: 1982-1990 FB-111 does not have the conventional loadouts
◦ - 0007942: Hound Dog missile issue...or not
◦ - 0008065: DB3k: UAE Baynunah fix
◦ - 0008064: DB3k: French Floreal Upgrades
◦ - 0008062: DB3k Update: Add AGM-88F
◦ - 0008099: Israeli Cobra helicopters out of service this year (2014)
◦ - 0008098: Seawolf and Ohio AN/BLQ-10(v3)(v4) aren't detecting anything
◦ - 0008095: [DB Editor] Raptor pod sensor ranges
◦ - 0008093: DB3k: More flight deck space on San Antonio's
◦ - 0008114: DB3k: New towed arrays for US navy DDG and CG
◦ - 0008118: A-6E Snakeeye loadout
◦ - 0008125: Soviet SEAD pretty useless if Viyuga can't pick up NATO TPS-63/FPS-117 Radars
◦ - 0008133: DB3k: Add refueling flags to E-2D
◦ - 0008132: DB3k: Add Krypton KH-31A ASM loadout to Malaysian Flankers
◦ - 0007900: UGM-109E attacks on mobile units
◦ - 0008003: Sub snorkling with nearby contacts
◦ - 0008122: AS-6B ARM still not killing radars
◦ - 0008080: Magic depth charge
◦ - 0007411: [522] Depth Charge Malfunctions
◦ - 0007865: [554] Nuclear Depth Charges that miss should still explode and kill nearbye targets.
◦ - 0007986: [General program infrastructure] Crash after RAF Falkirk was destroyed
◦ - 0008044: Sub Transits too deep
◦ - 0008074: [B557] Exception
◦ - 0008038: Diesel bouncing up and down to recharge batteries
◦ - 0007241: [509] Land units assigned to Asuw Patrol Ground and Mixed dont' move
◦ - 0007089: HARM hits are not damaging targetted radar
◦ - 0007046: HARM vs. Ships damage issue
◦ - 0006849: F/A-18F Cannot Refuel each other with Buddy store
◦ - 0007998: Aircraft refueling logic (SH-to-SH buddy)
◦ - 0007811: [553] Wooden Leg Refueling Issues
◦ - 0007901: Weird behaviour during in flight refueling
◦ - 0006980: [501] KA-6D tanker problem
◦ - 0003147: Countering "overbooking" in air refuelling
◦ - 0007602: [536] Units forget the RTB order after going defensive
◦ - 0006618: [486] Refueling Issues
◦ - 0006847: Refueling Case: Multiple Refueling Aircraft on station with RefuelingROE set to on = Crashed aircraft
◦ - 0007988: Aircraft refuses to refuel from nearest tanker
◦ - 0006772: Serious tanker doctrine issues - set scen/mission/group/unit default to false
◦ - 0008067: [Build 556] Exception Error
◦ - 0006454: [483] Support mission, 1 time loop and refueling logic
◦ - 0008069: Refueling: E-3 crashes as it can't seem to link up with KC-135E
◦ - 0003072: Aircraft assigned to the same mission should go to the same tanker
◦ - 0004974: Aircraft running out of fuel and crashing. Not refueling
◦ - 0005517: When Group Refueling ROE is set, individuals aren't inheriting it when the group breaks up to RTB
◦ - 0005253: Tankers RTB too late
◦ - 0008072: [557] Sub trying to attack sonobouy
◦ - 0008087: [Build 553] Refueling Sentry keeps hooking up
◦ - 0008086: [558 Refueling] Most Vipers want to keep refueling than return to patrol zone
◦ - 0007974: Need to add color depth check at startup
◦ - 0007880: Crash when using zones
◦ - 0007910: Freezes during tutorial after activation of No-Nav Zone
◦ - 0008088: Tanking fix broke 3rd rule
◦ - 0008058: Dipping Passive Sonar (Build 554)
◦ - 0008091: [560] Units in ferry missions stay with the tankers instead of follow the mission

New features & improvements:

* Simulation Performance. Major portions of the core execution pipeline have been re-architected to optimize performance and scalability. The boost is most noticeable on "heavy" scenarios (not just in terms of number of units but also activity, e.g. numerous concurrent pathfinding processes, everybody jamming and scanning everybody etc.). Stability is also improved.

