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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - No MM yet

 
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RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 10/16/2014 11:38:37 PM   
Lowpe


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quote:

ORIGINAL: Lokasenna
I'd rather save the HI than build RO-boats.


HI normally isn't a problem, and even RO boats have their uses if for nothing else than as a picket.

RE the super heavies: given the recent thread about how worthless they are, perhaps not building them is the smart thing to do?

I am playing MM in a very slow downfall game (between 1-4 turns a week). I will say I find that MM seems to throw away ships and planes in what seems almost haphazard manner. Things I would never do...but it does keep you guessing at what his purpose is.

Having said that, I think the short term fog of war on the Japanese side is really bad...MM often thinks he has inflicted grievous hurt when in reality the damage was almost meaningless.

He is a good opponent, and I am preparing him mentally for the butt kicking you are going to do to him for the rest of the game.




< Message edited by Lowpe -- 10/17/2014 1:38:28 AM >

(in reply to Lokasenna)
Post #: 181
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 10/17/2014 1:52:16 AM   
Lokasenna


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quote:

ORIGINAL: Lowpe

quote:

ORIGINAL: Lokasenna
I'd rather save the HI than build RO-boats.


HI normally isn't a problem, and even RO boats have their uses if for nothing else than as a picket.

RE the super heavies: given the recent thread about how worthless they are, perhaps not building them is the smart thing to do?

I am playing MM in a very slow downfall game (between 1-4 turns a week). I will say I find that MM seems to throw away ships and planes in what seems almost haphazard manner. Things I would never do...but it does keep you guessing at what his purpose is.

Having said that, I think the short term fog of war on the Japanese side is really bad...MM often thinks he has inflicted grievous hurt when in reality the damage was almost meaningless.

He is a good opponent, and I am preparing him mentally for the butt kicking you are going to do to him for the rest of the game.



But worth accelerating? Why? The only semi-tenuous reasoning I can think of is that it's better to get the subs out early, before Allied ASW gets too good, but he hasn't sunk anything in a real combat area via sub in a long time. The RO-102 finished off New Mexico, but that could've been any old I-boat in that spot instead (he's flooded the east coast of Australia with subs). Most recently, I've sunk or crippled 3 or 4 good I-boats for no gain on his part, so I'm not sure it's even possible to get more subs out before the ASW gets good. The late-42/early-43 upgrades are pretty much all the Allies need to sink subs with ships.

Not building the big ones should simply mean the ability to accelerate all the CVs and whatnot, though this is a Scen 1 game so there are 3 fewer Unryus, right? And assuming no Shinano build. Still... I'd have to do some math if I wanted to figure it out. But if he expanded NavSY in order to accelerate all these, I'd say he made a mistake.

(in reply to Lowpe)
Post #: 182
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 10/17/2014 2:08:44 AM   
Quixote


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quote:

though this is a Scen 1 game so there are 3 fewer Unryus, right?


There are no additional CVs given in Scenario 2, Unryu class or otherwise. Quite a few other advantages, but not this one.

(in reply to Lokasenna)
Post #: 183
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 10/17/2014 2:31:30 AM   
Lokasenna


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quote:

ORIGINAL: Quixote

quote:

though this is a Scen 1 game so there are 3 fewer Unryus, right?


There are no additional CVs given in Scenario 2, Unryu class or otherwise. Quite a few other advantages, but not this one.


Somebody had mentioned it in another thread recently. I wasn't sure. Thanks.

That just makes this even more of a weird decision, though. Assume that 466 points are opened up on Day 1 from not building either dreadnought. I don't think he accelerated the RO-boats immediately, but he definitely accelerated some of the I-boats as I saw I-32 at least 3 months ahead of when I received her in my game (on normal, or slightly delayed, schedule). I think Oyodo and these 2 Aganos were accelerated early. I know from SIGINT and email confirmation that Junyo, at least, wasn't accelerated. I think Ryuho was accelerated, from emails after I mentioned receiving a Fletcher in early fall of 42 and he mentioned receiving a CV. It wasn't anywhere near October yet. The CV/CVL acceleration I can understand. Even the Aganos.

Oyodo and the RO-boats confuse me, though.

(in reply to Quixote)
Post #: 184
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 10/17/2014 6:29:52 PM   
Amoral

 

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Oyodo has Radar in her initial configuration, and if you accelerate her she is the first boat in the water with Radar. A useful addition to the main KB.


< Message edited by Amoral -- 10/17/2014 7:30:03 PM >

(in reply to Lokasenna)
Post #: 185
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 10/17/2014 8:28:46 PM   
SqzMyLemon


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quote:

ORIGINAL: Lokasenna

Oyodo and the RO-boats confuse me, though.


It could be something as simple as using up excess naval shipyard points. I know in my first game as Japan I expanded some naval shipyard capacity and had a large surplus in 1943, so I started accelerating anything with a gun on it to use the points up.


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Lokasenna)
Post #: 186
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 10/17/2014 8:42:59 PM   
Lokasenna


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quote:

ORIGINAL: Amoral

Oyodo has Radar in her initial configuration, and if you accelerate her she is the first boat in the water with Radar. A useful addition to the main KB.



Well, the Shokakus get radar in 6/42... I could see Oyodo being a "radar whore" for an SCTF, I suppose. Or a search boat. With only front turrets, she isn't that useful in a fight, though. You can also convert the Mogami in 7/42, though I'm not sure why one would do that.

The Tone class get radar in 2/43, which isn't much later than an accelerated Oyodo (which burns 82 NavSY points extra per turn).

Akitsuki DDs, which are common KB escorts, get radar in 1/43 - even sooner and even closer to an accelerated Oyodo date.

It should be noted that all of these radars are "F" mounted, rather than "A" like it is on the CVs. Presumably an "all" mount is more effective.

quote:

ORIGINAL: SqzMyLemon

quote:

ORIGINAL: Lokasenna

Oyodo and the RO-boats confuse me, though.


It could be something as simple as using up excess naval shipyard points. I know in my first game as Japan I expanded some naval shipyard capacity and had a large surplus in 1943, so I started accelerating anything with a gun on it to use the points up.



The entire concept of extra Naval points confuses me . Building ships simply for the sake of using up points is inefficient - I should want to build the ship for its own sake, not because I have extra money to spend on it. May as well save the HI (even though we all suspect that supply is the real constraint) than burn it on NavSY that I don't need.

(in reply to Amoral)
Post #: 187
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 10/17/2014 8:50:08 PM   
SqzMyLemon


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quote:

ORIGINAL: Lokasenna

The entire concept of extra Naval points confuses me . Building ships simply for the sake of using up points is inefficient...


Like I said, my first game, would I do the same now, of course not. However inefficient it may have been, you've already spent the HI, so you might as well use them up. Accelerating ships makes complete sense then.


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Lokasenna)
Post #: 188
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 10/23/2014 2:37:49 AM   
Lokasenna


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Caught in a quandary this turn. I made the mistake, 2 turns ago, of turning on automatic upgrade for my CV groups. Last turn, I finally moved them to an airfield capable of upgrading them, however it was with the intention of possibly staging to an action area...

Now I have my chance, and I could do a full speed sprint to a decent location (as shown by the highlighted green hex), but I have 2 out of 5 CV fighter groups with fully disabled Hellcats.

Hurray!


He appears fixated on re-invading Merauke. Again. I assume for yet more LCU VPs. I have 1.5 Australian Brigades there, with a light base force. Forts just hit 2. Supplies are tight but manageable. The yellow ! should go away this turn as I transferred the aircraft away.

