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Mission Control Center Screen - Poorly

 
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Mission Control Center Screen - Poorly - 1/25/2014 9:52:21 AM   
Templer_12


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The "Mission Control/Control Center" screen during the missions is so poorly implemented!

I can live well with the cutscenes - but otherwise...

No high tech to see.
No control panels, no blinking buttons, no parables somewhere on the wall, no "rushing" screens.

No countdown in Russian language at the start of Sputnik.

Where is the atmosphere of great events?
How should atmosphere come up this way?

Disappointing!

< Message edited by Templer -- 1/26/2014 7:31:25 PM >
Post #: 1
RE: Mission Control Screen - Poorly - 1/25/2014 1:00:45 PM   
Nacho84

 

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Hello Templer,

Welcome to the forums. We have been prototyping some ideas in order to make the MCC screen more exciting last month, but at the moment we're focusing on other equally important stuff (widescreen resolution support, mix-and-match of rockets and payloads, etc), so the improvements in that screen will have to wait for a while. They will be done at some point, so don't worry. Make sure you check the changelog from time to time to see which new features have been added.

Cheers,

_____________________________

Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager
Polar Motion

www.polar-motion.com
spm.slitherine.com
Twitter: https://twitter.com/PolarMotion

(in reply to Templer_12)
Post #: 2
RE: Mission Control Screen - Poorly - 1/25/2014 2:50:26 PM   
jjknap

 

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I agree that the mission control screen in BARIS was neat to see with the small pictures of tracking radar, spacecraft, astronauts etc shown on the screens. I would like to see even the main graphics on a smaller "screen" in mission control with the option to view it in full screen after the mission.

I understand you have a lot on your plate....I hope Slitherine/Matrix gives you some more resources to work on the game now that a major new campaign has been added.

I have said this from the beginning: it is so refreshing to see a game developer have so much contact/discussion with fans of the game!


(in reply to Nacho84)
Post #: 3
RE: Mission Control Screen - Poorly - 1/25/2014 3:13:09 PM   
Templer_12


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I would like to stay each time in mission control, so exciting, so nerve wracking, as fingernail biting as possible!

Find ways to build up nervous tension!

< Message edited by Templer -- 1/25/2014 4:15:44 PM >

(in reply to jjknap)
Post #: 4
RE: Mission Control Screen - Poorly - 1/25/2014 5:33:50 PM   
AbeSimpson


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I only can agree. For me the Mission Control is the focus point, where all my management decisions come together. BARIS did it in a great way.
Small videos and/ or pictures of the activities, perhaps some audios like "Houston, we've had a problem." and stuff like this. That would be really great.


_____________________________

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William Tecumseh Sherman

(in reply to Templer_12)
Post #: 5
RE: Mission Control Screen - Poorly - 1/26/2014 6:28:11 PM   
Templer_12


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quote:

ORIGINAL: AbeSimpson

...the Mission Control is the focus point, where all my management decisions come together. BARIS did it in a great way.
Small videos and/ or pictures of the activities, perhaps some audios like "Houston, we've had a problem." and stuff like this. That would be really great.

Absolutly!

The MCC room is the place where all unhealthy tension builds.
There we see the result of all the countless hours of hard work, deprivation, cigarettes and alcohol und sedatives.
Cheers or nervous breakdown?
Was it all worth it?

The MCC is the climax of the drama!
Try your very best to implement all this.


(in reply to AbeSimpson)
Post #: 6
RE: Mission Control Screen - Poorly - 1/27/2014 1:41:56 PM   
nats


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Yes and also the fact that the launches are left to be implemented after you choose next season - its as if they are relegated to be carried out between seasons. I would like to see you be able to launch a mission and see the results manually even if it has to wait till in the next season. But carrying out these launches without any further player interaction is not very good. They are the most important part of the game, you should see a rocket waiting ready on the launch pad and be able to manually control whether you wish to progress with the launch. Also there should be a way of seeing exactly what launches you have scheduled because at the moment its impossible to find this out other than looking at your command crew assignments. It should be very obvious when missions are getting ready and then ready to launch.

And I certainly agree with the need for more immersion whilst in the missions - seeing the rockets moving to the launch pads, a view of the control room, possibly an onboard camera of the astronauts, possibly a timer showing mission time and distance/hieght etc.

Would be nice if all of this took part on the TV screen of the control room and it looked like you were actually watching it all take place from the control room itself.