* Air Refueling fixes. You asked for smarter and more dependable refueling AI & mechanics, and we listened.
The list of tweaks & improvements is too long to list here, but three major changes stand out:
a) Crews are now context-aware in their logic of picking the most suitable tanker. Depending on what the aircraft is supposed to be doing (enroute to mission, returning, free-roaming, on patrol, on support circuit etc.) the optimal choice is often significantly different.
b) Tankers are now smart enough to avoid overbooking (and thus getting completely drained). They now reject refuelling requests that they estimate they will not be able to service.
c) Aircraft returning from a mission (e.g. strikers on the RTB leg) will opt to bypass available tankers and head straight for their home bases if possible. This lightens the load on available tanker assets and eliminates the need to manually change the "use refuel" doctrine mid-mission. If they do need to refuel on the return leg they do as before.

* NCTR (Non-Cooperative Target Recognition) for select radar systems has been added, enabling active type/class-identification of air targets. See here for introduction to the technology: http://en.wikipedia.org/wiki/Radar_MASINT#Non-Cooperative_Target_Recognition

NCTR as modelled in Command is broken into two techniques:
* JEM: Jet engine modulation (aka fan blade counting). This is simpler to process and more widespread but works only within a frontal arc of 15 degress offset from the target's front (so that the fan blades are visible to the radar).
* NBILST: Narrow-beam Interleaved Search & Track (aka synthetic pseudo-imaging). This is far more demanding computationally and is possible only with phased-array radars, but can work regardless of target aspect.
Interestingly enough, even some quite old radar systems (like Square Pair on SA-5 batteries) have an NCTR ability. However, because of its manual/semi-automated nature (the operator literally looks on raw radar return modulation data on an oscilloscope) the classification time varies highly with operator proficiency. In modern systems the highly automated nature of the process (point the radar at the target and wait) means that crew skill is irrelevant.
When a target is classified using NCTR a relevant message is added to the message log.

* BVR cranking: Fighters launching BVR missiles now regularly attempt to "crank" (turn to the side while still tracking/painting as necessary, and throttle back) once they have taken all their shots. The purpose of the manouver is to reduce the rate of approach with the enemy and thus delay enemy countershots as much as possible.

* Damage repair rates (for sub-systems) have been increased and messages are now provided when a subsystem is repaired for a heavier to a lighter state of damage or fully restored.

When examining subsystems damage on a unit (Damage Control window), the different degrees of subsystem damage (light, medium, heavy) are represented by different colors (yellow, orange and orange-red). Destroyed systems retain the red color.

* Numerous fixes and tweaks to damage modelling including ARM impacts, cluster munitions, proximity blast damage, depth charge damage & duds etc.

* Includes the v418 versions of the DB3000 & CWDB databases with numerous fixes and additions.

< Message edited by Sunburn -- 12/17/2014 3:38:16 PM >


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Post #: 1
RE: Command patch 1.05 - 9/26/2014 11:58:11 AM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
The list of fixes is kind of wonky looking. It sticks way out of the text box down to the bottom of the page.

btw, is there a way to see just waht has changed since beta 568?

(in reply to Surtur)
Post #: 2
RE: Command patch 1.05 - 9/26/2014 12:12:47 PM   
Marder


Posts: 242
Joined: 10/25/2013
Status: offline
Thanks!!

(in reply to thewood1)
Post #: 3
RE: Command patch 1.05 - 9/26/2014 12:47:16 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
quote:

ORIGINAL: thewood1
The list of fixes is kind of wonky looking. It sticks way out of the text box down to the bottom of the page.

Thanks, fixed it.

quote:


btw, is there a way to see just waht has changed since beta 568?

Not much really. The most important is a tweak for ARMs that makes it much more likely that if they impact, in addition to general applied damage, they will specifically focus on the emitter they are homing on.


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(in reply to thewood1)
Post #: 4
RE: Command patch 1.05 - 9/26/2014 1:51:09 PM   
navwarcol

 

Posts: 637
Joined: 12/2/2009
Status: offline
Congratulations guys on the WOTY, and just as always, awesome job on the updates!