I'll probably hang back with my cruisers and see if they're detected in another turn. I have good LBA at the AF9 Portland Roads, as well as AF6 at Normanton and AF8 at Coen (with 180 support). I'll set my P-38s (some of which got butchered last turn on escort against MKB CAP) to LRCAP the cruisers and hope it's enough.

He may pull back. He's sighted the cruisers a little, and had them sighted good 2 days ago so he should know what they are. He mentioned that he smelled trap in his email with this turn. It was an unintentional trap, mostly I was seeing how far up the NE Australian coast I could bring my CVs without them being detected. Yorktown/Saratoga have DL 2/2 this turn, the other TF is not detected. I'll hang tight at Cairns this turn, dropping some ships out of the TF to try to drop my DL some.

I would have pulled the trigger on sending the CVs if not for the Hellcats. Bummer. He's trying to cover the invasion TFs (45 Zeroes on LRCAP over the cruisers this turn) as well as MKB. He only had 20-30 Zeroes assigned to escort duty. I could have butchered his MKB, I think.

He appears to have focused all of his naval search in this area as well. I'm looking for other areas in which I can take advantage of this. Previously-covered zones appear to be lacking their search now, as my probing TFs are going undetected for 3+ days now.

Going to finish up these orders and send the turn back.






Attachment (1)

< Message edited by Lokasenna -- 10/23/2014 3:40:34 AM >

(in reply to SqzMyLemon)
Post #: 189
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 10/23/2014 3:15:57 AM   
Lokasenna


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Finally got some usable SIGINT this turn:

7/7th Shipping Engineer Regiment is loaded on AK Kyusyu Maru moving to Merauke.

4/2nd Division is loaded on a Yusen A class AK moving to Merauke.


I calculated it up. I have 234 LCU VPs at Merauke. I can airlift most of it out in 2 days, so I'm going to do so. No point risking them, and withdrawing them will lower his risk/reward calculus. He can't land completely in 1 day, not when he's 5 hexes out, but he could land enough to take the base 2 days from now. I'll suffer some destroyed devices, but nothing serious. Will prioritize the Aussies, and then the paratroops. The 224th USN Base Force will likely die.


I just don't see how I can sink the amphibs with my fighter groups screwup last turn. 2 days minimum before I'm willing to risk a fight, probably more like 3. I have all of my LBA at Portland Roads, some 200 bombers (mostly 4E but also some B-25 attack bombers), on naval attack at 2000 feet. Modicum of escorting Corsairs/P-38s (with P-40s and P-400s flying LRCAP on my cruisers).

Also have ~100 fighters at Horn Island with 60+ Strafe who will attempt to sink ships at Merauke (set to range 4) with 500-lb bombs.


He's dangling so far out on a limb here. Stupid me and the auto upgrades 2 turns ago. If I'd turned them off, however, I'd be going into this situation with mostly Wildcats on board.

(in reply to Lokasenna)
Post #: 190
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 10/23/2014 3:31:21 AM   
Mike McCreery


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quote:

ORIGINAL: Lokasenna

Finally got some usable SIGINT this turn:

7/7th Shipping Engineer Regiment is loaded on AK Kyusyu Maru moving to Merauke.

4/2nd Division is loaded on a Yusen A class AK moving to Merauke.


I calculated it up. I have 234 LCU VPs at Merauke. I can airlift most of it out in 2 days, so I'm going to do so. No point risking them, and withdrawing them will lower his risk/reward calculus. He can't land completely in 1 day, not when he's 5 hexes out, but he could land enough to take the base 2 days from now. I'll suffer some destroyed devices, but nothing serious. Will prioritize the Aussies, and then the paratroops. The 224th USN Base Force will likely die.


I just don't see how I can sink the amphibs with my fighter groups screwup last turn. 2 days minimum before I'm willing to risk a fight, probably more like 3. I have all of my LBA at Portland Roads, some 200 bombers (mostly 4E but also some B-25 attack bombers), on naval attack at 2000 feet. Modicum of escorting Corsairs/P-38s (with P-40s and P-400s flying LRCAP on my cruisers).

Also have ~100 fighters at Horn Island with 60+ Strafe who will attempt to sink ships at Merauke (set to range 4) with 500-lb bombs.


He's dangling so far out on a limb here. Stupid me and the auto upgrades 2 turns ago. If I'd turned them off, however, I'd be going into this situation with mostly Wildcats on board.


Dont beat yourself up too bad. Whatever he puts on Merauke will have to be evacuated eventually or die in place on his side. If Horn Island is not or will not be in jeopardy it is a lousy base for him to hold and re-supply.


_____________________________


(in reply to Lokasenna)
Post #: 191
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 10/23/2014 4:18:10 AM   
Lokasenna


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quote:

ORIGINAL: Wargmr


quote:

ORIGINAL: Lokasenna

Finally got some usable SIGINT this turn:

7/7th Shipping Engineer Regiment is loaded on AK Kyusyu Maru moving to Merauke.

4/2nd Division is loaded on a Yusen A class AK moving to Merauke.


I calculated it up. I have 234 LCU VPs at Merauke. I can airlift most of it out in 2 days, so I'm going to do so. No point risking them, and withdrawing them will lower his risk/reward calculus. He can't land completely in 1 day, not when he's 5 hexes out, but he could land enough to take the base 2 days from now. I'll suffer some destroyed devices, but nothing serious. Will prioritize the Aussies, and then the paratroops. The 224th USN Base Force will likely die.


I just don't see how I can sink the amphibs with my fighter groups screwup last turn. 2 days minimum before I'm willing to risk a fight, probably more like 3. I have all of my LBA at Portland Roads, some 200 bombers (mostly 4E but also some B-25 attack bombers), on naval attack at 2000 feet. Modicum of escorting Corsairs/P-38s (with P-40s and P-400s flying LRCAP on my cruisers).

Also have ~100 fighters at Horn Island with 60+ Strafe who will attempt to sink ships at Merauke (set to range 4) with 500-lb bombs.


He's dangling so far out on a limb here. Stupid me and the auto upgrades 2 turns ago. If I'd turned them off, however, I'd be going into this situation with mostly Wildcats on board.


Dont beat yourself up too bad. Whatever he puts on Merauke will have to be evacuated eventually or die in place on his side. If Horn Island is not or will not be in jeopardy it is a lousy base for him to hold and re-supply.



I'm hoping so. It'll be awful hard for him to get 2nd Division out of there, even with AKs and Naval Support. I should be able to wear him down for a few days with LBA at least, and if he sticks around I could really pound him.

(in reply to Mike McCreery)
Post #: 192
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 10/23/2014 10:35:44 AM   
HansBolter


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What is the status of your CV fighter groups now?
My experience seems to indicate that CV AV support works miracles compared to land based AV support.
I upgrade a CV squadron and they are 60%-80%+ operational the next day.
I would expect that you would be fully operational after a two day delay.

_____________________________

Hans


(in reply to Lokasenna)
Post #: 193
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 10/23/2014 2:45:10 PM   
Lokasenna


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quote:

ORIGINAL: HansBolter

What is the status of your CV fighter groups now?
My experience seems to indicate that CV AV support works miracles compared to land based AV support.
I upgrade a CV squadron and they are 60%-80%+ operational the next day.
I would expect that you would be fully operational after a two day delay.


14 ready on Yorktown, 13 ready on Saratoga. I was going off of the estimated delay, which showed about 2/3 of the planes to be ready in 3 days. If I get up to 24-25 or so on those two decks, I think I'll send them in.

Bloody day on April 30. Battleships sighted! I haven't run the replay yet, I just see that I lost my first Fletcher, DD Radford (damaged by MKB bombs yesterday) to a 36cm gun. So, battleships. Glad I didn't send in the cruisers.

