Aeson
Posts: 784
Joined: 8/30/2013 Status: offline
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quote:
1. At my bases (no carriers yet) they auto build fighter/bombers at a 50/50 ratio, and also auto launch them. If a tell my fighters to land, they do, and then immediately relaunch themselves. If your trying to upgrade them, there doesn't seem to be enough time to do this. I'm assuming you're trying to decommission fighters or bombers to change the balance and perhaps type of bomber? If so, I would recommend ordering up a bunch of fighters and bombers in the ratio you desire and then decommissioning the currently existing detachment. I would further recommend not bothering about the fighter-bomber balance, because the next time you lose a fighter or bomber, the computer will add something to return the fighter wing to the 50-50 ratio. Note that if you want to manually reconfigure fighter forces, you must do so on a ship-by-ship basis; the last time I looked, there wasn't a fleet-level interface with which to do this. quote:
2. Bombers vs missile bombers. Because the building of bombers seems totally automated, when you have two different bomber types, how is this controlled, and due to the problems in questions 1, how can I upgrade them? I am not certain, but I suspect that the way that the computer chooses the bomber type (and, for that matter, which of two or more similar-level components to use in an automatically generated ship design or automatically upgraded ship design) is by how recently the bomber type (or component) was researched, with the preference going to the more recently developed component. As such, I suspect that if you want to use torpedo bombers in your end-game fighter bays, you would need to fully develop the missile bomber line before you finish developing the torpedo bomber line. I am not certain of this, however. If you want to, you can manually change the bomber configuration by ordering up a bunch of bombers of the type you want and then decommissioning the existing bombers, with the caveat that I rather suspect that the game will automatically replace losses with whatever type it had been using before you went through and switched things over (although it may choose a new type if you complete a bomber tech between your manual configuration of your bomber force and the time your bombers start taking losses, so you could potentially not need to worry about this side of things if you're just reconfiguring the bomber force to better match whatever is being upgraded next). Better fighter management has been requested in the past, though as far as I am aware, nothing has come of it thus far. I'd suggest getting used to having the 50-50 split between fighters and whatever the most recently developed bomber happens to be, and not holding your breath in anticipation of a fighter management patch. It might be possible to separate the fighter types out into different types of carrier bays, but it does not appear to be possible from the little that I've looked at. Another alternative is to find the Fighters.TXT file and mod the tech level entries for each bomber so that the ones that you want to have always have greater listed tech levels than their equivalents in the unwanted branch, but know that the computer's fighter wings will be using the same tech level listing to choose its fighter forces. I don't know that this second modding option will affect games which are currently in progress, though you could always try, and I would always suggest backing up any files before you edit them, so that you have a usable restore point just in case you screw something up.
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