Josh
Posts: 2576
Joined: 5/9/2000 From: Leeuwarden, Netherlands Status: offline
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quote:
ORIGINAL: Webizen Turn on auto screenshots and the game snaps a screenshot at the beginning and end of each turn. Playing on a small map somewhat limits you ability to maneuver your forces. Email me one of your save game files and I'll look at it: Roy dot rtworks at Gmail dot com. Had posted a similar answer but the the forum blocked me from posting because of the anti spam measures they're taking right now. First it blocked me because I was "spamming" then it blocked me completely. well whatever the reply went "poof" into the digital mists. You can send me a savefile via PM, let me have a look at it. What I'm guessing here, deducting from your question, is that your troops aren't fast enough, have not enough action points to do a flanking manouver. Provide your troops with things that make them go faster, that is horses (the cheapest and one of the best) or trucks, or halftracks (the best but expensive, uses oil, and can't go everywhere). For instance, say you have an infantry unit, and you give it an AT gun, or an Inf gun, then it reverts to "artillery movement" which is considerably slower than "horse movement" or "tracked movement". Pure cavalry units are blazingly fast too and pack a punch, they are by far my favorite units early game. But...the moment you add just one AT gun that same cavalry unit is considered "artillery movement". Same with Light Tanks, very fast and deadly to Inf, the moment you add one Medium Tank it's movement allowance is decreased. Add a Heavy Tank and it's movement range is even further decreased.
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