Charles2222
Posts: 3993
Joined: 3/12/2001 Status: offline
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Halberdier: I just thought about another problem here; vision. First of all I don't know how close CL will let you get, but SPWW2 let's you get closer then SPWAW, and I can see how little legs moving may not be feasible, and only would look right at the most magnified level. I thought, also, that East Front had animation. There is a problem, somewhat of a major one really, and that is, that the angle isn't proper to show much movement. CIV3 and EF both had what is perhaps 45 degree angles. With the direct overhead approach the most you could show would be little shoes coming out, and there may not be space considering there's so many figures in the hex, which, brings up another problem. Even in EF, the figures were somewhat limited maybe 3 or 4 men or 1 vehicle. Those 3 or 4 men take about the amount of space of the 10 or so men in an overhead CL/SPWW2/SPWAW. One last problem with overhead if the vehicles. SInce it is overhead, the only discernible movement would be turret and dust being raised. So it looks like it boils down to this. Would you rather have 10 or so men in a hex not legging it between hexes, or have 3 or 4 with movement, realizing that the option with movement may take more memory? I know you're sort of talking about something else, but it sounds as though while what you're wanting may be feasible, it sounds as though CA is more the ticket for that sort of thing. I never played Panzer General, so I'm not entirely sure what you're talking about. The CIV3 battles are sort of fun to watch, but then again to make it CL-based would be too take away the ten or so men and make them into one man, something I'm not entirely sure I'd be at home with. Both are nice, but if this game is trying more to appeal to wargamers, then wargamers may prefer 10 stiff men, to one man moving and representing them. It is kind of unrealistic anyway, isn't it? Imagine as in CIV3, a spearman in CIV3's case, pokes his spear out against a tank as against any other object he fights. Imagine too a sniper getting out and firing a single shot while the Tiger fires all it's guns. It just wouldn't happen, and perhaps the worst of it id the distance problem. In CIV3, it's adajacent hexes in battle, but in CL you'd have in many cases great seperation. What do you do, without looking silly, when the Tiger is 20 hexes fromt he sniper and opens fire on it? Does the sniper fire back as normal and look very silly? If he throws a grenade, he can't do that, because that would be silly. It may be that only when you have borders clashing that you can have both sides doing something. Sure I know the exception is aircraft for example, but I would suppose in most cases, except AA perhaps, the target would just stand there and not assume a battle routine. One of the dangers of putting turn-based with some sort of animation in battles is you run into silly situations which detract from it somewhat, such as trucks 'battling' it out with panzers. Even ignoring that, waht do you do when a unit would use completely different weapons against a different object? You could see how complicated that could get, and what's more, what would they do if I selected theri specific weapon to use? What if I got them to use grenades only for assault, and they animated into firing rifles? It seems it would be a massive work to get each unit to animate only with the weapon or weapons chosen, in order to get arounf the sometimes silliness of them firing a weapon you wouldn't even dream if them using in the case of single script animations. Maybe something can be animated in some way, to make things more appealing, but I'm not sure your idea, or my variant of it, is really that desireable. It would be interesting to here other opinions about this.
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