< Message edited by nats -- 1/27/2014 2:46:26 PM >


_____________________________

"Its life Jim, but not as we know it"

(in reply to Templer_12)
Post #: 7
RE: Mission Control Screen - Poorly - 1/27/2014 7:37:09 PM   
nico7550

 

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In fact you ask for a HD Baris control room with even more details (multi angles animation, step by step mission control, mission step detail, mission timer) ?
I'm also adding "clickable FC to got advices, humors, feelings, etc... (even fame or money)".

Regarding onboard camera animations, I'm fully agree with you. It's really missing.

But adding all this (even if fully possible) will take a lot of time and that's the main problem. Wait and see.

(in reply to nats)
Post #: 8
RE: Mission Control Screen - Poorly - 1/28/2014 8:49:21 AM   
Templer_12


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quote:

ORIGINAL: nico7550

...multi angles animation, step by step mission control, mission step detail, mission timer...

Yes, yes, yes and yes!

Immersion, I am all for it!

(in reply to nico7550)
Post #: 9
RE: Mission Control Screen - Poorly - 1/28/2014 1:20:08 PM   
nats


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quote:

ORIGINAL: Templer

Yes, yes, yes and yes!

Immersion, I am all for it!


Well it should feel as if you are in the control room watching the mission rather than just playing it on a big video player. So yes I am also for as much immersion as possible. I used to love the Microprose flight sim games of old and those games excelled at immersing the player in the game. And this game is pretty good already at that its just really the mission control room that is a bit lacking and that should be the most exciting place to be in the game.

_____________________________

"Its life Jim, but not as we know it"

(in reply to Templer_12)
Post #: 10
RE: Mission Control Screen - Poorly - 1/28/2014 2:45:29 PM   
Templer_12


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quote:

ORIGINAL: nats
I used to love the Microprose flight sim games of old and those games excelled at immersing the player in the game.

I know exactly what you're talking about! Good old time and a fantastic company!

(in reply to nats)
Post #: 11
RE: Mission Control Screen - Poorly - 2/23/2014 8:09:06 PM   
nico7550

 

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Something like this point of view ?

http://www.extremetech.com/extreme/90710-the-space-shuttle-legacy-in-pictures/3

(in reply to Templer_12)
Post #: 12
RE: Mission Control Screen - Poorly - 6/14/2014 11:20:26 AM   
Templer_12


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I push this thread up as a reminder.

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Post #: 13
RE: Mission Control Screen - Poorly - 6/16/2014 11:31:43 AM   
nico7550

 

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And I support you ;-)

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Post #: 14
RE: Mission Control Screen - Poorly - 6/16/2014 2:25:53 PM   
wolf14455


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+1

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SwedeWolf

I was called Lill Sputnik (Little sputnik) as a baby in 58-59

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Post #: 15
RE: Mission Control Screen - Poorly - 7/18/2014 11:53:51 PM   
jjknap

 

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Any thoughts on making changes to the mission control screen based on the comments on this thread? I think this would be fantastic!

(in reply to wolf14455)
Post #: 16
RE: Mission Control Screen - Poorly - 7/19/2014 2:13:23 AM   
wolf14455


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Joined: 1/29/2006
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quote:

ORIGINAL: jjknap

I agree that the mission control screen in BARIS was neat to see with the small pictures of tracking radar, spacecraft, astronauts etc shown on the screens. I would like to see even the main graphics on a smaller "screen" in mission control with the option to view it in full screen after the mission.

I understand you have a lot on your plate....I hope Slitherine/Matrix gives you some more resources to work on the game now that a major new campaign has been added.

I have said this from the beginning: it is so refreshing to see a game developer have so much contact/discussion with fans of the game!



Hear Hear

_____________________________

SwedeWolf

I was called Lill Sputnik (Little sputnik) as a baby in 58-59

(in reply to jjknap)
Post #: 17
RE: Mission Control Screen - Poorly - 7/19/2014 3:26:13 AM   
jjknap

 

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You know, even the mission control scene in the movie at the start of the game would be a great background for the Mission Control during launches.... You would have to display small thumbnail pictures like you do in the movie...

(in reply to wolf14455)
Post #: 18
RE: Mission Control Screen - Poorly - 7/19/2014 8:54:26 AM   
Nacho84

 

Posts: 706
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From: Brighton, UK
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Hello all,

We will implement some changes to the Mission Control screen before the final release. Yesterday I went to Slitherine's HQ and we have been bouncing around some ideas. Let us finish support for PBEM and the single player campaigns first and we'll tackle the UI afterwards.

