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Two things - 3/28/2001 10:07:00 AM   
McGib

 

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Is it possible to have a scenario where the computer controls allied units? e.g. the player is german, the a.i. controls italian troops as an ally to the player and controls the brit/russian etc... Second I cant help but wonder why cavalry can enter buildings yet bicycle infantry cannot? :confused: Personally I would think it far more feasable to move through a building with a bike than a horse. :)

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- 3/28/2001 10:24:00 AM   
Joaquim

 

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quote:

Second I cant help but wonder why cavalry can enter buildings yet bicycle infantry cannot? Personally I would think it far more feasable to move through a building with a bike than a horse.
Well, actually I meet a man who entered a (how to say thihs in english?! :eek: ) coffee shop? of the chic kind? more like a tea room... in a horse, but I never hear of anybody entering some place like it in a bike... well, my kids use to bike a lot indoors... :D

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- 3/28/2001 10:51:00 AM   
Pack Rat

 

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Hehe, in my youth I've been in many places where motorcycles, made a brief appearance in the room. Of course the drunken pilot was escorted back out rather rudely, it did interfere with our drinking. I often wonder how I managed to reach the age I have. :D

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- 3/28/2001 11:08:00 AM   
Wild Bill

 

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First one can't be done, McG. As for the second, well, Clint Eastwood rode horses into :eek: buildings. I don't remember seeing him on a bike. I know my kids could not bring theirs in the house. Now they are big enough I guess they could but of course they have their own houses and they don't let their kids bring them in either :D The Wild One

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- 3/28/2001 11:10:00 AM   
McGib

 

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LOL please note gentlemen I said "feasable" not practical or proper!

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- 3/28/2001 8:38:00 PM   
Kharan

 

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quote:

Originally posted by McGib: Is it possible to have a scenario where the computer controls allied units? e.g. the player is german, the a.i. controls italian troops as an ally to the player and controls the brit/russian etc...
You can set friendly formations to be computer controlled in the HQ screen, but for some reason this status is not saved in the scenario. Only way to do it would be to make them computer-controlled manually in the beginning of the scenario, I guess.

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