Centuur
Posts: 8802
Joined: 6/3/2011 From: Hoorn (NED). Status: offline
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quote:
ORIGINAL: Zartacla quote:
ORIGINAL: Centuur On Vichy production, this is a bug (and an unknown one too!). Let's first look at RAW on Vichy production: Vichy production Vichy France can use its resources and factories to produce Vichy French units. These will always be naval units (AfA Option 10: or territorial units, see 22.4.5) because other French land and aircraft units in the force pool are Free French. Vichy France’s basic production multiple is the same as France’s. This rule makes it clear the Vichy is not allowed to build any other units than naval units. So you should not be able to build forts using Vichy build points... Hmm... that seems a bit ambiguous to me. Territorials are, after all, land units. Are fortress hexsides considered land units? What happens to fortress hexes built by France prior to Vichy - are they moved into Vichy along with other land units? What about fortress hexes on the spiral when Vichy is declared? Fortresses in Vichy or Free French controlled hexes stay on the map. Fortresses in France are destroyed, when the Axis gain control of the hex (since they aren't considered units). Fortresses in production at the moment of Vichy creation are considered to be in Vichy territory and can be set up in any Vichy controlled hex by the major power who installs Vichy. Here is RAW on French units and markers: French units The Axis major power installing the Vichy Government now moves every French controlled unit at sea (even those face-down) to the nearest Vichy or Free French hex (port for naval units and their cargoes) within range in which they may stack. If naval units cannot return to a port within range, they are destroyed. Next, the same player moves every French controlled land or aircraft unit in a hex controlled by an Axis major power to the nearest hex controlled by Vichy France or Free-France. Rebase every French controlled naval unit in such a hex to the nearest port within double their range controlled by Vichy France or Free France. They are destroyed if this is not possible. The same player moves any French controlled units in hexes controlled by an Allied major power. French controlled naval units rebase at double their range, and French controlled land and air units are moved to the nearest Vichy France or Free-French hex. Alternatively, an Allied major power can destroy every French controlled unit in its territory. If it does so, Vichy France is hostile to that major power (see 17.5). Move all French controlled non-naval units and markers on the production circle to Metropolitan Vichy France. If you are playing with option 28 (pilots), you can only move an aircraft for each French pilot on the production circle or the pilot track (Vichy player’s choice). Any unpiloted aircraft on the production circle and reserve pool, or unused pilots on the circle or track, are lost. Now, place in the force pools all French controlled ‘Res’ and ‘Mil’ units and half their other land and aircraft units (taken together) from Metropolitan Vichy France and each administration group controlled by Vichy France. The player running Vichy France can choose which to remove. If you are playing with PiF option 28, the pilot is lost with each removed aircraft. All units controlled by France that are still in Vichy territory are now controlled by Vichy. All other French controlled units are Free French. French controlled naval units on the production circle, in the repair pool or in the construction pool remain there as Vichy French units. They may be built using whatever production Vichy France retains. Randomly remove half the units now in each French force pool (AfA Option 10: except territorial units) from the game. AfA Option 10: All Territorials belonging to a minor country or territory controlled by Vichy France are removed from the French force pools and placed in a separate Vichy force pool. All units left in the force pools, or that enter them from now on (AfA Option 10: except teritorial units), are Free French units (so every Vichy loss will become a Free French gain). If the French HQ ‘De Gaulle’ is neither in a hex controlled by Free France nor the French force pools, move it to the French force pools.
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Peter
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