Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Star Trek The Picard Era Mod for DW:Universe

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Star Trek The Picard Era Mod for DW:Universe Page: <<   < prev  4 5 [6] 7 8   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Star Trek The Picard Era Mod for DW:Universe - 10/20/2014 6:19:15 AM   
zoommooz11

 

Posts: 51
Joined: 9/23/2014
Status: offline
Just pottering around waiting for 2.0 and I noticed that the borg, who's native planet type is desert, have a +40% research cost (and most of the others have +20) for desert related research. Is this intended, or was it supposed to be a bonus??

(in reply to ghostikailo)
Post #: 151
RE: Star Trek The Picard Era Mod for DW:Universe - 10/21/2014 8:05:24 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: zoommooz11

Just pottering around waiting for 2.0 and I noticed that the borg, who's native planet type is desert, have a +40% research cost (and most of the others have +20) for desert related research. Is this intended, or was it supposed to be a bonus??

Intended for balance purposes.

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to zoommooz11)
Post #: 152
RE: Star Trek The Picard Era Mod for DW:Universe - 10/23/2014 10:25:00 PM   
ghostikailo

 

Posts: 7
Joined: 10/17/2014
Status: offline
Just want to give you some more encouragement, dont give up.

(in reply to ehsumrell1)
Post #: 153
RE: Star Trek The Picard Era Mod for DW:Universe - 10/24/2014 4:00:20 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: ghostikailo

Just want to give you some more encouragement, dont give up.

Thanks ghostikailo! Still on my schedule so far and hanging in there. Thanks for
the support!



_____________________________

Shields are useless in "The Briar Patch"...

(in reply to ghostikailo)
Post #: 154
RE: Star Trek The Picard Era Mod for DW:Universe - 10/24/2014 9:05:20 AM   
StorGandibal

 

Posts: 1
Joined: 10/24/2014
Status: offline
Beautiful mod, congratulations for the excellent work. I tried to create a Trek map and it's generally working well, except for the fact that I can't seem to make the Klingons leave the Kronos/ Qo'noS System and start colonizing on their own.

(in reply to ehsumrell1)
Post #: 155
RE: Star Trek The Picard Era Mod for DW:Universe - 10/24/2014 10:20:37 AM   
Tophat1815

 

Posts: 1824
Joined: 1/16/2006
Status: offline

quote:

ORIGINAL: ghostikailo

Just want to give you some more encouragement, dont give up.



Nobody is giving up. It just takes time to get things right.

(in reply to ghostikailo)
Post #: 156
RE: Star Trek The Picard Era Mod for DW:Universe - 10/24/2014 2:12:25 PM   
ghostikailo

 

Posts: 7
Joined: 10/17/2014
Status: offline
I am really glad to hear that. I was getting a little worried with Civs beyond earth coming out, i was seeing others, like the guy who made the AI improvement go to that terrible game. Was hoping you guys werent going to, glad you arent. Thanks again for all your work, I really enjoy the mod.

(in reply to Tophat1815)
Post #: 157
RE: Star Trek The Picard Era Mod for DW:Universe - 10/24/2014 11:48:32 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
quote:

ORIGINAL: StorGandibal

Beautiful mod, congratulations for the excellent work. I tried to create a Trek map and it's generally working well, except for the fact that I can't seem to make the Klingons leave the Kronos/ Qo'noS System and start colonizing on their own.

Hello StorGandibal, and thanks for the kind compliment!

Just FYI, in our Version 2.0 release there will be two Star Trek maps. One for 1,400 stars and one
for 700 stars. That's one of the reasons that we haven't released yet. After they are finished I want to
make sure that our team gets an ample amount of testing done on them once they're completed.

quote:

ORIGINAL: ghostikailo
I am really glad to hear that. I was getting a little worried with Civs beyond earth coming out, i was seeing others, like the guy who made the AI improvement go to that terrible game. Was hoping you guys werent going to, glad you arent. Thanks again for all your work, I really enjoy the mod.

@ghostikailo
Yes, don't worry! The "Trek Team" (notice the name) is not going away. Some members may change due to
real life priorities, but I hope to always keep one together for modding Distant Worlds. After we
finish releasing Version 2.0 of The Picard Era mod, I'm taking a brief break, then we will focus on
updating and finishing Star Trek The Kirk Era mod.

< Message edited by ehsumrell1 -- 10/25/2014 3:23:49 AM >


_____________________________

Shields are useless in "The Briar Patch"...

