terje439
Posts: 6813
Joined: 3/28/2004 Status: offline
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For the USA; 1. Assign 4 scientists to the space plane to get that done as quickly as possible 2. Assign the last scientist to the first satelite 3. Build/expand all buildings except the control centre (?) (the one that allows you to have more open programs at once) 4. As soon as the various buildings are done, hire all the people you can, and get them training, the exception is the scientist, who you need to start researching as soon as they are available (for now). 5. Open a rocket program capable of getting a space probe to the moon. 6. Expand mission control once more so you can hire more ground crew (who are ofc also to be trained). At this time you need to take a look at your expenses. You SHOULD actually be slighly in the red, losing money each turn. If you can afford it (do the math, "money I have - (seasonal expenses x seasons remaining) - (cost to launch all space plane missions and two satelite missions") - 2500$ (a small life saving ammount to avoid you going banrupt) ), expand R&D and hire scientist. As soon as you have four unassigned scientists, set them to train at human rated rockets. Set them on continious training untill the get to 80+ %, at that time use singular training missions for human rated rockets. Before the first budget review, you should have completed all space plane missions, the normal satelite mission, the extended satelite mission. If you have the chance, try to get either a second satelite or a lunar probe as well. After the first budget review, expand the vehicle assembly twice, expand R%D once more, hire scientist. Get lunar probes opened up, one man capsules, open a human rated rocket (I tend to simply go for the biggest one as that can be used for all missions). If you complete the one man capsule, open a two man capsule. Another hint, in my oppinion, the Appolo is actually the hardest way to go for the USA. Terje
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"Hun skal torpederes!" - Birger Eriksen ("She is to be torpedoed!")
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