Josh
Posts: 2576
Joined: 5/9/2000 From: Leeuwarden, Netherlands Status: offline
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Having an Officer at the start/early game in your SHQ has no benefit whatsoever (uhm unless your entire empire shrinks to the size of late war Germany 6-7 hexes wide), so remove him and use him in an front HQ to get experience. Once he gets that "experience card" you could put him in charge of the SHQ once again. Sometimes I just do that, and use this card to give either existing units an experience boost, *or* give green units an experience bonus. For that reason I create an unit and put something in it (Flak, Inf, Tanks, whatever). I let that unit/counter then get to 40 Exp (the max it can get) and then play the "exp card" on it. See it as a advanced training course. Basic training goes only to 40 exp. If you then play the exp card that unit can get very experienced. The problem with replacements troops is their damn inexperience, sometimes my units are in their 80's and lo and behold here come the 40 greenhorns replacements So to counter this I create this new unit and let it go through "advanced training" Now say one of my experienced frontline units is in need of 4 experienced Mg's, or 2 AT guns, or whatever. I then go to the trained unit (usually very close to the SHQ and your starting city) , create another unit in that same hex existing *only* of the needed troops, namely those 4 Mg's or 2 AT guns, and then send them via strategic transport to the unit that is in need of them. This way your battle hardened troops will not loose (lose?) their hard earned exp. Having said that, there is no reason to send your Officer at all to the SHQ to do this trick. You can also keep it in the same HQ for the rest of the game, provided it still sees battle in order to receive still more experience. If you place this HQ higher up the echelon that HQ will be able to not only give its subordinate units an exp boost, but also its subordinate HQ's. A bit hard to explain, but I have most of the time a Supreme HQ way back in your Capitol and a lot of frontline HQ's, so no "middle HQ's" (they serve no purpose IMHO, with very few exceptions, the exception being when you do an amphibious assault on a island/continent far away) . To make the HQ with the Officer with the exp card superior HQ of local HQ's you have to give all those nearby HQ's a new HQ namely the one with the Officer with the exp card. (click on HQ and click "set new HQ" they will lose their cards but get new ones soon enough). Anyways, long story, but it is a valuable card. I hope I made myself clear
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