McHendrik
Posts: 3
Joined: 9/30/2014 Status: offline
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Ahh... I looked it up and you are quite right about BINGO/JOKER. I spent some time with the numbers for a few planes and figured out my mistake. I was misreading the fuel status. The "reserve" amount (and total/etc.) are being correctly calculated, so far as I can tell. I just didn't see it correctly until now. The unit fuel box on the right side when a plane is selected says (EG: Shackleton MR.2): 12519kg total remaining, 1549kg reserve 9147kg to bingo, 21.7kg/minute 9 hrs 36 min, 1634 nm total 7 hrs 1 min, 1194 nm to bingo 224 nm to base Here is why I misunderstood: "1634 nm total" and "12519kg total" seemed to me to be BEFORE the reserve. It wasn't clear at first glance that the reserve was part of the total. (I know... I'm dumb... but that's what happened. /grin) So I interpreted this to mean that when my plane was on landing approach with 1kg total, there was still the reserve left. Obviously this is wrong, my bad. I would suggest that the wording could be slightly changed to something like: 12519kg fuel remaining, 1549kg was reserved (10%) or based on 224 nm to base, plus xxx nm reserve This would make it clear that the reserve was based on the original total fuel at takeoff, not some amount that's actually separate in the tanks as reserve. Maybe I'm the only doofus that got confused but... Also: I haven't figured out a way to "push it" past BINGO either. If you know the plane is going to crash, or you know you have to sacrifice it, it would be nice to be able to override BINGO and keep shooting or reconnoiter-ing. (Maybe there is a way to override this but I haven't found it.) In my case, when I screw up, instead of making a futile flight back, only to crash 10nm short of base, I'd like a way to prevent the pilot from RTB for BINGO altogether.
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