(in reply to StorGandibal)
Post #: 158
RE: Star Trek The Picard Era Mod for DW:Universe - 10/25/2014 4:42:30 AM   
cookj71

 

Posts: 4
Joined: 10/17/2014
Status: offline
Hi ehsumrell1,

Not sure if this is the place to post bugs. I just had my borg queen get replaced due to incompetence. I did not expect to see my leader replaced outside of enemy attack of some kind. I have been playing the game for a long number of years, game years. Let me know if/what other info you need from me on this.

Thanks again for a great mod.

Really fun.


(in reply to ehsumrell1)
Post #: 159
RE: Star Trek The Picard Era Mod for DW:Universe - 10/25/2014 6:14:20 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
quote:

ORIGINAL: cookj71

Hi ehsumrell1,

Not sure if this is the place to post bugs. I just had my borg queen get replaced due to incompetence. I did not expect to see my leader replaced outside of enemy attack of some kind. I have been playing the game for a long number of years, game years. Let me know if/what other info you need from me on this.

Thanks again for a great mod.

Really fun.


Hello cookj71! Glad you're enjoying the mod! Yes, if true bugs in this mod are found, please post them here.

Although, this is not a bug cookj71, the mod (and game) is working as designed. Let me clarify for you.
Governments that do not have elected leaders (Despotism, Feudalism, Hive Mind, Military Dictatorship, Monarchy, Technocracy, Corporate Nationalism, Way of Darkness) normally get to keep their leader until the leader is removed by events or is otherwise eliminated. However, there is a chance of a change of leader (much smaller than that of elected governments) based on certain factors.

While the exact age of a character is not tracked, the time of service is tracked. Most characters will not serve indefinitely. Characters that are not lost to combat or other events may retire or pass away due to old age during the game (or, as in your case, incompetence). My guess is that your Borg Queen's synapses were wearing out and the Hive Mind's logic made a decision to replace her (I at least could roll with that). Just FYI, characters may also be lost due to invasions, planetary bombardment, ship destruction, space travel mishaps, assassination, plagues, natural disasters, etc.

Hopefully this explains it for you. As far as needing anything else from you concerning this, I don't
think so. If you wish, you may submit her body in stasis for an autopsy. Send it to StarFleet Medical
Center, Sol System, Planet Earth, attention: Doctor Lewis Zimmerman.





Otherwise, you have the Trek Team, and my personal, sincerest condolences on your loss!


Attachment (1)

< Message edited by ehsumrell1 -- 10/25/2014 7:21:39 PM >


_____________________________

Shields are useless in "The Briar Patch"...

(in reply to cookj71)
Post #: 160
RE: Star Trek The Picard Era Mod for DW:Universe - 10/25/2014 10:15:58 PM   
cookj71

 

Posts: 4
Joined: 10/17/2014
Status: offline
LOL good response, thanks for the info. Yeah, I'm playing a big game and it's taking a long time to meet the racial goals. 1000 stars etc.

Thanks again!

(in reply to ehsumrell1)
Post #: 161
RE: Star Trek The Picard Era Mod for DW:Universe - 10/25/2014 10:51:43 PM   
Icemania


Posts: 1847
Joined: 6/5/2013
From: Australia
Status: offline
quote:

ORIGINAL: ghostikailo
I am really glad to hear that. I was getting a little worried with Civs beyond earth coming out, i was seeing others, like the guy who made the AI improvement go to that terrible game. Was hoping you guys werent going to, glad you arent. Thanks again for all your work, I really enjoy the mod.

Hello. As you can tell I'm still reading and posting here! Obviously it's possible to support more than one game at a time, but it's normal around release of good new games to play it for a bit. In any case the AI Improvement Mod is finished for Vanilla and Extended. When Lurchi delivers a final tech tree I plan to apply the AI Improvement Mod which will require considerable effort. Indeed I posted just yesterday encouraging him to move it along because I can't do anything without it.




(in reply to ghostikailo)
Post #: 162
RE: Star Trek The Picard Era Mod for DW:Universe - 11/2/2014 6:32:11 PM   
Hunter20nov

 

Posts: 19
Joined: 5/29/2013
Status: offline

quote:

ORIGINAL: Icemania

quote:

ORIGINAL: ghostikailo
I am really glad to hear that. I was getting a little worried with Civs beyond earth coming out, i was seeing others, like the guy who made the AI improvement go to that terrible game. Was hoping you guys werent going to, glad you arent. Thanks again for all your work, I really enjoy the mod.

Hello. As you can tell I'm still reading and posting here! Obviously it's possible to support more than one game at a time, but it's normal around release of good new games to play it for a bit. In any case the AI Improvement Mod is finished for Vanilla and Extended. When Lurchi delivers a final tech tree I plan to apply the AI Improvement Mod which will require considerable effort. Indeed I posted just yesterday encouraging him to move it along because I can't do anything without it.