Here are the air losses on the day. I'm hoping that these turn out to be from MKB, that would really swing things in my favor on a CV battle.

His ground losses would be at Lunga, where I tried to crater the airfield again. I believe my Wildcat losses are on escort from Portland Roads, along with the air/flak losses for my B-24Ds and B-25D1s. The total air loss profile looks like his fighters were lost on escort duty for strikes, as I put up a ton of LRCAP on my cruisers, which are at DL 10/10 and unscathed.




Attachment (1)

(in reply to HansBolter)
Post #: 194
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 10/23/2014 5:17:20 PM   
Lokasenna


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Finally had time to watch the replay. Looks like the whole IJN except for KB and the Mogamis is in the Arafura Sea.

Here are my Word notes for the turn. Note the strange CAP settings on his part:

quote:


---Liberators hit Lunga alright, Nicks on night CAP
---Tojos on night CAP at Magwe, a couple Oil hits
---Some Liberators lost to flak at Magwe
---CA Furutaka, CA Kako, CL Nagara, CL Isuzu and 4 DDs (Fubukis) scuffle with DDs Ellet and Perkins near Gove/Wessel. Not much happens either way.
---Ise, Hyuga, and Fuso with 3 DDs sink the damaged Radford near Groote Eylandt
---32 Zeroes from Lae sweep Portland Roads, CAP of 77 beats them away pretty well.
---29 Oscars try next, same thing. 61 CAP still up
---45 Zeroes over the Merauke invasion TF, big 4E strike loses a bunch of its Wildcat escorts, but LSD Shinshu Maru is hit with a bomb, fires started.
---6 B-17s miss Chokai, Atago. So, another SCTF
---8 Liberators meet 8 Zeroes over a smaller TF NW of MKB, an AK and CA Aoba are both missed
---DD Fumizuki is hit by a bomb outside Wessel, fires started
---3 B-25s shot down at Merauke
---6 B-17s miss
---ONE JAKE IS ON CAP OVER MKB. 6 Liberators plant a bomb on Unyo, she’s on fire.
---7 Judys sink and cripple 2 LSTs outside Horn/Portland…thought I ordered them back?
---8 more 4Es strike MKB, no hits. Unyo still on fire.
---6 B-25Ds plant a bomb each on 2 AKs NW of MKB. Looks like the Shipping Engr Rgt. The ships won’t sink, but they’re damaged.
---3 Liberators miss Aoba
---6 more try for the big amphibs, shoot down some Zeroes and miss
---4 more B-17Es wear down the CAP, shoot down some Zeroes
---PM phase – 16 Zeroes from Buna fly to die at Portland Roads
---5 Navy Liberators hit AMC Asaka Maru, destroying one of her 8cm guns and setting her on fire. Wildcat escorts lost
---3 B-26s fight leaky CAP over a DD outside Groote Eylandt.
---4 B-17s go to the same place, miss Takao
---8 Liberators strike MKB, meet 19 Zeroes and 2 Jakes on CAP (interesting CAP settings?), they miss.
---6 more Liberators go for the followup TF, miss.
---6 B-25D1’s try for Furutaka and Kako outside Wessel, miss
---9 B-24s miss Asaka Maru, also sight Mutsu
---8 Liberators miss MKB, only 2 Jakes on CAP now?
---4 Liberators miss an xAP at Buna
---6 B-17s try to bomb Hosho, Unyo. Miss. 1 Jake on CAP
---S-32 misses an E at Buna, sights another
---Trincomalee AF to 9, Kohima AF to 6


Had an Australian Light AA unit on those LSTs. Bofors and Motorized Support. He got 13 LCU VPs for sinking one and damaging the other, but nothing I can't replace. I must have forgotten to turn them back to Normanton.

So not all of his A6M5 losses were to MKB, in fact most were not. However, he should be suffering a bunch of damaged planes. He needs to stay around for at least one more day for this.

Unfortunately, the presence of Mutsu in or with the amphibious TF for 2nd Division means I can't send in my cruisers. I'll continue to try the LBA approach. B-25 and Wildcat losses hurt a little, but 4E losses are fine (although I'm expecting a boatload of damaged planes). His other 2 SCTFs, the Takaos (probably the same TF that was based at Soera a while back) and the 3 older BBs, are between my cruisers and Groote Eylandt. I can escape them easily.

He has another covering force, probably of CA/DD, near the Shipping Engineer Regiment's transports.

163 devices of the 16th Aus Bde airlifted from Merauke today. 246 remain, plus 13 Motorized Support that I can't airlift out. Only 11 out of 125 devices of the paratroop regiment were lifted out by Catalinas at Horn Island. So it looks like I'll be able to fly out the rest of the Aussies at the least, and about half of the paratroopers.

He didn't land today, so I could have 2 more days to airlift out.




Attachment (1)

(in reply to Lokasenna)
Post #: 195
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 10/23/2014 5:33:12 PM   
Lokasenna


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Still no KB. This isn't an upgrade cycle time for them. I wonder if he's just keeping them somewhere in case my CVs show up? I haven't revealed any of my APAs yet, so I think he is expecting a Pacific invasion somewhere.

The destroyer escorts still at Cairns have some DL on them this turn, but no DL on Cairns itself. Only 3/3, and on the other TF this time.

< Message edited by Lokasenna -- 10/23/2014 6:33:43 PM >

(in reply to Lokasenna)
Post #: 196
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 10/23/2014 5:52:36 PM   
Lowpe


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Interesting turn. Bold commitment for May 1 1943 for Japan.

Could the fighter coverage have been lured away from the carriers? Why else would they not fly? Morale? Hard to believe.

(in reply to Lokasenna)
Post #: 197
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 10/23/2014 6:00:56 PM   
Lokasenna


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quote:

ORIGINAL: Lowpe

Interesting turn. Bold commitment for May 1 1943 for Japan.

Could the fighter coverage have been lured away from the carriers? Why else would they not fly? Morale? Hard to believe.


My only guess is that they're set to a high range - 5 or 6. And so they don't always cover the CVs. He's trying to cover way too many TFs. He really needed KB to cover this completely. That said, my fighter screwup means I haven't been able to capitalize really.

If I hadn't needed to get my CAs/CLs out of dodge via the Torres Strait, I would actually send my CVs in this turn. I don't believe he's down to 22 fighters on MKB, but they're definitely very worn down. At least 1/3 damaged or destroyed last turn, I'd think. Even with Yorktown and Saratoga under strength, I'll take those odds.

But moving them up would put them right in the path of the BBs and CAs, should he choose to try to chase down my CAs/CLs on their way through. I'll wait a turn and see what's happening. Yes, I have 2 South Dakotas and 2 North Carolinas with my CVs, but I'd rather keep them in the CV TF(s) as bomb magnets than send them in as screeners.

My CVEs finish upgrades at Brisbane this turn also, so they'll start sailing up in case he really sticks around, and in case KB shows up out of the blue. I have decent naval search going out to the NE as well as the NW, plus subs between Rabaul/Wewak/Solomons and Truk.

(in reply to Lowpe)
Post #: 198
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 10/23/2014 6:21:29 PM   
Lowpe


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quote:

ORIGINAL: Lokasenna

Yes, I have 2 South Dakotas and 2 North Carolinas with my CVs, but I'd rather keep them in the CV TF(s) as bomb magnets than send them in as screeners.


You know, you will lose those battleships don't you? It is your fate in this game to lose a battleship with each encounter. Call it karma, or bad luck, one of those guys will go down.

Double check their orders!

