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Operation Lonestar,2016 [For testing]

 
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Operation Lonestar,2016 [For testing] - 10/2/2014 12:40:31 PM   
greatTop

 

Posts: 65
Joined: 1/5/2014
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Herewith a scenario that I'm working on.

Fantasy military exercice:
The french and british fleet have to destroy several key targets on the US coast...

It's supposed to be a multiplayer scenario playable on Baloogan's Joint command(2 or 4 players). But I felt like doing a single player version for testing and balancing.


All comments, suggestions, opinions are welcome,

Cheers

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< Message edited by greatTop -- 10/2/2014 1:51:13 PM >
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RE: Operation Lonestar,2016 [For testing] - 10/3/2014 9:19:05 AM   
ojms


Posts: 230
Joined: 9/16/2014
Status: offline
Hi,

You probably want to add more Mica IR to the french carrier as I've ran out so can't launch any more rafales.

Cheers

(in reply to greatTop)
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RE: Operation Lonestar,2016 [For testing] - 10/11/2014 1:37:28 PM   
Flankerk

 

Posts: 417
Joined: 6/21/2006
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Think I scored a minor victory at 64 points or so. All the targets etc seemed fine, but there wasn't in all honesty any real opposition. If anything the US ignored me, and I ignored them, a volley of the likes of TLAM etc were followed by cruise missiles. I only encountered one F-22, no other opposition encountered. It probably needs US side responding after the initial attack?

(in reply to ojms)
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RE: Operation Lonestar,2016 [For testing] - 8/13/2015 8:23:22 AM   
Dimitris

 

Posts: 13282
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Is this ready for release?

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