Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Distant Worlds v1.9.5.10 Public Beta Update Available!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Distant Worlds v1.9.5.10 Public Beta Update Available! Page: [1]
Login
Message << Older Topic   Newer Topic >>
Distant Worlds v1.9.5.10 Public Beta Update Available! - 10/10/2014 5:38:16 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hello Everyone,

The Distant Worlds 1.9.5.10 Beta Update is now available for testing for Registered owners through our Members Club. You may download it from Here.



This build has the following changes from 1.9.5.9:


BUG FIXES

- bases built at planets/moons/asteroids no longer detach when built by improvised construction ships (e.g. Exploration ships) that use a subrole other than 'Construction Ship'
- ship captain characters now have their skills and traits revealed after their first battle
PIRATES
- pirate bases with Gravity Well Projectors will now properly stop all enemy ships, not just other pirates
- pirate income from controlled colonies is now never negative, even when colony has negative revenue (i.e. colony maintenance upkeep greater than income)
- maintenance costs for each troop unit now properly shown in Troops screen when playing as pirate
- in pirate missions panel in Empire Navigation Tool, now properly show Defend missions when "Showing Available Missions" and "Showing All Missions Types" (when playing as pirate)
- pirate factions now properly process *owned* colonies so that the following activities occur: troops recruited, population growth rates vary, luxury resources ordered, population race bonuses applied, etc
- pirate resort bases now properly cleaned up when destroyed

OTHER

- Ships and Bases screen now remembers last filter setting
- added troop strength summary to hover tip in Selection Panel when Colony selected and hovering mouse over 'Troops' line


< Message edited by Gerry Edwards -- 11/28/2014 6:09:11 PM >


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
Post #: 1
RE: Distant Worlds v1.9.5.9 Public Beta Update Available! - 10/10/2014 6:56:08 PM   
Unreal2004

 

Posts: 28
Joined: 8/20/2014
Status: offline
LURCHI!!!!!!!!!!!!! I think your mod will work now :D

EDIT: Eric, was the #256 component "bug" due to an 8bit limit?

< Message edited by Unreal2004 -- 10/10/2014 7:58:20 PM >

(in reply to Erik Rutins)
Post #: 2
RE: Distant Worlds v1.9.5.9 Public Beta Update Available! - 10/10/2014 7:50:29 PM   
lurchi


Posts: 319
Joined: 6/10/2014
From: LV-223
Status: offline
YESYESYES!!!!!!

Thank you!

(in reply to Unreal2004)
Post #: 3
RE: Distant Worlds v1.9.5.9 Public Beta Update Available! - 10/10/2014 8:01:12 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: lurchi

YESYESYES!!!!!!

Thank you!

I'm sending you some Romulan Ale lurchi...I know you're in for a long night or two now!






Attachment (1)

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to lurchi)
Post #: 4
RE: Distant Worlds v1.9.5.9 Public Beta Update Available! - 10/10/2014 8:31:02 PM   
lurchi


Posts: 319
Joined: 6/10/2014
From: LV-223
Status: offline
That stack might be good for a week - unless Data comes for a visit.

(in reply to ehsumrell1)
Post #: 5
RE: Distant Worlds v1.9.5.9 Public Beta Update Available! - 10/10/2014 9:08:40 PM   
joproulx99

 

Posts: 24
Joined: 9/10/2014
Status: offline
Lol I'm a bear truck driver! Looks kinda familiar to me :P

Thanks for this patch Devs!!!

(in reply to lurchi)
Post #: 6
RE: Distant Worlds v1.9.5.9 Public Beta Update Available! - 10/10/2014 9:21:07 PM   
Franky007


Posts: 133
Joined: 3/10/2005
Status: offline
quote:

SHIP DESIGN
- added new flee when setting: Armor 50% or Shields 20%


Thanks for that.

(in reply to Erik Rutins)
Post #: 7
RE: Distant Worlds v1.9.5.9 Public Beta Update Available! - 10/11/2014 1:41:34 AM   
Blackstork


Posts: 802
Joined: 7/7/2014
Status: offline
Thanks for addressing characters performance issues and for increasing caps needed to release lurchis work. Well done! :) :)

_____________________________


(in reply to Franky007)
Post #: 8
RE: Distant Worlds v1.9.5.9 Public Beta Update Available! - 10/11/2014 8:41:55 AM   
stahlengel

 

Posts: 12
Joined: 5/24/2013
Status: offline
I really want to thank you for the exceptional support of this product. I payed about 90€ for the game but it is worth every Cent. Every Add On made it better and it is now the most played game in my life. Thanks also to the great mods out there!

