Gavris Narcis
Posts: 311
Joined: 8/19/2000 Status: offline
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Well Gavris, just that I remembered our earlier discussion where you claimed that Romanian river flotilla was the most powerful river fleet during WW2, which it was not. > It was. But I abandon the subject because the lack of knowledge of commentators. For a few years the romanian river flotilla was was the most powerful river fleet during WW2. Point. However adding those boats to the OOB is fine. If you considered that stupid, then up yours. >I consider this excellent because it can ''hurt'' anyway the game. Plus that give to the gamers to make another good/real scenarios.... And yep, the delay is couple hundreths of second indeed...that comes when you read/write while having a flu and being late up > Yes, it is. But that haven't any penetration importance.... Oh Belisarius, you'd better check those formulas from that web site. At least in my browser these forum posts don't show the formula correctly..several numbers are to be raised to xxx power but here they look like multiplications. > You're wrong..of course you can't be and you are not a impartial commentator. If I understood those formulas right, the number they give out is the maximum armour thickness where the shell still created a hole which diameter is *equal* to the shell calibre. Now is it not possible to achieve deeper penetration but with smaller hole???? For HE shells no ! Also the formulas seem to concentrate to the kinetic energy of the round/round fragments and ignores the blast effect. However I'll read them again when I feel bit better. > You're sure ? No, indeed no ! It seems you haven't idea of what it is sayed/wroted..... Also as these are originally calculations adapted to naval shells and naval armour, the armour plates are much more massive and larger in size than in tanks. > Another example of ignorance....I write very clearly that those formulas is a general (very good) one !!! When a 155mm Arty shell hits a tank turret that is, say, 40mm thick it may well be that it doesn't penetrate...but how does it help you if the turret front plate is ripped off? > Here you're right. These shell have a good chance to ripp off the turret. But this is a total different thing that a penetration....... It must be introduced a new routine in that game to simulate the HE penetration shells.....because the present one is very innacurate. Take a look onto a decent response which I received from a decent gamer: > The capability of a HE round to cause damage (not necessary real > penetration) to an armored vehicle does not have it's own routine. In terms of pure > penetration, you're right, but all the effects of the blast are not accounted for > in that. Good answer. But for this it is obviously that the game MUST BE IMPROVED, or it will be a ''dead game'' in a few years, and in front of others, like SPWW2, for example (which is improved constantly). > Just an example: > An early war tank like a Pz IIIe would be put out of action by a 150mm round > almost all the time. Maybe it does not suffer a pure penetration, but tracks > maybe lost, optics shattered, crew stunned beyond recovery because the > hatches were open, transmission broken out of the fundament and therefore useless, > the turret gets dislocated... Very, very true. That's the reality and all I want is that the game MUST SIMULATE THIS, no making tricks ! > A HE round of that size usually causes cracks, not penetrations...cracks do > lead to total failure also in many cases...the game now has to find an > equivalent for these effects with the given penetration formula...and that is what > you see as the HE penetration...the results are much closer to real effects > then they would be if you reduce it to the 25 or 30mm. I don't agree here. All tricks here were very harmfull for game experiences/accuracy/reality/etc... > The Germans frequently used 105mm howitzers with HE ammo to disable KV > suspensions or make it otherwise useless because of multiple system failure...it > worked pretty well :) Yes, that's the point. > So far as I can tell these values are the best we can use unless someone > comes up with a whole new HE calculations that includes also blast and crack > effects...but that would be coding :) I await this times, when somebody take the game code and give it to the hundreds of ''thirsty'' gamers to make real routines. And I'm sure that could be done. > The one thing you might have noticed in H2H is, that I reduced mortar > penetrations...but that was due to the fact that these weapons cannot be used in > direct fire in real life, but often were in the game...to prevent players from > using them as cheap ammo busters, I downgraded them :) > Here, I tell you I'm not agreed with that. It's a mistake. All tricks reduce very much the accuracy and realism of the simulation, even these can improve in some sort the playability....... Leo. Thank you. can we have a chance to have the game code ? What we must doing to have it ?
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