Rasputitsa
Matrix Legion of Merit

Posts: 2903
Joined: 6/30/2001 From: Bedfordshire UK Status: offline
|
I am playing against the AI and have used some mods/fixes to make the game more realistic and challenging. The performance of the Soviet AI can simply be adjusted in the initial game settings. In the game described in the Forum AAR section, the Soviet AI was initially slow to build up, so I set the Soviet 'Difficulty Level' to Easy, now I have the Soviets at what I think is an historical level, I have reset the USSR difficulty back to Normal. The game has great potential, but does need to be adjusted to get the best out of it and as you see F12 can be used as an in-game tool to fix balance problems. Further adjustments can be made in the game files with some changes to the values in the Scenario 'consts.ini' files. I am putting together a series of notes on making adjustments to game files and this is the one applicable to encirclements. When time allows I hope to put a guidance package onto the forum. ---------- Encirclement Survival The way the game handles supply can cause some problems, as supply is distributed through cities (even when cut off from the MSS), any city even captured enemy cities, will provide supply, albeit at a reduced level. The AI is given advantages in supply and if enemy units have access to a city they can draw sufficient supply and are able to rebuild losses each turn, which makes them very difficult to destroy. The objective in encirclements is to cut enemy units off from any city supply and with the existing game settings they will run out of supply in 3 turns, unless they can receive 'alternative supply' by air, or sea. Especially during the early part of the war, most national forces were unprepared for the violence and speed of Blitzkrieg and collapsed quickly after encirclement. Nations with little military infrastructure (Denmark), or low morale (France), where organisation quickly broke down and communications by dispatch and telephone were quickly disrupted, could not hold out and this can be replicated by reducing the turns that a unit can survive without supply. It is suggested that the main scenario 'consts .ini' file is adjusted to place completely encircled units out off supply after 1 turn, for early war scenarios. This can be changed for later war scenarios, or as a running game proceeds into the later war period, by a higher setting. Units 'out of supply' after 1 turn becomes the default setting in that scenario, but some nations were more resilient, due to better command and control and more efficient use of dwindling supplies. This can be replicated by giving selected nations a higher setting in the relevant National 'consts.ini' file (note that, in a running game the active National 'consts.ini' files are held in the - Documents/My Games/Time of Fury/saves/ “game save” folder -, any changes to National 'consts.ini' file in the main game/data/scenario folder will only apply to a new game). Application : For new game, or to apply to all nations - Game Folder/data/scenario/"Scenario name"/consts.ini For running game to change specific nations - Documents/My Games/Time of Fury/saves/ "game save name"/ e.g. consts_Germany Text : [TurnsWithoustSupplyModifier] NoSupply = (3) – reset value to 1 in the scenario 'consts ini' file Some nations can be given higher survival rates and the following full text can be added to the chosen National 'consts ini' files. For example : File – 'consts_Germany' add full text : [TurnsWithoustSupplyModifier] NoSupply = 3 (set for number of required turns before supply runs out) Notes: Supply can also be provided by air, or sea, these features can be adjusted in the text : SupplyFromShips] Maximum = 20 ............................10 (reduced setting) - max supply level available Range = 3 .....................................1 ( **** ) - how far inland supply can reach [SupplyFromBombers] MaxValue = 20 ..................................5 (reduced setting) - max supply level available ChanceOfSupplyForBomberStrengthPoint = 10 SupplyPerBomberStrengthPoint = 1................0.5 (reduced setting) - how much supply provided Note : whatever is in the Scenario 'consts.ini' file will apply, unless overidden by national 'consts.ini' data in the same Scenario folder for new game, or in the Game Save folder for a running game. ---------- I have only added supply from air and sea as an example, it is a subject of its own, with different nations having different capabilities, at different stages of the war and there will be a separate note on this subject, This goes with a package of items, to reproduce a situation closer to the historical events, in the case of the Eastern Front, if the encirclements are collapsing more quickly, then the larger numbers of replacement Soviet units need to be available, to maintain the historical balance. Increasing the capability for deeper entrenchments restores some more of the defence balance, if the Blitzkrieg slows down and defending units get time to dig. I am by no means an expert on this game, but I have learnt enough to modify the game for my own enjoyment and if any of this helps others, then I am happy to help. Some simple changes to data values can change most features in this game, using Windows Notepad, or Excel, but you will need to give yourself administration privileges in file properties, to edit and save changes, backup the game files before altering, in case of problems. I have several different installations of the game to work on, before moving modified files into the playing copy. The notes are incomplete and may need further explanation, unless people are familiar with the layout of the files.
< Message edited by Rasputitsa -- 10/24/2014 12:22:42 PM >
_____________________________
"In politics stupidity is not a handicap" - Napoleon “A people which is able to say everything becomes able to do everything” - Napoleon “Among those who dislike oppression are many who like to oppress" - Napoleon
|