(in reply to Lokasenna)
Post #: 199
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 10/23/2014 6:50:35 PM   
Lokasenna


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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: Lokasenna

Yes, I have 2 South Dakotas and 2 North Carolinas with my CVs, but I'd rather keep them in the CV TF(s) as bomb magnets than send them in as screeners.


You know, you will lose those battleships don't you? It is your fate in this game to lose a battleship with each encounter. Call it karma, or bad luck, one of those guys will go down.

Double check their orders!


Nah, only the old ones. The new ones go more than 6 hexes.

Looks like he's running away. No time to do much with this right now, have to go to a meeting.

I want to try to sink the Takaos. I'll put in orders for the CVs to jet up past Horn Island, and my cruisers will come back around at full speed also with a big patrol radius. He'll probably see the CVs when I do this. That's fine.




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(in reply to Lowpe)
Post #: 200
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 10/24/2014 6:48:50 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
Arafura Shuffle, May 2

Well, my cruisers didn't catch his Takaos. He broke off the DDs and I sunk them instead, all 4.

In return, MKB stuck around just west of Wessel Islands and crippled 2 CAs (Quincy, San Francisco) and damaged CL St Louis and CA Pensacola.

My CVs are semi-spotted. The Yorktown, Hornet, and Wasp are now in a TF and at 7/7 DL. The Enterprise and Saratoga are in another TF and at 1/2 DL. I'm running 8 more hexes west, just near Wessel Islands, but have had to leave some DDs behind due to fuel concerns. Hopefully this doesn't bite me in the arse. His BBs and such have fled off the screen to the NW, and are no longer sitting at Taberfane.

The cruisers are all retreating to Normanton. Quincy may burn up (80 Sys, 70 fires) and San Francisco is also in the danger zone at 72 Sys, 30 fires. VP-wise, Quincy is equal to the 4 DDs, and thus far in the game I haven't lost much for "real" surface assets.

Also, MKB's strike package is even more worn down. I want to make sure he runs all the way home here. I likely won't pursue any further than this next day, unless for some reason he has MKB cover the southern approach to his other TFs, in which case I will Release The Kraken(s?).

Have to head off to a meeting, screenshot to come later.

Also got an interesting tidbit of SIGINT this turn: 1st Air Army is moving to Kai-eilanden, which is currently at 0 (1) Port and 0 (5) Airfield. I think I might start bombing up here. Time to build up Gove, methinks. I have Seabees en route, currently at Noumea. Also have plans to deal with his air harassment near Portland Roads.




Attachment (1)

< Message edited by Lokasenna -- 10/25/2014 12:21:26 AM >

(in reply to Lokasenna)
Post #: 201
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 10/24/2014 11:49:24 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
May 3

Updated previous post with screenshot.

San Francisco rolls over and sinks at the final location of the escort TF. I had them set to cruise. Quincy continues burning and increases to 97 Sys and 80 Fires. I scuttle her. I figured San Francisco had a better shot at living with 70 Sys and "only" 30 Fires. Float/Engine damage on each was under 30 major. Too bad.

There is a typo in my image here. I lost 94 shipping VPs.

I also appear to have sunk 24 Jakes at sea on that xAK near Darwin.

VP ratio down to 2.452:1. Still on track for 2:1 against me by the end of 1943.


My CVs are going to head back and get ready for their next mission. Pensacola and St Louis will need to head to Sydney for repairs, but shouldn't be out for more than a couple of months. I have a plethora of cruisers so this is no big deal (despite losing 12 "good ones" so far, I feel like I have extras). Just wish that the risk had paid off with a couple of damaged/sunk Takao-class CAs. He used xAKs to refuel them and cut the cord on the DDs.

I'll still take the DDs. Someday, he's going to run out of them.




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(in reply to Lokasenna)
Post #: 202
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 10/27/2014 11:58:17 PM   
Lokasenna


Posts: 9297
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From: Iowan in MD/DC
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Huh-en Stanley Mountains?




Near as I can tell, he flew this unit into Moresby and then marched it here. Interesting choice.

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< Message edited by Lokasenna -- 10/28/2014 12:58:26 AM >

(in reply to Lokasenna)
Post #: 203
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 10/28/2014 4:48:40 AM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
Operation Slapsgiving

Name given to this operation on this, the day of its departure, per a conversation with a friend. It's getting close to (IRL) Thanksgiving, and this should be the first big thrust against the IJNAF and IJA.

Screenshot below. As noted in the textbox, I had hoped for at least one more day of not being sighted as they have a long ways to sail to their target(s).

Kai-eilanden, previously noted to have a construction company en route, hit Airfield 1 today. This operation could be in the nick of time.




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(in reply to Lokasenna)
Post #: 204
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 10/28/2014 4:50:03 AM   
Lokasenna


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From: Iowan in MD/DC
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(in reply to Lokasenna)
Post #: 205
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 10/28/2014 7:36:28 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
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Miraculously, the invasion TFs are mostly undetected this turn which is huge. Also undetected are the CVs and CVEs, as well as the straggling TFs. Last turn really must have been a fluke.

Softening up the airfield at Taberfane this turn with a bunch of 4Es, despite the yellow ! at Portland Roads as more supply is on the way.

Bombed the port at Wessel Islands last turn and there isn't anything there, so his naval search in the Gulf of Carpenteria seems light.




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(in reply to Lokasenna)
Post #: 206
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 10/28/2014 11:13:46 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Maybe a lot of bad weather all over the area? Might affect your strikes next turn.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Lokasenna)
Post #: 207
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 10/28/2014 11:26:15 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: BBfanboy

Maybe a lot of bad weather all over the area? Might affect your strikes next turn.


I'm not sure. Maybe. Some of these TFs are rather large, though.

Just got the turn back and loaded it up, they're spotted again but they are much farther north now. This is the day in the progression I had expected to get spotted, as he's been searching/reconning up at Portland Roads constantly, ever since I moved on Horn Island.

(in reply to BBfanboy)
Post #: 208
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 10/28/2014 11:59:56 PM   
Lokasenna


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Joined: 3/3/2012
From: Iowan in MD/DC
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Any attempts at misdirection (AF bombing at Taberfane, raiding DDs revealing themselves near Wessel/Gove) are now over. The turn is sent back, and...




Will get one phase of unload this turn. Present at Moresby is the Guards Mixed Brigade and one JNAF Unit. I am landing:

43rd USA Division
37th USA Division
I US Corps
2/2nd Heavy AA Regiment
2/3rd Light AA Regiment
73rd RAAF Wing
II Aus Corps Engineer Battalion

All units fully prepped. I should be completely unloaded in 1.5 days, or 3 phases. The xAPs in TF 379 are carrying the RAAF Wing, which isn't big on load cost. It will fully unload in 2 or 3 phases.

A couple of the TFs with lots of AKs are carrying extra supplies for cargo. I won't get all of that down by the end of May 11, but I will reassess whether I need to leave or can stay to finish dropping cargo tomorrow. I haven't been hitting his airfields hard, and the supply situation at Portland Roads means I don't have recon on Hansa Bay, Buna, or Lae. The diversionary raid means recon on Milne Bay just dropped off, however I expect minimal aerial presence there and Moresby is almost empty of planes.

There are 15 units at Buna. This could shape up to be a good fight in this corner of the map. So long as I am able to keep dumping supply at Moresby, I should be able to spread here like a cancer.

Hopefully get the turn back tonight so I can see what's up . No rumbles of KB, with plenty of subs between Truk and Rabaul. Air search goes out to about Gasmata, so I would only have a day or so of warning (if that). Still, not even radio or heavy radio transmissions at Truk or Rabaul in the past several days. Relying heavily on intuition and lack of intel here, in the first major counterpunch of the war.

