Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

to use google maps to create mods

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> to use google maps to create mods Page: [1]
Login
Message << Older Topic   Newer Topic >>
to use google maps to create mods - 11/12/2014 4:39:56 PM   
quertice


Posts: 248
Joined: 9/9/2007
From: Italy
Status: offline
Hi all
In italian witp ae community ( http://www.netwargamingitalia.net/forum/forums/war-in-the-pacific-admiral-edition.83/ ), we're considering the idea to create a mod on entire mediterranean war, a "war in the mediterranean" version of witp

the first obstacle is the map, I'm thinking to use a google map (satellite version), this is a preview: (I have it at high resolution)









not really comfortable to play, but really good looking, and above all it may be almost ready to use, we don't have knowledge to draw maps on ourselves.
can we use these maps to do mods? I'm saying about legal side


I've found this by google:











so use that map for a mod seems legit to me, I did that picture by google earth pro, so attribution like you can see is clearly visible at down left of map; but my english isn't so good, and a mod isn't just an application, so I'm unsure, what do you say? can we?





< Message edited by qwetry -- 11/12/2014 6:02:04 PM >


_____________________________

Post #: 1
RE: to use google maps to create mods - 11/12/2014 5:54:11 PM   
chemkid

 

Posts: 1238
Joined: 12/15/2012
Status: offline
.

< Message edited by chemkid -- 4/25/2018 11:28:57 AM >

(in reply to quertice)
Post #: 2
WiTP Mediterranean War !! - 11/12/2014 6:15:15 PM   
derhexer


Posts: 251
Joined: 9/19/2007
Status: offline
WiTP Mediterranean War would be great!! You wouldn't even have to translate - I'd keep an Italian translation window open when playing

_____________________________

Chris
(Did you ever stop to think and forget to start?)

(in reply to quertice)
Post #: 3
RE: WiTP Mediterranean War !! - 11/12/2014 6:18:41 PM   
warspite1


Posts: 41353
Joined: 2/2/2008
From: England
Status: offline

quote:

ORIGINAL: derhexer

WiTP Mediterranean War

warspite1

That would be heaven!


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to derhexer)
Post #: 4
RE: to use google maps to create mods - 11/12/2014 10:34:42 PM   
MadmanRick


Posts: 579
Joined: 4/9/2004
From: New York City, U.S.A.
Status: offline
Sorry to be a drag, but the War in the Med mod was already done. See here:

http://mathubert.free.fr/files_witp.htm#witm

Rick

_____________________________


"Our lives begin to end the moment we become silent about things that matter". Dr. Martin Luther King, Jr.

(in reply to quertice)
Post #: 5
RE: to use google maps to create mods - 11/13/2014 8:42:57 AM   
wdolson

 

Posts: 10398
Joined: 6/28/2006
From: Near Portland, OR
Status: offline
Though that's for the original WitP. I don't know of any mod that does it for AE.

Bill

_____________________________

WitP AE - Test team lead, programmer

(in reply to MadmanRick)
Post #: 6
RE: to use google maps to create mods - 11/13/2014 12:16:29 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline

quote:

ORIGINAL: wdolson

Though that's for the original WitP. I don't know of any mod that does it for AE.

Bill

Bill is correct. But I bet it could be used as a model. With permission of course....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to wdolson)
Post #: 7
RE: to use google maps to create mods - 11/13/2014 1:00:19 PM   
Rising-Sun


Posts: 2082
Joined: 11/5/2009
From: Clifton Park, NY
Status: offline
Once you get your permission then go for it. If you have plenty of time to do it and it is not going to be easy.

Lucky I got permission from Microsoft to use my maps from satellite maps that connected to Bing's Map. I started my project back in May and still not even half way done lol.

Good luck :)

_____________________________


(in reply to btd64)
Post #: 8
RE: to use google maps to create mods - 11/13/2014 9:43:29 PM   
derhexer


Posts: 251
Joined: 9/19/2007
Status: offline
Hey, Madmanrick, how do I install the War in the Med version?

_____________________________

Chris
(Did you ever stop to think and forget to start?)

(in reply to MadmanRick)
Post #: 9
RE: to use google maps to create mods - 11/13/2014 10:05:58 PM   
Dili

 

Posts: 4708
Joined: 9/10/2004
Status: offline
It is for Witp not Witp-AE.

(in reply to derhexer)
Post #: 10
RE: to use google maps to create mods - 11/14/2014 12:07:33 AM   
quertice


Posts: 248
Joined: 9/9/2007
From: Italy
Status: offline
quote:

ORIGINAL: chemkid

hi qwetry!
can't help you with google-maps.
...but very useful map-making material can be found here:

http://www.naturalearthdata.com/downloads/10m-raster-data/

it's absolutely free to use as in:
quote:

No permission is needed to use Natural Earth. Crediting the authors is unnecessary.

see for yourself:

http://www.naturalearthdata.com/about/terms-of-use/

i use this material myself for my 'JATM' project - i'm sure you already knew that.

good luck with your project!
chem!



thank you, these maps are amazing




quote:

ORIGINAL: MadmanRick

Sorry to be a drag, but the War in the Med mod was already done. See here:

http://mathubert.free.fr/files_witp.htm#witm

Rick



yes we know it, it was our inspiring idea.
today Fremen has given us permission to use his mod (it's starting from 1942 and ending in 1943), so our community will try to do a conversion to witp ae of his mod
at a later stage we may try to do a more ambitious scenario with help of Dili, a scenario starting from june 1940 (ww2 begins for italy), or from june 1941 (just before start of operation battleaxe in afrika, and after the end of campaign of grece), and ending in 1945, and with italian production on, it may be have italy like japan to manage, lack of resources and oil, and allied strategic bombing (from 1943).
or just add italian production to 1942 fremen scenario, it's early to say

by the way, if we'll be successful everything will be pubblished also in this forum obviously



just a little preview, a draft form of battleship Littorio, same class of BB Roma in my signature:
(made by cohimbra from fremen mod)




< Message edited by qwetry -- 11/14/2014 1:25:14 AM >


_____________________________


(in reply to chemkid)
Post #: 11
RE: to use google maps to create mods - 11/16/2014 9:26:30 PM   
quertice


Posts: 248
Joined: 9/9/2007
From: Italy
Status: offline
at this moment we are using google maps, this is a first version of map (made by Blizzard), it is yet missing roads, railroads, and icons for urban hexs






< Message edited by qwetry -- 11/16/2014 10:26:55 PM >


_____________________________


(in reply to quertice)
Post #: 12
RE: to use google maps to create mods - 11/17/2014 1:01:00 AM   
John 3rd


Posts: 17178
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
That LOOKS great!


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to quertice)
Post #: 13
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> to use google maps to create mods Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.656