< Message edited by stahlengel -- 10/11/2014 9:46:11 AM >

(in reply to Blackstork)
Post #: 9
RE: Distant Worlds v1.9.5.9 Public Beta Update Available! - 10/11/2014 12:04:44 PM   
Nanaki

 

Posts: 306
Joined: 6/4/2014
Status: offline
Was hoping there would be more pirate bug fixes...

_____________________________

I ate the batter of the bulge at Hans' Haus of Luftwaffles

(in reply to stahlengel)
Post #: 10
RE: Distant Worlds v1.9.5.9 Public Beta Update Available! - 10/11/2014 1:39:24 PM   
PsyKoSnake


Posts: 111
Joined: 1/25/2012
Status: offline

quote:

ORIGINAL: stahlengel

I really want to thank you for the exceptional support of this product. I payed about 90€ for the game but it is worth every Cent. Every Add On made it better and it is now the most played game in my life. Thanks also to the great mods out there!


Yeah me too

(in reply to stahlengel)
Post #: 11
RE: Distant Worlds v1.9.5.9 Public Beta Update Available! - 10/11/2014 11:14:31 PM   
rxnnxs

 

Posts: 60
Joined: 6/1/2013
Status: offline
Thank you very much for the support of this software up to this date. I ranted a bit some times ago, but i see here that you listened to the modders and still do very useful things for us.

hmm, it might be the wrong place to wish for something in future but anyway, i will try:

- is it possible to remember the filter setting in the ships and bases screen?
- could you change the behavior of the ESC button so that we can exit the opened windows one by one and not show up the options menue?
- could you make us zoom out to see the whole galacy? when i look for i.e. scouts that are on the rim of the galaxy, those blimps are not showing up because they are on the upper or lower side of the screen. just because not the whole galacy is shown.
-please make more use of the righht mouse button; when a message is shown that some ship is under attack, let with a right click the object just be selected. then we can see where the ship is located. this would also be nice for the text messages on top.

< Message edited by rxnnxs -- 10/12/2014 12:19:14 AM >

(in reply to PsyKoSnake)
Post #: 12
RE: Distant Worlds v1.9.5.9 Public Beta Update Available! - 10/12/2014 2:12:49 AM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
Status: offline
Fantastic support thanks for listening guys!

_____________________________


(in reply to rxnnxs)
Post #: 13
RE: Distant Worlds v1.9.5.9 Public Beta Update Available! - 10/13/2014 7:59:50 AM   
hewwo

 

Posts: 276
Joined: 4/22/2010
Status: offline
+1 Especially on the rembering filters thing. I really miss that :(


quote:

ORIGINAL: rxnnxs

hmm, it might be the wrong place to wish for something in future but anyway, i will try:

- is it possible to remember the filter setting in the ships and bases screen?
- could you change the behavior of the ESC button so that we can exit the opened windows one by one and not show up the options menue?
- could you make us zoom out to see the whole galacy? when i look for i.e. scouts that are on the rim of the galaxy, those blimps are not showing up because they are on the upper or lower side of the screen. just because not the whole galacy is shown.
-please make more use of the righht mouse button; when a message is shown that some ship is under attack, let with a right click the object just be selected. then we can see where the ship is located. this would also be nice for the text messages on top.


(in reply to rxnnxs)
Post #: 14
RE: Distant Worlds v1.9.5.9 Public Beta Update Available! - 10/18/2014 11:27:53 PM   
bugbear777

 

Posts: 24
Joined: 6/12/2014
Status: offline
Thanks Devs, WONDERFUL GAME!

(in reply to hewwo)
Post #: 15
RE: Distant Worlds v1.9.5.9 Public Beta Update Available! - 11/4/2014 2:10:25 PM   
Unreal2004

 

Posts: 28
Joined: 8/20/2014
Status: offline
It has been roughly 3 1/2 weeks since the beta announcement for this patch, any updates on progress to an official release or are there still major bugs to be worked out?

(in reply to bugbear777)
Post #: 16
RE: Distant Worlds v1.9.5.9 Public Beta Update Available! - 11/5/2014 12:57:17 PM   
Bob M.

