deathmerchant
Posts: 2
Joined: 9/27/2014 Status: offline
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So I discovered the Super Area Weapon from a ruin and started using it extensively in my strategy. It's a super weapon, of course I will! The basics: it shoots out like a beam to a point, then expands outward. It damages everything, including the ship that fired it and your own bases. Now here's three strange things that happen, probably bugs: 1) If the target is destroyed in one hit, there is no "area" effect. So if you want to annihilate a bunch of smaller ships, it won't work, you'll only obliterate the one you target. Now this turns out to be okay, because often you just want to kill one thing. But it defeats the purpose of the weapon, so I think it's a bug. 2) Sometimes (I don't know why) it does no damage to the ship you actually fire at, but the area effect will still kill things around it (including you). Illustrative story: I warped in 6 ships with S.A.W's (plus other ships) to overkill a small pirate port, they all fired at the same time but didn't touch the port! Wtf?! But the area damage spreads out and guess what? Killed all of my own ships. Lesson Learned. This has also happened when targeting smaller ships. I think it is related to being in a fleet with ships without area weapons, as it doesn't seem to happen to not-fleet ships and ships that are in fleets composed ONLY of ships with area weapons. Something about fleet targeting messing the damage up, maybe. 3) When destroying a pirate port with the S.A.W., each shot will trigger a "destroyed port" event. Meaning if it takes 6 shots to kill the port, you'll get 6 events in a row giving you credits, finding the location of an abandoned ship, etc. Clearly a bug. A hilarious result was the finding of coordinates to 5 star bases at the same planet, which a pirate was conveniently at hand to take. So IMO the blast radius should always trigger, and it should always do damage to the initial target. But currently the blast doesn't always trigger and the initial target isn't always damaged. The area weapon should be a specialty weapon, with a niche use for hit-and-run bombing of strategic targets or a last ditch effort at obliterating a threat.
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