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< Message edited by Lokasenna -- 10/29/2014 1:03:04 AM >

(in reply to Lokasenna)
Post #: 209
RE: Headhunter - Lokasenna (A) vs. mind_messing (J) - N... - 10/29/2014 12:43:39 AM   
Lokasenna


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Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
Disaster in one dimension. Looks like 5 CVEs sunk, but no other losses really. Landings went off without a hitch.

Why did my CAP perform so poorly? Pre-battle settings:

Altamaha - 27x Wildcat, 80% Range 0, 5000 feet
Long Island - 18x Wildcat, 80% Range 0, 5000 feet
Prince William - 28x Wildcat, 80% Range 0, 11000 feet
Suwannee - 21x Wildcat, 80% Range 0, 11000 feet
Chenango - 21x Wildcat, 80% Range 0, 12000 feet
Nassau - 28x Wildcat, 80% Range 0, 14000 feet

Full combat text attached. I get that I only went in with 6 CVEs, but look at his strike packages. Look at my CAP numbers. I had radar and it seems to have been doing its job in detecting the raids 80 miles out, but why are my intercept times so terrible? It seems like the only planes that did well actually came from the CVs, which are 1 hex to the west with "leaky CAP" settings on only 2 units, with Range 1.

Could it have been my sweeps from the CVs (Hellcats) and Portland Raids (Corsairs)?

Or is it just terrible, terrible luck?

I mean on the plus side, it looks like I shot down a ton of meatballs. 120, 130? More? Won't know until I have the orders file. The CVEs are worth way more than that, though.

quote:


--------------------------------------------------------------------------------
Morning Air attack on TF, near Port Moresby at 98,130

Weather in hex: Thunderstorms

Raid detected at 79 NM, estimated altitude 13,000 feet.
Estimated time to target is 33 minutes

Japanese aircraft
A6M5 Zero x 31
B5N2 Kate x 27
Ki-44-IIa Tojo x 31

Allied aircraft
F4F-4 Wildcat x 116

Japanese aircraft losses
A6M5 Zero: 6 destroyed
B5N2 Kate: 8 damaged none shot down by CAP?!
B5N2 Kate: 4 destroyed by flak
Ki-44-IIa Tojo: 3 destroyed

Allied aircraft losses
F4F-4 Wildcat: 1 destroyed

Allied Ships
CVE Prince William
CVE Altamaha, Torpedo hits 1, on fire
BB Idaho
CVE Long Island, Torpedo hits 3, heavy fires, heavy damage
CVE Nassau
CVE Suwannee

Aircraft Attacking:
23 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo

CAP engaged:
VF-35 with F4F-4 Wildcat (0 airborne, 5 on standby, 1 scrambling)
8 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 12000 , scrambling fighters between 3000 and 38000.
Time for all group planes to reach interception is 23 minutes
2 planes vectored on to bombers

VF-60 with F4F-4 Wildcat (0 airborne, 6 on standby, 3 scrambling)
11 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 14000 , scrambling fighters between 4000 and 35000.
Time for all group planes to reach interception is 22 minutes
12 planes vectored on to bombers

VRF-1F with F4F-4 Wildcat (0 airborne, 3 on standby, 5 scrambling)
15 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 14000 , scrambling fighters between 7000 and 34000.
Time for all group planes to reach interception is 37 minutes
10 planes vectored on to bombers

VRF-2F with F4F-4 Wildcat (0 airborne, 9 on standby, 7 scrambling)
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 7000 and 35380.
Time for all group planes to reach interception is 25 minutes
9 planes vectored on to bombers
VMF-214 with F4F-4 Wildcat (0 airborne, 3 on standby, 5 scrambling)
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 3000 and 41000.
Time for all group planes to reach interception is 30 minutes
10 planes vectored on to bombers
VRF-5F with F4F-4 Wildcat (0 airborne, 3 on standby, 10 scrambling)
9 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 11000 , scrambling fighters between 5000 and 26000.
Time for all group planes to reach interception is 28 minutes
9 planes vectored on to bombers

Fuel storage explosion on CVE Altamaha
Ammo storage explosion on CVE Long Island


--------------------------------------------------------------------------------

Morning Air attack on TF, near Port Moresby at 98,130

Weather in hex: Thunderstorms

Raid detected at 108 NM, estimated altitude 12,000 feet.
Estimated time to target is 37 minutes

Japanese aircraft
A6M3a Zero x 23
G4M1 Betty x 20
Ki-43-IIb Oscar x 22

Allied aircraft
F4F-4 Wildcat x 91

Japanese aircraft losses
A6M3a Zero: 3 destroyed
G4M1 Betty: 3 destroyed, 11 damaged
G4M1 Betty: 1 destroyed by flak
Ki-43-IIb Oscar: 2 destroyed

Allied aircraft losses
F4F-4 Wildcat: 2 destroyed

Allied Ships
CVE Prince William
BB Idaho
CVE Suwannee, Torpedo hits 2
CVE Chenango

Aircraft Attacking:
14 x G4M1 Betty launching torpedoes at 200 feet OK, so a few of these were actually shot down by CAP.
Naval Attack: 1 x 18in Type 91 Torpedo

CAP engaged:
VF-35 with F4F-4 Wildcat (0 airborne, 0 on standby, 2 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 12000 , scrambling fighters between 12000 and 16000.
Time for all group planes to reach interception is 29 minutes
4 planes vectored on to bombers
VF-60 with F4F-4 Wildcat (0 airborne, 0 on standby, 3 scrambling)
11 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 14000 , scrambling fighters between 4000 and 19000.
Time for all group planes to reach interception is 31 minutes
3 planes vectored on to bombers
VRF-1F with F4F-4 Wildcat (0 airborne, 3 on standby, 5 scrambling)
10 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 14000 , scrambling fighters between 7000 and 16000.
Time for all group planes to reach interception is 27 minutes
14 planes vectored on to bombers
VRF-2F with F4F-4 Wildcat (1 airborne, 4 on standby, 4 scrambling)
1 plane(s) intercepting now.
9 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 9000 and 20000.
Time for all group planes to reach interception is 31 minutes
10 planes vectored on to bombers
VMF-214 with F4F-4 Wildcat (0 airborne, 0 on standby, 2 scrambling)
10 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 10000 and 41000.
Time for all group planes to reach interception is 24 minutes
9 planes vectored on to bombers
VRF-5F with F4F-4 Wildcat (1 airborne, 0 on standby, 10 scrambling)
1 plane(s) intercepting now.
9 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 11000 , scrambling fighters between 3000 and 20810.
Time for all group planes to reach interception is 23 minutes
11 planes vectored on to bombers



--------------------------------------------------------------------------------
Morning Air attack on TF, near Port Moresby at 98,130

Weather in hex: Thunderstorms

Raid detected at 88 NM, estimated altitude 11,000 feet.
Estimated time to target is 32 minutes

Japanese aircraft
A6M5 Zero x 30
G3M3 Nell x 29

Allied aircraft
F4F-4 Wildcat x 62

Japanese aircraft losses
A6M5 Zero: 3 destroyed
G3M3 Nell: 1 destroyed, 17 damaged
G3M3 Nell: 2 destroyed by flak

Allied aircraft losses
F4F-4 Wildcat: 2 destroyed

Allied Ships
CVE Suwannee
CVE Chenango, Torpedo hits 4, on fire, heavy damage
DD Blue
CVE Nassau

