GreyJoy
Posts: 6750
Joined: 3/18/2011 Status: offline
|
quote:
ORIGINAL: MrKane quote:
ORIGINAL: GreyJoy quote:
ORIGINAL: Alfred quote:
ORIGINAL: GreyJoy quote:
ORIGINAL: Alfred That is not how the turn is processed. Alfred Nice to know Alfred, thanks. However those units that are using their supplies in the Air Combat resolution phase shouldn't, IMHO, be penalized in this way if they can successfully draw supplies during the same turn. Do you agree on that? If I remember well, that penalty was made in order to force the units without supplies and isolated from a supply source to slowly fade away, instead of living forever (if unmolested by the enemy) easting grass and dirt. The way it is working now sounds (at least to my ears) like it is not 100% WAD I'm not exactly certain I understand fully what are the conditions which are applying here. Have a read of my post #10 in this thread: http://www.matrixgames.com/forums/tm.asp?m=3710936 and see if that clarifies the supply process for you. In any case if my post is not relevant then you pointing out where it isn't useful might clarify for me exactly what is your problem. Essentially your flak units firing would normally not fully exhaust their internal organic supply in the one turn. That it appears they are doing so strikes me as being the more critical issue here. Alfred Hi Alfred, thanks. I always read very carefully your posts and have read that one closely too. Unfortunately it doesn't clarify the present problem. Ok, let me try to explain myself a bit better: When I press "end turn", the units in the stack are ALL in full supply condition. All are white. The supply path is the best possible: there is a base, one hex away, connected with the stack we're talking about by major road and major RailRoad. The next turn the allied bombers attack that stack and the flak LCUs fire back. Obviously I don't know if, in mid turn time, those flak units have consumed 10,50 or 100% of their embedded supplies. What I know is that, after the turn resolution (replay), all the LCUs present in the stack are back to 100% supply, BUT, in the op report, I see that message about the penalty suffered ONLY by the AA units that were present in the hex. From these data, what I understand is that: 1. the AA units were in 100% supply situation at the beginning of the turn resolution 2. the AA units consumed ALL their supplies (if I have to believe to what the op report says) during the bombing attacks. 3. the AA units are then checked by the AI and got penalized by the distuction of few squads/devices because caught WITHOUT supplies. 4. after the supply/movement phase, when the turn resolution is over, all the AA units involved are back to 100% supplies. Does it make sense? My situation I am trying to describe was: 1) My units were moving from one hex to next, not enemy in hex 2) They all have supplies for 3+ days, not red or yellow markers 3) A few Hellens drop bombs on my Arty units, changing they stance "move" to "combat" 4) 4 Arty units were route due of isolation and luck of supplies and took heavy losses, 2 Arty were destroyed for the same reason 5) other not bombed units continued moving forward 6) all units in hex had still 3+ days supplies at the end of turn, no supplies problem, no overstack etc ... mmm... but arty units DO NOT fire at enemy's bombers even if bombed, so that is not consistent with the problem I am facing, even tough it seems to show that the "penalty check" is always made, for whatever reason, before the supply/movement phase of the turn resolution, which could lead (if my assumptions are right, which is not certain) to the kind of problems we're seeing
|