Twotribes
Posts: 6929
Joined: 2/15/2002 From: Jacksonville NC Status: offline
|
quote:
ORIGINAL: Ormand quote:
ORIGINAL: Twotribes quote:
ORIGINAL: Ormand Kind of back here after some other adventures. Just a correction to Webizen's plug on my behalf. Yes, there are two "new" mods in the package that alter the structure of units: Regiments to make units look a little more like Decisive Campaigns with platoon sized SFT's, and Divisions, with company sized SFT's. However, there are also three at2 files that are just a replacement of graphics for standard ATG, namely ATG, New Dawn, and New Dawn with tank models. You can select any one of these with the mod file provided. In the Div 2 file you did not link self propelled art II to III for upgrade it is linked to itself. And one can not build roads into forests, looks like just light forests were not allowed for not sure haven't tested it yet. Hi Twotribes, Yes, I missed roads in light forests. But, the version I have on my disk doesn't have the problem with SPA. I am, however, making some modifications to this that I hope to have out by the end of the weekend. I am trying to improve the city and suburb edges so that they aren't so hard edge (not as nice as they could be). I have renormalized some units, specifically artillery attack and defend power, which I think were too high. I am also adding a few SFTs. Three levels of coastal artillery, light infantry and mobilization via bicycles and motorcycles. I changed the weights a bit so that normal infantry units have a wight of 2, and light infantry has a weight of 1. The light infantry can be mobilized by bicycle and motorcycle. Bicycle will be a new movement type (coastal artillery has a new one too as in static) that moves like foot in all terrains and 50% of wheel along roads. Motorcycle will be a wheeled movement type, but 20% faster and will have greater recon capabilities. These are being introduced to give more flavor and the ability to model some historical units (for example, bicycles were used by the Japanese at Singapore and the Italians in Sicily). Coastal artillery will be very heavy and have no movement (actually cost 9999 AP to move anywhere) but can be transported via rail (can't stop this). They will have good artillery against ships, but not against much else. So, they can't really be used on land targets. The plan is to put a "patch" up on the site that just adds the new stuff, and then replace all other files. Hopefully, the patch will be sufficient if you already have it installed (i.e., I don't screw something up). You are aware that you set Halftracks to only lift 1 right? So if you change Rifle weights you need to adjust halftracks as well.
|