Aircraft Attacking:
27 x G3M3 Nell launching torpedoes at 200 feet <----Looks like CAP got NONE (2 destroyed by flak), yet the intercept times are low
Naval Attack: 1 x 18in Type 91 Torpedo

CAP engaged:
VF-35 with F4F-4 Wildcat (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
2 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 12000 , scrambling fighters to 18000.
Time for all group planes to reach interception is 9 minutes
4 planes vectored on to bombers

VF-60 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 14000 , scrambling fighters between 13000 and 17000.
Time for all group planes to reach interception is 27 minutes
3 planes vectored on to bombers

VRF-2F with F4F-4 Wildcat (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
8 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 11000 and 18000.
Time for all group planes to reach interception is 44 minutes
8 planes vectored on to bombers

VMF-214 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
9 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters to 17000.
Time for all group planes to reach interception is 20 minutes
7 planes vectored on to bombers

VRF-1F with F4F-4 Wildcat (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
8 plane(s) not yet engaged, 4 being recalled, 2 out of immediate contact.
Group patrol altitude is 14000 , scrambling fighters between 8000 and 15000.
Time for all group planes to reach interception is 36 minutes
13 planes vectored on to bombers

VRF-5F with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
8 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 11000 , scrambling fighters between 7000 and 20810.
Time for all group planes to reach interception is 56 minutes .........
5 planes vectored on to bombers




--------------------------------------------------------------------------------
Morning Air attack on TF, near Port Moresby at 98,130

Weather in hex: Thunderstorms

Raid detected at 80 NM, estimated altitude 9,000 feet.
Estimated time to target is 34 minutes

This one is pretty egregious. 34 minutes time to target, 11 of 18 Wildcats that were vectored onto bombers with less than 12 minutes time to intercept, and yet they don't appear to have shot a single damn Kate down. WTF?


Japanese aircraft
A6M5 Zero x 12
B5N2 Kate x 28
Ki-44-IIb Tojo x 21

Allied aircraft
F4F-4 Wildcat x 42

Japanese aircraft losses
B5N2 Kate: 9 damaged
B5N2 Kate: 2 destroyed by flak
Ki-44-IIb Tojo: 3 destroyed

Allied aircraft losses
F4F-4 Wildcat: 3 destroyed

Allied Ships
CVE Prince William, Torpedo hits 1, heavy fires, heavy damage
CVE Suwannee, Torpedo hits 1, and is sunk
CVE Nassau
BB Idaho

Aircraft Attacking:
25 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo

CAP engaged:
VF-35 with F4F-4 Wildcat (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 12000 , scrambling fighters to 18000.
Time for all group planes to reach interception is 6 minutes
2 planes vectored on to bombers

VF-60 with F4F-4 Wildcat (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 14000 , scrambling fighters to 17000.
Time for all group planes to reach interception is 5 minutes
VMF-214 with F4F-4 Wildcat (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
4 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 10000 and 14000.
Time for all group planes to reach interception is 55 minutes
7 planes vectored on to bombers

VRF-2F with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
8 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 8000 and 18000.
Time for all group planes to reach interception is 25 minutes
4 planes vectored on to bombers

VRF-5F with F4F-4 Wildcat (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 11000 , scrambling fighters to 18000.
Time for all group planes to reach interception is 11 minutes
1 planes vectored on to bombers

VRF-1F with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
7 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 14000 , scrambling fighters to 8000.
Time for all group planes to reach interception is 8 minutes
4 planes vectored on to bombers


Fuel storage explosion on CVE Prince William
Ammo storage explosion on CVE Suwannee


--------------------------------------------------------------------------------
Morning Air attack on TF, near Port Moresby at 97,130

Weather in hex: Clear sky

Raid detected at 79 NM, estimated altitude 15,000 feet.
Estimated time to target is 29 minutes

Japanese aircraft
D3A1 Val x 32
Ki-44-IIa Tojo x 13

Allied aircraft
F4F-4 Wildcat x 30
F6F-3 Hellcat x 51

Japanese aircraft losses
D3A1 Val: 20 destroyed
D3A1 Val: 1 destroyed by flak
Ki-44-IIa Tojo: 3 destroyed

Allied aircraft losses
F6F-3 Hellcat: 1 destroyed

Allied Ships
BB Indiana

CAP engaged:
VF-42 with F6F-3 Hellcat (0 airborne, 9 on standby, 19 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 12000 , scrambling fighters between 9000 and 19000.
Time for all group planes to reach interception is 26 minutes
24 planes vectored on to bombers
VF-6 with F4F-4 Wildcat (0 airborne, 9 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 13000 , scrambling fighters between 13000 and 16000.
Time for all group planes to reach interception is 32 minutes
13 planes vectored on to bombers
VF-8 with F4F-4 Wildcat (0 airborne, 12 on standby, 0 scrambling)
0 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 16000.
Time for all group planes to reach interception is 21 minutes
8 planes vectored on to bombers
VF-71 with F6F-3 Hellcat (0 airborne, 13 on standby, 0 scrambling)
0 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 11000 and 20000.
Time for all group planes to reach interception is 20 minutes
15 planes vectored on to bombers



--------------------------------------------------------------------------------
Morning Air attack on TF, near Port Moresby at 97,130

Weather in hex: Clear sky

Raid detected at 77 NM, estimated altitude 17,000 feet.
Estimated time to target is 22 minutes

Japanese aircraft
Ki-48-IIb Lily x 10

Allied aircraft
F4F-4 Wildcat x 27
F6F-3 Hellcat x 42

Japanese aircraft losses
Ki-48-IIb Lily: 4 destroyed

No Allied losses

CAP engaged:
VF-42 with F6F-3 Hellcat (7 airborne, 0 on standby, 0 scrambling)
7 plane(s) intercepting now.
12 plane(s) not yet engaged, 4 being recalled, 4 out of immediate contact.
Group patrol altitude is 12000 , scrambling fighters between 9000 and 18000.
Time for all group planes to reach interception is 47 minutes
VF-6 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
13 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 13000 , scrambling fighters to 16000.
Time for all group planes to reach interception is 14 minutes
VF-71 with F6F-3 Hellcat (0 airborne, 0 on standby, 0 scrambling)
9 plane(s) not yet engaged, 2 being recalled, 4 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 14000 and 20000.
Time for all group planes to reach interception is 33 minutes
VF-8 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
10 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 11000 and 20000.
Time for all group planes to reach interception is 12 minutes



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Port Moresby at 98,130

Weather in hex: Heavy cloud

Raid detected at 87 NM, estimated altitude 12,000 feet.
Estimated time to target is 30 minutes

Japanese aircraft
A6M3a Zero x 16
A6M5 Zero x 20
G4M1 Betty x 8

Allied aircraft
F4F-4 Wildcat x 21
F6F-3 Hellcat x 18

Japanese aircraft losses
A6M3a Zero: 8 destroyed
A6M5 Zero: 5 destroyed
G4M1 Betty: 4 destroyed
G4M1 Betty: 1 destroyed by flak

