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All Forums >> [New Releases from Matrix Games] >> Pike & Shot Series >> Mods and Scenarios >> Mods Page: [1]
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Mods - 10/18/2014 4:42:57 AM   
VegasOZ

 

Posts: 295
Joined: 7/30/2014
Status: offline
Where are the MODS???

The game has been out over 24 hours.

What's the hold up??


LOL

Get crackin' boyz...

Blenheim would be nice...
Post #: 1
RE: Mods - 10/18/2014 9:54:17 AM   
DerGrenadier


Posts: 106
Joined: 12/11/2011
From: Germania Superior
Status: offline
Go on, make one.

_____________________________







(in reply to VegasOZ)
Post #: 2
RE: Mods - 10/18/2014 8:20:05 PM   
Hoplite1963

 

Posts: 254
Joined: 7/27/2008
Status: offline
Actually if you look on the Slitherine site there is a zoom mod already posted and there is a screenshot from the pre Charles V Spanish mod I am working on as well



(in reply to DerGrenadier)
Post #: 3
RE: Mods - 10/19/2014 3:30:59 AM   
mariandavid

 

Posts: 297
Joined: 5/22/2008
Status: offline
Which raises an interesting question - will mods be transferable between Matrix, Slitherine and Steam regardless of where game was purchased?

(in reply to Hoplite1963)
Post #: 4
RE: Mods - 10/19/2014 6:19:39 PM   
rbodleyscott


Posts: 134
Joined: 10/17/2014
Status: offline

quote:

ORIGINAL: mariandavid

Which raises an interesting question - will mods be transferable between Matrix, Slitherine and Steam regardless of where game was purchased?


The program is the same wherever you got it from, apart from the Steam version installing into a different folder.

There is no reason therefore why mods should not work with all versions.

(in reply to mariandavid)
Post #: 5
RE: Mods - 10/27/2014 7:57:04 PM   
LeFoureur

 

Posts: 82
Joined: 3/10/2014
Status: offline
Anyone is interested to make a sound community mod ?

(in reply to rbodleyscott)
Post #: 6
RE: Mods - 10/27/2014 11:08:18 PM   
rbodleyscott


Posts: 134
Joined: 10/17/2014
Status: offline

quote:

ORIGINAL: LeFoureur

Anyone is interested to make a sound community mod ?


See

http://www.slitherine.com/forum/viewtopic.php?f=322&t=53331

(in reply to LeFoureur)
Post #: 7
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