 

Posts: 20
Joined: 9/2/2004
Status: offline
Will the betas work with the Steam version?

(in reply to Unreal2004)
Post #: 17
RE: Distant Worlds v1.9.5.9 Public Beta Update Available! - 11/5/2014 3:05:46 PM   
Bingeling

 

Posts: 5186
Joined: 8/12/2010
Status: offline
I think you can enable betas on steam. Check in the properties for distant worlds.

(in reply to Bob M.)
Post #: 18
RE: Distant Worlds v1.9.5.9 Public Beta Update Available! - 11/11/2014 4:33:07 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hi everyone,

This will be going official soon and we're working on another new update for release in November.

Regards,

- Erik


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Bingeling)
Post #: 19
RE: Distant Worlds v1.9.5.9 Public Beta Update Available! - 11/11/2014 5:45:42 PM   
Unreal2004

 

Posts: 28
Joined: 8/20/2014
Status: offline
WOO!! Keep up the great work guys, I was hoping for an earlier release, like what was hinted at in the original post but I do understand bugs crop up that just slam you and NEED to be squashed before release. In the end I think this will make the modders (and us) very happy to get this out so work can continue :)

(in reply to Erik Rutins)
Post #: 20
RE: Distant Worlds v1.9.5.9 Public Beta Update Available! - 11/14/2014 1:40:04 PM   
hewwo

 

Posts: 276
Joined: 4/22/2010
Status: offline
great news :)

(in reply to Unreal2004)
Post #: 21
RE: Distant Worlds v1.9.5.9 Public Beta Update Available! - 11/28/2014 5:08:49 PM   
Gerry Edwards


Posts: 163
Joined: 2/22/2013
Status: offline
Hello all,

1.9.5.10 is now available for testing, please let us know of any issues you might encounter.

Cheers,
Gerry

_____________________________

Those who came before pave the path of tomorrow.

(in reply to Erik Rutins)
Post #: 22
RE: Distant Worlds v1.9.5.9 Public Beta Update Available! - 11/28/2014 6:13:33 PM   
ldog

 

Posts: 90
Joined: 6/3/2014
Status: offline

quote:

ORIGINAL: Gerry Edwards

Hello all,

1.9.5.10 is now available for testing, please let us know of any issues you might encounter.

Cheers,
Gerry


I'd love to, if I could get the game to run for more than 2 minutes.

(in reply to Gerry Edwards)
Post #: 23
RE: Distant Worlds v1.9.5.9 Public Beta Update Available! - 11/29/2014 7:10:32 AM   
Gerry Edwards


Posts: 163
Joined: 2/22/2013
Status: offline
Hello Idog,

Do you have a support thread started, If so can you send me a PM to it so i can catch up on your issue. If not lets start one and i will try and assist you in fixing your problem.

Cheers,
Gerry

_____________________________

Those who came before pave the path of tomorrow.

(in reply to ldog)
Post #: 24
RE: Distant Worlds v1.9.5.9 Public Beta Update Available! - 11/29/2014 8:09:34 PM   
archimbaust

 

Posts: 1
Joined: 4/4/2010
Status: offline
Hi there,

I am a little bit confused.

Where did v1.9.5.9 go?

Otherwise I am really impressed with the support this amazing game still gets,
have been playing it since the very beginning.

Cheers!


(in reply to Gerry Edwards)
Post #: 25
RE: Distant Worlds v1.9.5.9 Public Beta Update Available! - 11/30/2014 3:09:58 PM   
Nanaki

 

Posts: 306
Joined: 6/4/2014
Status: offline
Now This is the patch I was waiting for.

_____________________________

I ate the batter of the bulge at Hans' Haus of Luftwaffles

(in reply to archimbaust)
Post #: 26
RE: Distant Worlds v1.9.5.9 Public Beta Update Available! - 12/1/2014 7:53:54 AM   
hewwo

 

Posts: 276
Joined: 4/22/2010
Status: offline
Filter settings! After so many years of annoyance! woopwoop!

(in reply to Nanaki)
Post #: 27
RE: Distant Worlds v1.9.5.10 Public Beta Update Available! - 12/3/2014 8:37:32 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
Thank you for 1.9.5.10!!!

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to hewwo)
Post #: 28
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Distant Worlds v1.9.5.10 Public Beta Update Available! Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.781