It's all coming, so bear with us

Cheers,

_____________________________

Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager
Polar Motion

www.polar-motion.com
spm.slitherine.com
Twitter: https://twitter.com/PolarMotion

(in reply to jjknap)
Post #: 19
RE: Mission Control Screen - Poorly - 7/19/2014 11:21:50 AM   
jjknap

 

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You guys are great!

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Post #: 20
RE: Mission Control Screen - Poorly - 7/19/2014 5:33:30 PM   
wolf14455


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_____________________________

SwedeWolf

I was called Lill Sputnik (Little sputnik) as a baby in 58-59

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Post #: 21
RE: Mission Control Screen - Poorly - 7/21/2014 6:32:10 PM   
nico7550

 

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I open a thread to present some of personals ideas if you have some comments to add about (beside my poor english :-))

http://www.slitherine.com/forum/viewtopic.php?f=226&t=50971

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Post #: 22
RE: Mission Control Screen - Poorly - 7/21/2014 10:53:04 PM   
jjknap

 

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I like your ideas. I would still like to see small thumbnails of communication antenna, tracking cameras, launch control personnel, etc cycle through during the countdown and mission. Having the "screens" go to "static" when there is a failure is really cool too. You know there is an issue even before you get the message. It really builds excitement and tension :)

(in reply to nico7550)
Post #: 23
RE: Mission Control Screen - Poorly - 9/7/2014 5:10:28 PM   
jjknap

 

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Hey, I see some boxes around the mission control screen....could those be placeholders for small thumbnails to be presented during the mission? :)

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Post #: 24
RE: Mission Control Screen - Poorly - 9/8/2014 11:33:28 AM   
nico7550

 

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Hi, I think there are only here to allow different resolutions...

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Post #: 25
RE: Mission Control Screen - Poorly - 11/1/2014 10:15:04 AM   
Templer_12


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From: Germany
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BASPM 1.0

Is this the final MC?
Well, I can live with it.

By the way, I think the speed of the mission animations is a bit to fast.

(in reply to nico7550)
Post #: 26
RE: Mission Control Screen - Poorly - 11/1/2014 12:06:10 PM   
N_Molson

 

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Hello Templar,

quote:

By the way, I think the speed of the mission animations is a bit to fast.


Problem is that the most complex missions are really long (more than 4 minutes for some lunar landings), and we didn't wanted the player to go away and prepare a coffee while waiting the end

quote:

No countdown in Russian language at the start of Sputnik.


Oh and is that one solved ? It should be, I've personally integrated russian audio into the animations. Note that historically, there is no "10...9...8...0" countdown in the Soviet/Russian space program, they only say things such as "fuel valve X closed", "ready for ignition", or such technical comments until liftoff.

< Message edited by N_Molson -- 11/1/2014 1:10:12 PM >


_____________________________

Nicolas Escats
Buzz Aldrin's Space Program Manager Contributor

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Post #: 27
RE: Mission Control Screen - Poorly - 11/1/2014 4:21:45 PM   
Templer_12


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From: Germany
Status: offline

quote:

ORIGINAL: N_Molson

Hello Templar,

quote:

By the way, I think the speed of the mission animations is a bit to fast.


Problem is that the most complex missions are really long (more than 4 minutes for some lunar landings), and we didn't wanted the player to go away and prepare a coffee while waiting the end

Makes sense.

But at the current speed, shiver isn't build so good.
What about optional sliders?
Good movies and good games too, hit you, strain on you emotional!

(in reply to N_Molson)
Post #: 28
RE: Mission Control Screen - Poorly - 11/3/2014 12:15:45 PM   
Templer_12


Posts: 1700
Joined: 1/5/2009
From: Germany
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I wish somewhere on the Mission Control Center Screen is displayed which mission is currently running and what components are included.

I would like to see the buttons would be in a more authentic look to the original.

I know that I am repeating myself, but to me the speed of the mission animations is a bit to fast.

(in reply to Templer_12)
Post #: 29
RE: Mission Control Screen - Poorly - 11/3/2014 10:22:52 PM   
derblaueClaus

 

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The only thing I miss is more chatter between the astronauts themselves and/or capcom. Otherwise the game is already very immersive.

(in reply to Templer_12)
Post #: 30
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