(in reply to Dimitris)
Post #: 5
RE: Command patch 1.05 - 9/26/2014 2:02:28 PM   
ctboe1_slith

 

Posts: 44
Joined: 4/22/2013
From: Minnesota, USA
Status: offline
I get this error when i try to install the new update have tried twice

irsetup (box)

Encountered a sharing error while accessing C:\Matrix Games\Command Air Naval Operations\Prerequisites\direct X_Mar2009_redist\Mar 2008_d3dx9_37_X6 4cab

Then it just stops the installation

Christian Boe

(in reply to Dimitris)
Post #: 6
RE: Command patch 1.05 - 9/26/2014 2:07:36 PM   
VPaulus

 

Posts: 3630
Joined: 6/23/2011
From: Portugal
Status: offline

quote:

ORIGINAL: cdu801

I get this error when i try to install the new update have tried twice

irsetup (box)

Encountered a sharing error while accessing C:\Matrix Games\Command Air Naval Operations\Prerequisites\direct X_Mar2009_redist\Mar 2008_d3dx9_37_X6 4cab

Then it just stops the installation

Christian Boe

While installing, please disable temporarily your security programs. If, after doing that, the issue still persists, then please install the update in Windows Safe Mode.
http://pcsupport.about.com/od/fixtheproblem/f/windows-safe-mode.htm

(in reply to ctboe1_slith)
Post #: 7
RE: Command patch 1.05 - 9/26/2014 2:24:13 PM   
ctboe1_slith

 

Posts: 44
Joined: 4/22/2013
From: Minnesota, USA
Status: offline
Thanks for the help, the update installed wonderfully once I followed your advice and turned off my anti-virus.

Christian Boe

(in reply to VPaulus)
Post #: 8
RE: Command patch 1.05 - 9/26/2014 2:43:10 PM   
Coiler12

 

Posts: 1203
Joined: 10/13/2013
Status: offline
I installed the update. Ready to play.

(in reply to ctboe1_slith)
Post #: 9
RE: Command patch 1.05 - 9/26/2014 3:20:47 PM   
Randomizer


Posts: 1473
Joined: 6/28/2008
Status: offline
Thanks for the updates; no issues with the installation.

Noted that the missing SSN-578 Skate Class never made it into the updated CWDB though.

Missing Skates

Apologies for the nitpick, please keep up the great work.

-C

(in reply to Coiler12)
Post #: 10
RE: Command patch 1.05 - 9/26/2014 3:22:38 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Sorry Chris will likely appear in the next db update

Mike

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(in reply to Randomizer)
Post #: 11
RE: Command patch 1.05 - 9/26/2014 6:42:20 PM   
.Sirius


Posts: 1404
Joined: 1/18/2013
Status: offline
Hi sorry the Skates are in CWDB ver 419 which is has a lot of other USN Submarine platforms in it also
quote:

ORIGINAL: Randomizer

Thanks for the updates; no issues with the installation.

Noted that the missing SSN-578 Skate Class never made it into the updated CWDB though.

Missing Skates

Apologies for the nitpick, please keep up the great work.

-C



_____________________________

Paul aka Sirius
Command Developer
Warfaresims
Cold War Data Base 1946-1979 Author

Old radar men never die - Their echoes fade away in accordance with the inverse fourth power law

(in reply to Randomizer)
Post #: 12
RE: Command patch 1.05 - 9/26/2014 9:37:09 PM   
HorgeTheFlier

 

Posts: 4
Joined: 9/26/2014
From: Italy
Status: offline
Thanks for your great work! :)

(in reply to .Sirius)
Post #: 13
RE: Command patch 1.05 - 9/26/2014 9:39:45 PM   
mikkey


Posts: 3142
Joined: 2/10/2008
From: Slovakia
Status: offline
Thanks for huge update!

(in reply to HorgeTheFlier)
Post #: 14
RE: Command patch 1.05 - 9/27/2014 1:29:06 AM   
ultradave


Posts: 1355
Joined: 8/20/2013
Status: offline
While we're mentioning submarines, and also at the risk of being a nag, sorry, USS SEAWOLF, CONNECTICUT, JIMMY CARTER and HMS ASTUTE all have only 1 reactor, not 2.

Some sources for SEAWOLF class (1x S6W reactor)

http://www.naval-technology.com/projects/seawolf/

For HMS ASTUTE (1 x PWR2 reactor)

http://www.naval-technology.com/projects/astute/

http://navy-matters.beedall.com/astute.htm (scroll down past all the pictures)



_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to Randomizer)
Post #: 15
RE: Command patch 1.05 * Fixed* - 9/27/2014 2:24:35 AM   
JRyan


Posts: 555
Joined: 3/29/2005
Status: offline
*Fixed*

quote:

Installed it fine but will not run even with AV in game mode. Will try more later but too tired now...

Just says windows looking for solution and crashes - well closes the program as it is not in task manager anymore. Tried to start from game menu also same result. Hopefully my pc only.


quote:

Edit : it installed to new directory. Build 568 still works fine. Maybe that has something to do with it. I noticed a 'game of the year' edition folder option. hmm.


