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Visual distortion in Unit Status pane

 
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Visual distortion in Unit Status pane - 10/8/2014 3:34:18 AM   
Asterix909

 

Posts: 9
Joined: 10/8/2014
Status: offline
I get a strange distortion in the Unit Status pane on the right. After several seconds of play, the pane will become distorted (see screenshots below). Alternatively hovering the mouse over controls such as the Sensors button or Mission link in the Unit Status pane will create a distortion.
Selecting a new unit will render a 'good' Unit Status pane for it, but within a matter of seconds it becomes distorted again.
DxDiag is attached. I am running Steam build 570.

Some examples, showing how the distortion can range from full on messed up (1st image) to minor distortion (2nd image) to everything in between:

http :// puu.sh/c3MNg/1b1318755f.jpg
http :// puu.sh/c3MOq/3416c7462d.png
http :// puu.sh/c3MPl/4bbe9d216f.jpg
http :// puu.sh/c3MOU/07e98488bf.jpg
http :// puu.sh/c3MPJ/099d8937e0.png
http :// puu.sh/c3MQb/60aba7e81b.png

And as a complete side note, I get the music crackling as well:-)

Thanks!

Attachment (1)
Post #: 1
RE: Visual distortion in Unit Status pane - 10/9/2014 10:45:23 PM   
Asterix909

 

Posts: 9
Joined: 10/8/2014
Status: offline
In an attempt to troubleshoot the issue further myself, I tried changing my Windows theme from Aero to Basic, and even then to Classic. No dice.

(in reply to Asterix909)
Post #: 2
RE: Visual distortion in Unit Status pane - 10/9/2014 10:48:45 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
This update should fix the sound issue

http://www.matrixgames.com/forums/tm.asp?m=3712200

Please make sure you run the DX prequisite again.

Thanks!

Mike

_____________________________


(in reply to Asterix909)
Post #: 3
RE: Visual distortion in Unit Status pane - 10/9/2014 11:05:52 PM   
Asterix909

 

Posts: 9
Joined: 10/8/2014
Status: offline
Thanks!
Honestly the sound issue is not that big of a deal to me. I'll probably stick to the Steam version as its delivered for simplicity; that said, I appreciate the nudge int he right direction!

(in reply to mikmykWS)
Post #: 4
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