Sounds good ! :)

(in reply to Icemania)
Post #: 163
RE: RELEASED!! Star Trek The Picard Era Mod for DW:Univ... - 11/12/2014 8:39:49 PM   
dddmard

 

Posts: 3
Joined: 11/12/2014
Status: offline
I was so excited to download this mod, but unfortunately upon changing theme I get a crash saying

"Error at the line 33 file C/Matrix Games/Distant Worlds/biases.txt"

Any idea what that could be? :(

(Also I'm using Distant Worlds Shadows on parallel windows 8 on early 2011 macbook pro.)

< Message edited by dddmard -- 11/12/2014 9:41:47 PM >

(in reply to LordTareq)
Post #: 164
RE: RELEASED!! Star Trek The Picard Era Mod for DW:Univ... - 11/12/2014 10:41:37 PM   
FrozenFallout


Posts: 5
Joined: 8/18/2014
Status: offline
This is likely because you are using Distant Worlds Shadows. This mod is for Distant Worlds Universe. There are a good number of mods for Star Trek though for Shadows that have been posted on this forum.

(in reply to dddmard)
Post #: 165
RE: RELEASED!! Star Trek The Picard Era Mod for DW:Univ... - 11/13/2014 7:00:12 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
quote:

ORIGINAL: dddmard

I was so excited to download this mod, but unfortunately upon changing theme I get a crash saying

"Error at the line 33 file C/Matrix Games/Distant Worlds/biases.txt"

Any idea what that could be? :(

(Also I'm using Distant Worlds Shadows on parallel windows 8 on early 2011 macbook pro.)

Hello dddmard, and welcome to the forums!

As FrozenFallout previously stated, the mod in this thread is for Distant Worlds Universe and is not
backwardly compatible with the DW Shadows version.

You need the Star Trek The Picard Era mod for Shadows, which you can download via the link here:

http://www.gamefront.com/files/24046192/Star+Trek+Picard+Era+Shadows+Beta+1.zip

Hopefully soon, you will upgrade to DW Universe. Then you can fully enjoy this mod!


< Message edited by ehsumrell1 -- 11/13/2014 8:06:48 AM >


_____________________________

Shields are useless in "The Briar Patch"...

(in reply to dddmard)
Post #: 166
RE: RELEASED!! Star Trek The Picard Era Mod for DW:Univ... - 11/13/2014 12:54:08 PM   
dddmard

 

Posts: 3
Joined: 11/12/2014
Status: offline
Oh, I always thought that universe is just a steam compact version of previous 3 DW as there are hardly any features and it costs like 3 of them...

But thank you. I'll get legends then.


P.S.
It's funny how it's said I joined two days ago when I registered fist time about 3 years ago. xd

< Message edited by dddmard -- 11/13/2014 2:17:05 PM >

(in reply to ehsumrell1)
Post #: 167
RE: RELEASED!! Star Trek The Picard Era Mod for DW:Univ... - 11/19/2014 5:34:36 AM   
Hoooooooar

 

Posts: 4
Joined: 11/19/2014
Status: offline
Love the mod, but i keep crashing on a certain save at the same time. I really really really don't want to restart, but i cannot continue. For some reason the forums will not allow me to post one line in the dump i just get an error message

"You are not allowed to post links for 7 days from the date of your tenth post."

Can email that missing line, it is complete intel mission(comp intel mission)

Great work btw, this is much better than the vanilla game.

System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at DistantWorlds.Types.Empire.SelectSuitableGovernment(Race race, Int32 excludeId, List`1 allowableGovernmentTypes)
at DistantWorlds.Types.Empire.HaveRevolution(Race dominantRace, Int32 governmentId, Double damageFactor)
at DistantWorlds.Types.Empire.HaveRevolution(Race dominantRace)
FORUM WONT LET ME POST THIS LINE
at DistantWorlds.Types.Empire.PerformIntelligenceMissions()
at DistantWorlds.Types.Empire.DoTasks()
at DistantWorlds.Main.YGvVSI1UB76H9noN4kJ(Object )
at DistantWorlds.Main.kfuxsIdo9h(Object )



< Message edited by Hoooooooar -- 11/19/2014 6:40:37 AM >

(in reply to dddmard)
Post #: 168
RE: RELEASED!! Star Trek The Picard Era Mod for DW:Univ... - 11/19/2014 10:28:51 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
Hello Hoooooooar, and welcome to the forums!

This is a new error to us. My questions are; What race were you playing as?
What were the races in the game you were playing? You can PM me your answers.
If I need later, I'll give you a DropBox link to upload me a savegame.

