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Req save game Scen.2 as allied 1944

 
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Req save game Scen.2 as allied 1944 - 9/30/2014 2:08:46 PM   
Bahnsteig

 

Posts: 70
Joined: 8/18/2004
From: Croatia\Germany
Status: offline
Hello everybody,

I'm playing AE for years now (PBEM) as JFB and never had the chance to get a game into 1944. Now I'm curious about the allied force in 44-45-46, sadly I don't have to time to start a new game against the AI.

So I would like to go the easy way and ask if somebody can share a savegame as allied, Scen2 somewhere in 1944?

with kind regards...

Post #: 1
RE: Req save game Scen.2 as allied 1944 - 9/30/2014 6:55:32 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
You can just set up a PC vs. PC AI game and set it to run continuous on 3-day turns. Stop wherever you like and take a look.

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The Moose

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RE: Req save game Scen.2 as allied 1944 - 9/30/2014 10:45:32 PM   
wdolson

 

Posts: 10398
Joined: 6/28/2006
From: Near Portland, OR
Status: offline
If you just want to know what the Allied get late war, you can load up a new game of the scenario you're playing and look at Allied reinforcements. Just scroll down the list to the time frame you want to look at. The schedule for all Allied reinforcements are fixed from the start.

Just a warning, the forces are pretty big.

Bill

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WitP AE - Test team lead, programmer

(in reply to Bullwinkle58)
Post #: 3
RE: Req save game Scen.2 as allied 1944 - 10/1/2014 7:56:29 AM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
You can use the editor to set the start and end dates of the scenario to 1946. When running the game, you will see all units on map - except the ships with a "sunk date" set in the editor and LCU with a withdrawal date.

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Post #: 4
RE: Req save game Scen.2 as allied 1944 - 10/7/2014 6:50:11 AM   
Bahnsteig

 

Posts: 70
Joined: 8/18/2004
From: Croatia\Germany
Status: offline
Thx for the answers,
right now I started an Pc v. Pc AI game, didn't think about that.
Today I'll try it with the editor, too.

(in reply to LargeSlowTarget)
Post #: 5
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