btd64
Posts: 9973
Joined: 1/23/2010 From: Mass. USA. now in Lancaster, OHIO Status: offline
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quote:
ORIGINAL: Endy While I agree that some of the whining comes from lack of knowledge of how the game works or lack of preparation, there are genuine situations, and quite a lot of them, where luck plays a major role. And it can be very easily checked by simply replaying the turn. I did my share of it with my opponent who was also interested in how stuff could play out with a different dice roll and in a few different scenarios - carrier strike, SAG battle etc. - the results varied from catastrophical to really good ones depending on a dice roll. And I don't agree that you can plan for everything. Despite your best skills there are always factors you have absolutely no control over. Weather is just one example - absolutely no control over it and no way to plan or prepare for it because the forecasts are not a reliable tool to predict it. And just this one factor can lead to a MAJOR difference in results, for example a carrier battle or a surface action depending if you get nice weather or a thunderstorm in the target hex or hexes. And yes, it's just a matter of how lucky you are with the roll despite everything else you did. I can name a few other factors but I believe you get my point. Yes, this kind of randomness in some factors is pretty realistic and true to life and most of us have learned to accept them. However, some players are used to something very different and to games, even pretty realistic ones, where the battle outcome just can't vary so much depending on just one factor. Many games, even the more complex or realistic ones, let you predict your chances very well, with only slight variation of the final result. Of course, you might argue that this is more similar to chess than real war but some players react very badly when this kind of control is taken away from them. I'll say again, yes, WITP has got most of these random things right and yes, stuff you can't control like weather could play a major role in a sea battle and shape history and should do the same in game. The problems start when you realize that if you moved that one squadron somewhere on the West coast or in Japan, then that carrier battle could've been just as easily as it has been lost. And like I said, some other wargames have randomness confined to a much bigger degree and you can predict the results of your actions MUCH better without the wild disparity of results based on a random dice roll. And some players react histerically to that and have a really hard time accepting it in Witp. Then again, this game is just not for everyone and you need to learn to accept it as it is. All the more reason to play a PBEM.....GP
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Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330 AKA General Patton WPO,WITP,WITPAE-Mod Designer/Tester DWU-Beta Tester TOAW4-Alpha/Beta Tester "Do everything you ask of those you command"....Gen. George S. Patton
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