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Hoooooooar)
Post #: 169
RE: RELEASED!! Star Trek The Picard Era Mod for DW:Univ... - 11/30/2014 2:31:02 PM   
Hunter20nov

 

Posts: 19
Joined: 5/29/2013
Status: offline
Release form the new 2.0 Version ?

(in reply to ehsumrell1)
Post #: 170
RE: RELEASED!! Star Trek The Picard Era Mod for DW:Univ... - 11/30/2014 10:20:18 PM   
Tophat1815

 

Posts: 1824
Joined: 1/16/2006
Status: offline

quote:

ORIGINAL: Hunter20nov

Release form the new 2.0 Version ?



Testing it now,making sure everything works correctly. Worry not.

(in reply to Hunter20nov)
Post #: 171
RE: RELEASED!! Star Trek The Picard Era Mod for DW:Univ... - 12/1/2014 7:55:59 AM   
hewwo

 

Posts: 276
Joined: 4/22/2010
Status: offline
looking forward to the 2.0 release:)

(in reply to Tophat1815)
Post #: 172
RE: RELEASED!! Star Trek The Picard Era Mod for DW:Univ... - 12/3/2014 2:17:53 AM   
FrozenFallout


Posts: 5
Joined: 8/18/2014
Status: offline

quote:

ORIGINAL: Tophat1812


quote:

ORIGINAL: Hunter20nov

Release form the new 2.0 Version ?



Testing it now,making sure everything works correctly. Worry not.


Super jealous, cant wait for the maps

(in reply to Tophat1815)
Post #: 173
RE: RELEASED!! Star Trek The Picard Era Mod for DW:Univ... - 12/3/2014 6:03:32 PM   
Hunter20nov

 

Posts: 19
Joined: 5/29/2013
Status: offline
good to hear

(in reply to Tophat1815)
Post #: 174
RE: RELEASED!! Star Trek The Picard Era Mod for DW:Univ... - 12/3/2014 8:44:31 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
What evils lurk in the heart of the Trek 2.0 release?
Will the Trek Team finally realize that technology is no match for the power of the Force?
I think they finally realize that technology is not match for the determination of a drunken android...
But no, they will not ask the Jedi for help... :) :) :)

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Hunter20nov)
Post #: 175
RE: RELEASED!! Star Trek The Picard Era Mod for DW:Univ... - 12/6/2014 12:50:10 AM   
jockmcplop

 

Posts: 4
Joined: 12/6/2014
Status: offline
H!
Great mod, i've had absolutely loads of fun with it so far.

Just thought i'd let you know that i was having some problems with pre-warp ship design. It was throwing out an unhandled exception but i realized that it was caused by the ship design templates (i think) and deleting them from the theme worked a treat.
Just in case anyone else has had this problem. I think its because the ship templates use tech that you haven't researched yet.

I know nothing about modding or anything though so that's just what worked for me and my best guess as to why.

(in reply to tjhkkr)
Post #: 176
RE: RELEASED!! Star Trek The Picard Era Mod for DW:Univ... - 12/6/2014 7:05:26 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
Hello jockmcplop, and welcome to the forum!

Thanks for the information. As far as The Picard Era mod is concerned, the ship design templates
were not modded in Version 1.0, and everything concerning them passed our testing in all variances
of the game styles. If you can, please PM me what the Unhandled Exception error was.

I would think that deleting the ship design templates will create a problem late in the mid to end game
if any automation is used and/or any ship design is automated. As for what you speculated about them, all
the ship design templates do is set a standard format for what components are included when using automated ship building. The tech level doesn't matter. If a component isn't researched yet, it can't be added as an
item to the vessel.

Nevertheless, we'll look into it as we finish testing version 2.0 of the mod which will be released very
soon! Again, thanks for the report!


_____________________________

Shields are useless in "The Briar Patch"...

(in reply to jockmcplop)
Post #: 177
RE: RELEASED!! Star Trek The Picard Era Mod for DW:Univ... - 12/6/2014 7:31:44 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline





Attachment (1)

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to ehsumrell1)
Post #: 178
RE: RELEASED!! Star Trek The Picard Era Mod for DW:Univ... - 12/7/2014 12:22:34 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline







Attachment (1)

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to tjhkkr)
Post #: 179
RE: RELEASED!! Star Trek The Picard Era Mod for DW:Univ... - 12/14/2014 3:56:16 AM   
Chet Guiles

 

Posts: 267
Joined: 6/14/2002
From: Southern CA
Status: offline
Am VERY eagerly looking forward to 2.0. This is the only mod I play any more. Love your work!

(in reply to ehsumrell1)
Post #: 180
Page:   <<   < prev  4 5 [6] 7 8   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Star Trek The Picard Era Mod for DW:Universe Page: <<   < prev  4 5 [6] 7 8   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.688