laurent Favre
Posts: 35
Joined: 4/25/2000 From: France Status: offline
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new game title: Democraty and darkness.
occupied territories rules:
- a nation can be partially or totally occupied.
Common rules for both cases: the national will track remains basically the same tahn described in political module. but its consequencies are now:
- the lower the national will, the higher the collaboration level.
- the higher the national will, the higher the resistance
- collaboration level will give to the ruler: free manpower, army volunteers ( eventually some chrome units will be created), lesser garrison request, a few political points.
- resistance level will create intel resistance and sabotage effect, partisans units, suppress the other advantages to the rulers.
- intel resistance will lower Fog of war.
- sabotage will lower production value and increase movement cost.
-partisan units will, given the 50 km scale, have some special characteristics: they will be more difficult to spot, recovery losses will be higher, they will be able to stack into enemy occupied hexes, increasing the movement cost. By the contrary, enemy units will be able to fight them either directly, either indirectly by terror and repraisails.Partisan units will appear in wooded, mountain and marshes hexes. their movement point allowance will be very low.
- terror and repraisail: possible only when for nation whose terror general level will be high. Effects: partisan units in the hex terrorised will get some high losses, representing loss of help from civilian. But the national will of the occupied territry will increase the next turn.
- garrison: mandatory but variable level depending of the occupied territory national will. Each town will have a garrison of at least one ground unit.
- Occupation policy: will be determined by manpower and production policy, propaganda, terror or freedom of press level.
Ruler of an occupied country will be able to draft manpower (increasing national will); if he uses all the production and resources points of the occupied town, civilian goods will be considered reduced to nothing, increasing national will; if partially exploited, civilian goods will be considered produced. Propaganda points will be spent for all occupied territories, whatever their nationality, decreasing national will in occupied territories; general terror level will decrease national will, freedom of press will increase it.Totalitarian nations will lose Political points with a low terror level, as democraty for a low freedom of press level. The ruler will be able to spent production points in occupied territories, reprensenting economi help, decreasing the national will.
- guerrilla units will be either communist or not, depending from the USSR national will and a constant factor reflecting the pre-war communist implantation. Communist and non communist units will be able to be stacked together, but with an possible risk of fight between them ( event not under players control).
Special rules for nations totally occupied: a "puppet governement" will be created. As long he lives, he decreases the national will but limits for the ruler ressources, manpower exploitation and terror level. puppet government can be removed at any moments. puppet goverments will have their small little army. A democratic ruler will not be able to remove a "puppet goverment" ( but will be able to create one, as the greek monarchy in Greece).
- for historical accuracy, Ukrain and caucasus Soviet republics will have their own national will track and so will be considered as occupied by USSR even if belonging to USSR side.
Any comments welcome.
[This message has been edited by laurent Favre (edited October 03, 2000).]
[This message has been edited by laurent Favre (edited October 03, 2000).]
[This message has been edited by laurent Favre (edited October 03, 2000).]
[This message has been edited by laurent Favre (edited October 03, 2000).]
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When I think about TS, I'm suffocating. And you?
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