Allied aircraft losses
F4F-4 Wildcat: 1 destroyed

Allied Ships
CVE Altamaha, on fire, heavy damage
CVE Chenango, and is sunk

CAP engaged:
VF-42 with F6F-3 Hellcat (4 airborne, 0 on standby, 0 scrambling)
(11 plane(s) diverted to support CAP in hex.)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 7 being recalled, 0 out of immediate contact.
Group patrol altitude is 12000 , scrambling fighters between 0 and 12000.
Time for all group planes to reach interception is 10 minutes
VF-8 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
(7 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 7 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Time for all group planes to reach interception is 12 minutes
VF-71 with F6F-3 Hellcat (1 airborne, 0 on standby, 0 scrambling)
(7 plane(s) diverted to support CAP in hex.)
1 plane(s) intercepting now.
0 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 0 and 15000.
Time for all group planes to reach interception is 7 minutes
VF-35 with F4F-4 Wildcat (0 airborne, 0 on standby, 1 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 12000 , scrambling fighters to 8000.
Time for all group planes to reach interception is 30 minutes
1 planes vectored on to bombers
VF-60 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 14000 , scrambling fighters between 0 and 14000.
Time for all group planes to reach interception is 11 minutes
VRF-1F with F4F-4 Wildcat (0 airborne, 4 on standby, 4 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 14000 , scrambling fighters between 9000 and 14000.
Time for all group planes to reach interception is 29 minutes
4 planes vectored on to bombers



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Port Moresby at 97,130

Weather in hex: Heavy rain

Raid detected at 75 NM, estimated altitude 10,000 feet.
Estimated time to target is 32 minutes

Japanese aircraft
A6M5 Zero x 8
B5N2 Kate x 15

Allied aircraft
F4F-4 Wildcat x 56
F6F-3 Hellcat x 12

Japanese aircraft losses
A6M5 Zero: 5 destroyed
B5N2 Kate: 7 destroyed

No Allied losses

CAP engaged:
VRF-5F with F4F-4 Wildcat (0 airborne, 0 on standby, 1 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 11000
Time for all group planes to reach interception is 27 minutes
3 planes vectored on to bombers
VMF-214 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 0 and 5000.
Time for all group planes to reach interception is 21 minutes
1 planes vectored on to bombers
VRF-2F with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 0 and 5000.
Time for all group planes to reach interception is 22 minutes
2 planes vectored on to bombers
VF-35 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 12000 , scrambling fighters between 0 and 12000.
Raid is overhead - What does this mean? Why is it in the middle of all of the CAP action?
VF-60 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 14000 , scrambling fighters between 0 and 14000.
Time for all group planes to reach interception is 13 minutes
VRF-2F with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 0 and 5000.
Time for all group planes to reach interception is 12 minutes
1 planes vectored on to bombers
VRF-5F with F4F-4 Wildcat (0 airborne, 0 on standby, 1 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 11000
Time for all group planes to reach interception is 21 minutes
2 planes vectored on to bombers
VF-6 with F4F-4 Wildcat (0 airborne, 9 on standby, 23 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 13000 , scrambling fighters between 2000 and 13000.
Time for all group planes to reach interception is 44 minutes
28 planes vectored on to bombers

VF-8 with F4F-4 Wildcat (0 airborne, 8 on standby, 0 scrambling)
Group patrol altitude is 10000 , scrambling fighters between 6000 and 10000.
Time for all group planes to reach interception is 20 minutes
8 planes vectored on to bombers

VF-71 with F6F-3 Hellcat (0 airborne, 12 on standby, 0 scrambling)
Group patrol altitude is 15000 , scrambling fighters between 1000 and 9000.
Time for all group planes to reach interception is 17 minutes
8 planes vectored on to bombers




--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Port Moresby at 97,130

Weather in hex: Heavy rain

Raid detected at 76 NM, estimated altitude 16,000 feet.
Estimated time to target is 28 minutes

Japanese aircraft
D3A1 Val x 8
Ki-44-IIa Tojo x 9

Allied aircraft
F4F-4 Wildcat x 55
F6F-3 Hellcat x 10

Japanese aircraft losses
D3A1 Val: 2 destroyed
D3A1 Val: 3 destroyed by flak
Ki-44-IIa Tojo: 1 destroyed

Allied aircraft losses
F6F-3 Hellcat: 1 destroyed

Allied Ships
CV Wasp
CV Yorktown

Aircraft Attacking:
4 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
3 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb

CAP engaged:
VRF-5F with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 11000 , scrambling fighters to 6000.
Time for all group planes to reach interception is 14 minutes
2 planes vectored on to bombers
VMF-214 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 0 and 5000.
Time for all group planes to reach interception is 12 minutes
1 planes vectored on to bombers
VRF-2F with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 0 and 5000.
Time for all group planes to reach interception is 16 minutes
2 planes vectored on to bombers
VF-35 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 12000
Time for all group planes to reach interception is 13 minutes
1 planes vectored on to bombers
VF-60 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 14000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 22 minutes
1 planes vectored on to bombers
VRF-2F with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 5000 , scrambling fighters between 0 and 5000.
Time for all group planes to reach interception is 13 minutes
1 planes vectored on to bombers
VRF-5F with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 11000 , scrambling fighters to 14000.
Time for all group planes to reach interception is 19 minutes
VF-6 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
35 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 13000 , scrambling fighters between 2000 and 12000.
Time for all group planes to reach interception is 40 minutes
34 planes vectored on to bombers
VF-8 with F4F-4 Wildcat (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 6000 and 10000.
Time for all group planes to reach interception is 12 minutes
4 planes vectored on to bombers
VF-71 with F6F-3 Hellcat (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
6 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 6000 and 11000.
Time for all group planes to reach interception is 20 minutes
4 planes vectored on to bombers


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Port Moresby at 98,130

Weather in hex: Heavy cloud

Raid detected at 84 NM, estimated altitude 20,000 feet.
Estimated time to target is 24 minutes

Japanese aircraft
Ki-43-IIb Oscar x 18
Ki-44-IIa Tojo x 11
Ki-48-IIb Lily x 20

Allied aircraft
F4F-4 Wildcat x 25
F6F-3 Hellcat x 22

Japanese aircraft losses
Ki-43-IIb Oscar: 2 destroyed
Ki-44-IIa Tojo: 1 destroyed
Ki-48-IIb Lily: 12 destroyed, 1 damaged

Allied aircraft losses
F6F-3 Hellcat: 1 destroyed

Allied Ships
BB Idaho
CVE Nassau, Bomb hits 1

Aircraft Attacking:
1 x Ki-48-IIb Lily releasing from 3000'
Naval Attack: 2 x 100 kg SAP Bomb
2 x Ki-48-IIb Lily releasing from 1000'
Naval Attack: 2 x 100 kg SAP Bomb

CAP engaged:
VF-8 with F4F-4 Wildcat (0 airborne, 0 on standby, 6 scrambling)
(7 plane(s) diverted to support CAP in hex.)
3 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 6000 and 20000.
Time for all group planes to reach interception is 48 minutes
7 planes vectored on to bombers

VF-71 with F6F-3 Hellcat (0 airborne, 0 on standby, 6 scrambling)
(6 plane(s) diverted to support CAP in hex.)
3 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 6000 and 17000.
Time for all group planes to reach interception is 40 minutes
6 planes vectored on to bombers

VF-35 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 12000 , scrambling fighters between 8000 and 15000.
Time for all group planes to reach interception is 14 minutes
VF-42 with F6F-3 Hellcat (0 airborne, 0 on standby, 6 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 12000 , scrambling fighters between 11000 and 15000.
Time for all group planes to reach interception is 34 minutes
6 planes vectored on to bombers

VRF-1F with F4F-4 Wildcat (0 airborne, 0 on standby, 5 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 14000 , scrambling fighters between 8000 and 19000.
Time for all group planes to reach interception is 34 minutes
7 planes vectored on to bombers




--------------------------------------------------------------------------------
Afternoon Air attack on Guards Mixed Brigade, at 98,130 (Port Moresby)

Weather in hex: Heavy cloud

Raid detected at 38 NM, estimated altitude 11,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
A6M5 Zero x 11
Ki-43-IIa Oscar x 7
Ki-44-IIa Tojo x 7

