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Bug: Detached stations (1.9.5.8)

 
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Bug: Detached stations (1.9.5.8) - 9/29/2014 11:16:10 AM   
johanwanderer

 

Posts: 209
Joined: 6/28/2014
Status: offline
I'm playing as a pirate in 1.9.5.8, and mining stations, space ports, etc. keep getting detached from their respective planets. Bellow is an example. Note where the station is compared to the planets it's supposed to be attached to.

Also, as the result, the station does not mine, but you can no longer build another mining station on that planet.

I'll upload a save shortly.




Edit: file uploaded as johanwanderer-20140929-CrashUpload.zip

Attachment (1)

< Message edited by johanwanderer -- 9/29/2014 12:21:21 PM >
Post #: 1
RE: Bug: Detached stations (1.9.5.8) - steps to reproduce - 10/11/2014 10:24:56 AM   
johanwanderer

 

Posts: 209
Joined: 6/28/2014
Status: offline
Finally figured out how to reliably reproduce this.

When you use a non-constructor constructor to build a station, it always detach.

Step to reproduce:
1. Create a new "Explorer" design, give it construction yard, docking bay, manufacturing plants, etc. I name mine "Mini Constructor"
2. Build a ship of the above design.
3. Use that ship to build a mining station (or spaceport, etc.)
4. As soon as the station is finished, it detaches from the planet.

Having said that, I'm not sure if this is a bug or a "feature". Since pirates are not supposed to be able to build constructors early on, building mini-constructors like that definitely lets you circumvent that limitation. Once I figured out what was causing detached stations, I simply scrapped my mini constructors and play without them.

However, it would probably be better to just disallow construction yards on any non-constructor role. Currently, the problem also arises when you stick a construction yard on something like a resupply ship (to use it as a mobile repair bays) and then use such ship to construct something in a pinch.

(in reply to johanwanderer)
Post #: 2
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