Edit: That was it, moved new install files to old folder and works fine. Just a quick install and not paying attention to the install folder.



< Message edited by JRyan -- 9/27/2014 3:35:05 AM >

(in reply to ultradave)
Post #: 16
RE: Command patch 1.05 * Fixed* - 9/27/2014 2:37:27 AM   
JRyan


Posts: 555
Joined: 3/29/2005
Status: offline
I think I need to do a fresh install of the game, I am still using the beta folder with all the stuff still in it.

Since it works maybe I shouldnt and should just keep going as I bet I am the only dummy to have done that. It goes to show how good the programmers are, as I have not had any issues.

Reminds me of the poon days, I could find errors that no one ever thought of cause nobody would think of doing that!

(in reply to JRyan)
Post #: 17
RE: Command patch 1.05 * Fixed* - 9/29/2014 8:06:13 AM   
George Patton


Posts: 1238
Joined: 7/12/2005
From: Lugano, Switzerland
Status: offline
Thank you guys. You are wonderful, just as this game is.

(in reply to JRyan)
Post #: 18
RE: Command patch 1.05 * Fixed* - 9/30/2014 12:54:10 AM   
magi

 

Posts: 1529
Joined: 2/1/2014
Status: offline
I installed it..... Thank you... It makes me so happy.......

(in reply to George Patton)
Post #: 19
RE: Command patch 1.05 * Fixed* - 9/30/2014 8:15:52 AM   
deepdive

 

Posts: 125
Joined: 10/28/2013
Status: offline
Thanks, game performance is better than ever

(in reply to magi)
Post #: 20
RE: Command patch 1.05 * Fixed* - 9/30/2014 1:08:26 PM   
Vici Supreme

 

Posts: 558
Joined: 12/4/2013
From: Southern Germany
Status: offline
Magnifique!

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(in reply to deepdive)
Post #: 21
RE: Command v1.05 / Wargame Of The Year edition - 10/1/2014 8:41:10 AM   
KewDok


Posts: 31
Joined: 12/17/2013
From: Norway
Status: offline
quote:


* Includes the v418 versions of the DB3000 & CWDB databases with numerous fixes and additions.



Hi! Great work, as always!
Any chance you could clarify how the databases relate to the versions on Warfaresims? I just want to make sure I have the latest and "best". :-P

I am truly sorry if this is explained anywhere and I missed it.

(in reply to Surtur)
Post #: 22
RE: Command v1.05 / Wargame Of The Year edition - 10/1/2014 6:42:16 PM   
Casinn

 

Posts: 343
Joined: 7/27/2013
Status: offline
Think all that is on that download page is the additional (optional) images and descriptions for the database that the community has come up with. May be wrong, but don't believe those are in the game unless you download and add them.
The fixes and additions referred to in Sunburns post are the platform adds/changes since previous versions.

(in reply to KewDok)
Post #: 23
RE: Command v1.05 / Wargame Of The Year edition - 10/2/2014 6:12:48 AM   
KewDok


Posts: 31
Joined: 12/17/2013
From: Norway
Status: offline
D'OH!
Thanks! I am a moron.

(in reply to Casinn)
Post #: 24
RE: Command v1.05 / Wargame Of The Year edition - 10/8/2014 11:17:23 AM   
deepdive

 

Posts: 125
Joined: 10/28/2013
Status: offline
Sorry , please delete.


< Message edited by deepdive -- 10/8/2014 12:26:00 PM >


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(in reply to Surtur)
Post #: 25
RE: Command v1.05 / Wargame Of The Year edition - 10/13/2014 7:21:42 PM   
bjd3x

 

Posts: 3
Joined: 10/1/2014
Status: offline
Hi,

I tried to update from 1.04 to 1.05 but I've got this message once and again:

"Error:
Unable to download file.
An error occurred while tying to open an ftp file."

I run CMANO on XP in Parrallels on Mac.
Firewall disabled and no antivirus.

Any advice?

Thanks.

-------

Fixed.
I found the link to download and upgraded.
True update client keeps on failing.


< Message edited by bjd3x -- 10/17/2014 8:46:20 AM >

(in reply to deepdive)
Post #: 26
RE: Command v1.05 / Wargame Of The Year edition - 10/16/2014 6:21:37 PM   
vaalen

 

Posts: 387
Joined: 1/13/2008
Status: offline
After I installed the 1.05 patch, I cannot even get the launch display to appear. I get an error stating "failed to extract file to memory".

What can I do? Any help will be very much appreciated.

(in reply to bjd3x)
Post #: 27
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