Allied aircraft
F4F-4 Wildcat x 22
F6F-3 Hellcat x 62
SBD-3 Dauntless x 83
TBF-1 Avenger x 70

Japanese aircraft losses
A6M5 Zero: 5 destroyed
Ki-44-IIa Tojo: 1 destroyed

Allied aircraft losses
F4F-4 Wildcat: 1 destroyed
F6F-3 Hellcat: 1 destroyed
SBD-3 Dauntless: 4 damaged
TBF-1 Avenger: 3 damaged

Japanese ground losses:
11 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
22 x SBD-3 Dauntless bombing from 8000 feet
Ground Attack: 1 x 1000 lb GP Bomb
24 x F6F-3 Hellcat sweeping at 38000 feet
18 x TBF-1 Avenger bombing from 9000 feet
Ground Attack: 2 x 500 lb GP Bomb
21 x SBD-3 Dauntless bombing from 8000 feet
Ground Attack: 1 x 1000 lb GP Bomb
18 x TBF-1 Avenger bombing from 9000 feet
Ground Attack: 2 x 500 lb GP Bomb
21 x SBD-3 Dauntless bombing from 8000 feet
Ground Attack: 1 x 1000 lb GP Bomb
17 x TBF-1 Avenger bombing from 9000 feet
Ground Attack: 2 x 500 lb GP Bomb
19 x SBD-3 Dauntless bombing from 8000 feet
Ground Attack: 1 x 1000 lb GP Bomb
17 x TBF-1 Avenger bombing from 9000 feet
Ground Attack: 2 x 500 lb GP Bomb

CAP engaged:
582 Ku S-1 with A6M5 Zero (1 airborne, 0 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
1 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 38000 , scrambling fighters between 0 and 38000.
Time for all group planes to reach interception is 19 minutes
202 Ku S-1 with A6M5 Zero (8 airborne, 0 on standby, 0 scrambling)
(8 plane(s) diverted to support CAP in hex.)
8 plane(s) intercepting now.
Group patrol altitude is 38000 , scrambling fighters between 0 and 38000.
Raid is overhead
50th Sentai with Ki-44-IIa Tojo (2 airborne, 0 on standby, 0 scrambling)
(2 plane(s) diverted to support CAP in hex.)
2 plane(s) intercepting now.
Group patrol altitude is 23000 , scrambling fighters between 0 and 23000.
Raid is overhead
59th Sentai with Ki-43-IIa Oscar (0 airborne, 0 on standby, 0 scrambling)
(7 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 0 being recalled, 7 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 0 and 20000.
Time for all group planes to reach interception is 17 minutes
78th Sentai with Ki-44-IIa Tojo (5 airborne, 0 on standby, 0 scrambling)
(5 plane(s) diverted to support CAP in hex.)
5 plane(s) intercepting now.
Group patrol altitude is 23000 , scrambling fighters between 0 and 23000.
Raid is overhead

Also attacking 2nd JNAF AF Unit ...
Also attacking Guards Mixed Brigade ...
Also attacking 2nd JNAF AF Unit ...
Also attacking Guards Mixed Brigade ...
Also attacking 2nd JNAF AF Unit ...
Also attacking Guards Mixed Brigade ...
Also attacking 2nd JNAF AF Unit ...
Also attacking Guards Mixed Brigade ...
Also attacking 2nd JNAF AF Unit ...
Also attacking Guards Mixed Brigade ...



--------------------------------------------------------------------------------
Pre-Invasion action off Port Moresby (98,130)

49 Coastal gun shots fired in defense.

Allied Ships
BB Maryland
CL Richmond
DD Dewey
SC-709
SC-706
SC-703
APA George Clymer
DD MacDonough

Japanese ground losses:
85 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

BB Maryland firing at Guards Mixed Brigade
CL Richmond firing at Guards Mixed Brigade
DD Dewey firing at Guards Mixed Brigade
SC-709 fired at enemy troops
SC-706 fired at enemy troops
SC-703 fired at enemy troops
DD Dewey fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 4,000 yards
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


--------------------------------------------------------------------------------
Amphibious Assault at Port Moresby (98,130)

TF 183 troops unloading over beach at Port Moresby, 98,130

Allied ground losses:
39 casualties reported
Squads: 1 destroyed, 3 disabled
Non Combat: 1 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (0 destroyed, 1 disabled)

13 troops of a USA 43 Rifle Squad lost overboard during unload of 43rd Infantry Div
12 Support troops lost in surf during unload of 43rd Infantry Div /9


--------------------------------------------------------------------------------
Pre-Invasion action off Port Moresby (98,130)

47 Coastal gun shots fired in defense.

Allied Ships
BB West Virginia
CL Leander
DD Bagley
SC-648
SC-636
SC-632
AMC Worcestershire
DD Mugford

Japanese ground losses:
78 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

BB West Virginia firing at Guards Mixed Brigade
CL Leander firing at Guards Mixed Brigade
DD Bagley firing at Guards Mixed Brigade
SC-648 fired at enemy troops
SC-636 fired at enemy troops
SC-632 fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 6,000 yards
Defensive Guns fire at approaching troops in landing craft at 2,000 yards


--------------------------------------------------------------------------------
Amphibious Assault at Port Moresby (98,130)

TF 202 troops unloading over beach at Port Moresby, 98,130

Allied ground losses:
31 casualties reported
Squads: 1 destroyed, 2 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (0 destroyed, 1 disabled)
Vehicles lost 1 (0 destroyed, 1 disabled)

13 troops of a USA 43 Rifle Squad accidentally lost during unload of 37th Infantry Div /1
12 Support troops accidentally lost during unload of 37th Infantry Div /15


--------------------------------------------------------------------------------
Pre-Invasion action off Port Moresby (98,130)

44 Coastal gun shots fired in defense.

Allied Ships
BB Colorado
DD Tenedos
APA Sumter
DD Pillsbury

Japanese ground losses:
49 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
12 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

BB Colorado firing at Guards Mixed Brigade
DD Tenedos firing at Guards Mixed Brigade
Defensive Guns fire at approaching troops in landing craft at 6,000 yards
Defensive Guns fire at approaching troops in landing craft at 2,000 yards


--------------------------------------------------------------------------------
Amphibious Assault at Port Moresby (98,130)

TF 368 troops unloading over beach at Port Moresby, 98,130



--------------------------------------------------------------------------------
Pre-Invasion action off Port Moresby (98,130)

40 Coastal gun shots fired in defense.

Allied Ships
SC-750
SC-743
SC-699
AK Algorab
AM Strive

SC-750 fired at enemy troops
SC-743 fired at enemy troops
SC-699 fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 5,000 yards
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


--------------------------------------------------------------------------------
Amphibious Assault at Port Moresby (98,130)

TF 372 troops unloading over beach at Port Moresby, 98,130

Allied ground losses:
Vehicles lost 2 (0 destroyed, 2 disabled)



--------------------------------------------------------------------------------
Pre-Invasion action off Port Moresby (98,130)

36 Coastal gun shots fired in defense.

Allied Ships
AM Swallow
AM Requisite
xAP Macdhui

Allied ground losses:
15 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

AM Swallow fired at enemy troops
AM Requisite fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 5,000 yards
Defensive Guns fire at approaching troops in landing craft at 2,000 yards


--------------------------------------------------------------------------------
Amphibious Assault at Port Moresby (98,130)

TF 379 troops unloading over beach at Port Moresby, 98,130

12 Support troops lost overboard during unload of 73rd RAAF Wing



Attachment (1)

< Message edited by Lokasenna -- 10/29/2014 1:46:05 AM >

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