heliodorus04
Posts: 1647
Joined: 11/1/2008 From: Nashville TN Status: offline
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quote:
ORIGINAL: Northern Star Vitebsk It's turn 4, and you have played a pretty typical advance to the land bridge. Infantry just cannot be there by Turn 4, and your tanks aren't going to have enough fuel to conduct deliberate attacks nor to maneuver. So you have no offensive options that accomplish much that is either strategically useful, nor do you have any options that are tactically useful. Not in this theater. At this point, you maximize your gain at the operational level, with actions such as these: Ensure two army groups have the ability to fly fuel to the panzers (normally priority is given to Army Groups North and South, not Center here, further restricting expected movement rates in this army group's area. Maximize your infantry movement - do not waste time trying to convert hexes. Ensure you have solid rail routes of advance, particularly along the Daugava to Vitebsk. It is critical to run your Army Group Center railroad along the Daugava (using the faster Baltic conversion rate to accelerate the distances you can convert per turn). Streamline the allocation of aircraft to airbases. Replace the crap commanders that saddle Army Group Center. Others have said "Wait for 1.08" and you also mentioned you'd retired for two years. There are some strategies you appear to be using that don't mesh with what I understand (perhaps incorrectly) to be 'standard' strategies, like allocating a panzer corps from AGC to AGS, and focusing more panzers to the capture of Pskov. But I'm not a grizzled veteran any more myself, so maybe you are more on to the current trends than I. In general, I find the way your units are spread about to be operationally inefficient (at least in reaching this point) but I don't know what combats you were required to fight in your approach to the land bridge. Going forward, part of your goal is to simply win combats and erode Soviet morale. When I was a hard-core player, I kept a turn-by-turn spread sheet of each soviet division that was attacked so that I had a turn-by-turn grasp of the division's morale attrition (along with tracking how many artillery pieces were involved on the Soviet side, which gives you an idea where he's concentrating good units and SUs). I'll do that again when 1.08 comes out, because managing German morale is the sine quo non of victory (and I'm sure will be likewise in 1.08). Just ensure you win the combats that you do have. It is better not to move an HQ than to move it just a little. Same for panzer units. Maintaining efficiency in 1941 is part and parcel of maintaining momentum. My two cents, anyway.
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Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader, Reading: Masters of the Air (GREAT BOOK!) Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game Painting: WHFB Lizardmen leaders
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