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Request for features.... - 11/8/2014 9:29:15 PM   
nocacounsel

 

Posts: 56
Joined: 12/26/2008
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As I've played & enjoyed Command, I've come up with a list of features that I humbly submit on whether they are a good idea (or even possible) to include in future versions of Command. (with my apologies in advance if these features are already there but I've missed them):

-Notification when an Airgroup's Composition is Complete: it is hard to know when all of the aircraft in a group have taken off and are part of an airgroup. Perhaps the missing aircraft could be greyed out or listed in another color (red?) on the right under Group Composition until they've taken off and are formed up? It's nice we can give orders to the airgroup immediately before they're all there, but doing so seems to result in some aircraft burning fuel to catch up with the group that left the area (when I've mistakenly failed to wait for them all to be there first giving orders).

-Indication under Unit Status when Missiles (and Guns?) are Inbound to the Unit: I love that each unit gets a little number in the upper-left indicating how many missiles have been fired at it, but it's hard to see which is carrying the number when missiles or aircraft are nearly stacked on top of one another. Thus, it would be great if on the right under Unit Status there could be a new section indicating what has been fired at that unit (at least when we're doing the firing). I ask for this because I often micro-manage missiles inbound to my ships given the AI's propensity to fire multiple missiles at each vampire.

-Slider or Radio Buttons for Controlling how many Missiles the AI Uses Against Vampires: it might be nice to select how many missiles the AI uses against hostile missiles, e.g. only one missile per vampire or something way more complex like "two missiles unless expected PK is over 80%", etc. Defensive missiles especially don't grow on trees, but the AI sure thinks they do and often runs out prematurely when left to its own devices.

-Database Viewer like a Browser: it would be nice to be able to go 'forward' and 'backward' in the database viewer much like with a web browser. Along with this feature, I'd love to be able to click on a weapon in a ship/aircraft's loadout and be automatically taken to that weapon (and then go back to the original ship/aircraft without having to search for it again).

-Retain Side Doctrine & ROE Between Scenarios/Games: No matter the scenario, I always change the ROE to my style of gameplay. Is there an ini file or something else I can create/change so that no matter what scenario/game I load the Doctrine & ROE come out the same without me having to adjust it at the outset?

-Map Quick-Jump Slots should be Disabled in Weapon Allocation Screen: I think this is sorta a bug, but when a number is typed in the "Allocate" field in the Weapon Allocation screen the map moves to that quick-jump location. It seems both the qwerty 1-9 as well as the number pad 1-9 cause this movement. Perhaps the number pad on the right can be for numbers only and the qwerty 1-9 for the map quick-jump locations? Or the map quick-jump can just be disabled when this screen is up? (N.B. typing numbers into the Database Viewer doesn't cause this behavior)

Thank you, developers & community, for creating the game, continuing to refine it, and even reading this post or considering this list!
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