Dutchie999
Posts: 117
Joined: 10/8/2014 Status: offline
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quote:
ORIGINAL: Tomcat84 Good question so I just went and tried it a bit. There is a way, but it is not super easy and it has some limitations right now. It needs new functionality that is only available in closed beta (event editor action to change a unit from one mission to another) so I cant show you a scenario file just yet. But, the way I did it: Have a SAM sitting, unassigned, emcon passive. Have an EW radar active. Make a support mission, one way, to a single RP where you want the SAM to move to. Make 4 RPs around SAM current location and 4 RPs around post-moving location. Make a trigger that if a weapon of the SAMs type enters the 4 RPs around current location, it gets assigned to the move mission. Make a trigger that if the SAM enters the new 4 RPs, it unassigns again from mission, it'll engage targets again if it acquires any. Limitations: - by having the SAM unassigned when it is ready for targets, it will fire max range low PK shots. If you assign it to patrol missions, it will keep milling around at 30 knots because it thinks it has to move while on patrol. So it wont shoot. And you cant use the hold position toggle in this case cause then it never moves in the first place - by having the SAM change to its moving mission as soon as a weapon is launched, this also means that if the weapon misses, there is no second shot. And the SAM doesnt move because it stays in engaged offensive mindset. This can be overcome by creating an extra event step around the world. You put a marker somewhere, and make 4 RPs near it. When the weapon is fired, instead of triggering the mission change, you trigger a teleport of the marker into the 4 RPs. You create an extra trigger of unit remains in area for X minutes for the marker, and make that the trigger for the change SAM to moving mission. This way you can set a 5 minute delay for example. It would be easier if we could just use timing in the event editor in a simpler way as a condition or trigger. I will post some requests in closed beta forum to ask for the ability to either toggle the hold position modifier through event actions or have patol speed of "stop" for use with SAMs. Also I will post about timing. Thanks for the ideas! edit: Also if you want the location where the SAM moves to to be random you could give it a multi point RP support mission where it can just branch out in a random direction each time, and instead of reallocating it to patrol mission by an enter area trigger, you can make a timed trigger with another marker. So itll spend 30 minutes moving in a big old 4 RP support mission square, and then switch back to unassigned. Make sense? I have been just trying something similar although not as thorough as your idea. The way I would like it to be (but don't know how hard to implement that is) is just a addition to the existing missions. Lets call this for the moment a 'Shoot and Scoot SAM & RADAR' mission. So first you add reference points to create a area in which the SAM and radar have free movement. Then in the misssion editor you add your mobile SAM and radar assets and then you have two boxes in which you can put the minimal amount of time and the maximal amount of time that a SAM or radar stays in the same place before it moves to a new random place in the RP area and its radars turn on again (if the EMCON was controlled manual and put in active before moving to another place ofcourse). The only thing you would need to add to make this thing work is a new database entry for mobile radar and SAM installations how long they take to turn off their systems, stow their stuff and get on their way. But this doesn't have to be very accurate and can mostly be guessed. quote:
ORIGINAL: Tomcat84 p.s. Cheese Board is not the S-400 FCR, Grave Stone is. Cheese Board is the search radar. Would be nice if we could place a Cheese Board on its own (without the SAM) Whoops. Sorry . They way I try get a stand-alone Cheese Board radar is I just remove all the other assets from a SA-21 Bn except the Cheese Board radar. The only problem is that if you use C and copy the radar everything is added automatically again . That idea that you can't change units and then copy them properly is really irritating me . Hopefully they will fix that in the next update!
< Message edited by Dutchie999 -- 10/23/2014 2:06:12 PM >
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